Lethal Company

Lethal Company

gaming gamer Jan 29, 2024 @ 7:16am
Theories about the thing in the company building
After reading through Sigurd's logs I came up with some theories for fun.
Would like to hear-out your theories too in the comments...

As we all know our job in Lethal Company is to keep the thing in the company building fed. One thing that struck me as odd is the fact that your feeding that thing despite the fact that it's implied that it ate a whole planet. If the company can imprison it why not leave it there to starve. The less a living being eats the weaker it is... So I find it odd that they're even feeding it instead of trying to kill it.

According to one of Sigurd's logs his dad either lived or worked on the planet Titan before some kind of devastating war that probably turned it into the snow covered planet we explore. Seeing as many of the facilities house turrets and land mines which could've been used in wars some players including myself believe that the facilities were used for making or storing these weapons. The bestiary entry for the coil-heads also implies that they could've been used as some sort of weapon. So my guess is that all the moons we explore were places where people lived before some devastating war made them all inhabitable. The info on the monitor of the ship that is displayed before you land says that each of the moons are "abandoned" - implying that people used to live there before. In the same log that mentioned Sigurd's dad being no Titan Sigurd states "jess told us they are about to go to war and everyone is waiting for it. every time we go to sell, the company building is shaking like theres a loud furnace inside". Perhaps the company has some sort of connection to the war... As I previously said I find it weird that the company imprisoned that giant monstrosity and seem to keep it as a pet. They've been sending crews to many expeditions just to keep that thing fed for who knows how long. They obviously have some use for it. It's definitely expensive and hard to keep doing what the company is doing with that monster, so there's definitely a good reason why they're keeping it around.
The company might be this huge corporation that sells everything from welcome mats and gold fish to weapons.

All of these things lead me to a few theories...

The thing in the company is a weapon

The company has that thing at their fingertips and are ready to use it to threaten/use it on whoever opposes them or their clients.

The company is researching the thing

Maybe they're trying to find how to kill it and that's why they tamed it/are trying to tame it, so that they could maybe find a way to kill it and it's kind. Seeing as living beings don't just pop into existence, perhaps there's more of those things out there. And if the company finds a way to kill it and to protect planets from it, they could charge many civilizations a LOT of money for protecting them from those beings.

The company is the last/only line of defense

Perhaps the company isn't using it and is just trying to keep it fed and satisfied as to not give the thing a reason to keep spreading chaos across space. The company might be the only thing in the universe with enough resources and people under the belt to keep that thing contained. Therefore being the only thing standing between humanity and that thing.

Things to note

These are just theories made for fun I could be completely wrong. The game gives you just enough information to speculate about many things, but not enough to arrive at a solid conclusion... That's kinda where the entertainment factor of this game's lore comes from. Another thing you should note is that these theories are based a lot on information from Sigurd's logs which might not be solid sources of information since it seems that Sigurd was slowly losing his mind during his time working for the company. Desmond at one point refers to things Sigurd says as "nonsense" and in one of the logs it seems as if both Desmond and Jess try to find excuses for Sigurd to stay on the ship instead of going into the facilities, probably for both their and Sigurd's safety. Perhaps Sigurd was just losing his marbles...

As said would like to hear your theories as well, and please correct me on some things if I'm wrong.

:steamthumbsup:
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Showing 1-1 of 1 comments
Wybren Feb 4, 2024 @ 2:33pm 
I'm not sure it's about feeding. The amount of energy in the looted objects must be insignificant to the Monster inside. Bodies should be worth more than a painting. Really you would be felling trees and killing giants if nutritional value is what the Company is after. Yet most of the objects you encounter outside and inside the facilities are considered worthless to the Company.

The Company doesn't give you a mission to retrieve a very specific objects, and you are not rewarded for getting stuff out of the facilities per se. So the Company isn't very concerned with those abandoned moons, even though it seems to have a link to those places. It's clear you're not solving a problem for the Company on those moons.

The Company is happy not when you have extracted items out of the facilities, but when the Monster has received them. So the Monster is the focus of the Company.

The Monster seems well fed already, and it doesn't seem to care about food. It seems to care about trinkets. Stuff that's shiny or playful, like toys and metal gears and rubber ducks. That's the pattern to the objects, childish stuff.

That's also the pattern to many creatures you encounter. There's a childishness to the jester, the nutcracker and the bouncy coilhead dolls. And then there's the dancing ghost girl of course, who is clearly in this category, but completely non-physical.

There are two other styles being mixed in the environments you encounter. Industrial things (factory infrastructure, gears, mines, turrets) and organic monsters (giants, thumpers, bugs).

I don't know exactly how to patch this all together, but it makes me think of a fatherly Company figure who has Frankenstein-ish ambitions of creating new worlds with new life.

He starts with organic life, but these are too stupid (dogs, giants, bugs).

The Company already has plenty experience with the other side, smart machines, but these never felt like 'life'. Is a turret curious? Is a drone rocket brave?

The company decides his daughter is the template: he must incorporate playfulness.

At some point in this story, the demonic enters. Succes and disaster strike at the same time. His daughter is transformed into a huge monster with tentacles, while her soul roams the halls of his old mansion. With the introduction of the demonic, the Company's newest generation of creations have definitely become more playful, although they ultimately resemble his turrets and landmines. Killing machines, but with more patience.

But these early succeses - or failures - are not relevant any longer. He abandons his work. His new problem is his transformed daughter. He does not yet have a way to get her back, but until he finds it, he must keep her safe. Keep her fed and keep her occupied. He constructs a giant concrete cage room for her, and has the resources to feed her. But she needs to play to be content and not lose more of her mind.

She needs the toys she recognises. The things from the house they lived in, the things in the fathers' workplace that she liked to play with. Anything that keeps her happy and her mind grounded in the past.
Last edited by Wybren; Feb 4, 2024 @ 2:35pm
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Date Posted: Jan 29, 2024 @ 7:16am
Posts: 1