Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
0. Play multiplayer
1. Needs to be in a facility interior. If it is a Manor/Mansion interior then no blast door.
2. Find a blast door with a dead-end to lock the coilhead in.
3. A ship teammate,
4. The time waste to perform the strat, If it's already late in the day then not worth doing the strat.
5. Hope you don't get another 2nd or 3rd coilhead during the run.
6. Not die to other monsters while performing the strat.
Though I will say the regular (not blast) door strats are decently effective in comparison for the effort required, it's just annoying because you need to have a part of the facility with doors you've already been through so it's not zoning you out of actually looking for stuff.
One person looking at them is able to completely negate them, alternatively you can use doors to delay them to make a run for it as if out of sight and far enough they go back to patroling.
However, them having an alternative way in singleplayer is ideal, I mean things like Bracken and Snare fleas get completely changed with Bracken only attacking if you literally corner him and keep trying to touch him, and Snare fleas let go after a certain point, plus can still be whacked off IF you have a shovel and can find it... Which is made harder because you can't look directly down. I don't know if there's anymore alternative changes for single player, but I do know those two are the main ones that change.
What if Coilheads still stop when looking, BUT when you look away they start moving slowly and will gradually build up speed whiles you do not look at them until they reach their fast (base) speed.
The speed is reset if they have to open doors though so if you close a door behind and one is catching up near to it's original speed, it has to completely regain it's speed AFTER opening the next door, so you can keep slowing it down to possibly escape.
In otherwords their movement is kind of like Thumper in how he gradually builds up speed upto a cap with it resetting when bonking.
Coil heads are an absolute threat, so whiles I don't think they need a nerf in what they do, the amount that can spawn or power they have could be increased. Since if I recall they have a power level of 1 and 5 max can spawn.
Which is sad to me when one of the strongest monsters in the game not only is able to spawn more than other 'higher power' monsters, but is unkillable whereas if you know what you're doing the Bunker Spider and Thumper can be EASILY dealt with, especially if you abuse stairs if you aren't able to run backwards for the spider.