Lethal Company

Lethal Company

Don Jan 10, 2024 @ 12:27am
Mask Movement Needs Rework
If you guys have any other ideas, I'd like to hear them. I'm not exactly demanding a rework here, but just throwing some things out that I'd like to see in the future.

I've begun to notice that the Mask actually has an extremely predictable move set. Many people have talked about how you can be tricked into teleporting him back to the ship. Yet I've noticed many moments where on the camera, the mask will just spin while walking. That's not even possible for any real person to spin and walk while still being in a straight line. Another issue is that when the mask is chasing an enemy, they're not trying to trick them in any way. You can assign someone to the mask and have them just walk it in circles, and sprint away whenever the mask does run at them.

Because he only moves in intervals. Another issue is that he never decides to abandon an enemy to go for another one if he can't catch the original. He sticks solely to that one guy, if he decided to switch targets and look for someone else. Whenever he goes outside he doesn't go back in, he either walks to the ship to attempt an ambush. Or he'll stand outside and wait for someone to come near his line of sight, so in the late game he just becomes a pest to remove from the ship or an area to avoid.

Having him choose to re enter the facility and then attempt to locate any other workers that might still be looting, could help him from being a currently C tier person to face.
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Showing 1-6 of 6 comments
AutismoGamer Jan 10, 2024 @ 1:54am 
Or just keep what you want to yourself, No? Then here's a suggestion. Make a mod for yourself and others to enjoy. 😐
🌠Deusgo Jan 10, 2024 @ 3:46am 
Originally posted by AutismoGamer:
Or just keep what you want to yourself, No? Then here's a suggestion. Make a mod for yourself and others to enjoy. 😐
Base game thigg no s are always better than mods, beside, it would be better if the masked engines act more like a human
PewPew Jan 10, 2024 @ 3:50am 
Originally posted by AutismoGamer:
Or just keep what you want to yourself, No? Then here's a suggestion. Make a mod for yourself and others to enjoy. 😐

There's the masked enemy overhaul + hide player names. It makes the masked enemy extremely hard to predict cause they don't do the usual tells and they can use modded outfits + accessories (like cat ears etc) of whoever they are copying (and they can be different looking enemies since it's client based and not sync'd to the host).

I recommend this mod to TC, but if you are against mod then it is what it is.
Variouss Jan 10, 2024 @ 4:02am 
for one thing i agree, the spinning while walking does make it easy to notice him
getting rid of that would be nice

however the masked worker does change his path for another character, ive seen it many times although he does not do it often enough

the masked worker is rather new so the dev might be still doing some work on it
mods for now make it allot nicer, just be sure use a modmanager instead of just copy pasting, u might break the game

pewpew said a few nice mods for it, i also suggest getting the mimic mod just to get a little more paranoia into the game
Donut of Doom Jan 10, 2024 @ 5:33am 
Originally posted by AutismoGamer:
Or just keep what you want to yourself, No? Then here's a suggestion. Make a mod for yourself and others to enjoy. 😐
You may as well have not posted at all. Clown.
Derpykat5 Jan 10, 2024 @ 5:47am 
The thing with the Masked is that they are a persistent threat. They aren't too hard to avoid, but once one locks onto you there's no getting away. Every other enemy you can lose or fend off somehow, but if a Masked is chasing you they will literally follow you all the way back to the ship no matter how you try to lose them.
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Showing 1-6 of 6 comments
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Date Posted: Jan 10, 2024 @ 12:27am
Posts: 6