Lethal Company

Lethal Company

ZedClampet Dec 11, 2023 @ 9:15am
Do you have an interesting or different strategy? We rarely use weapons, don't stick together, etc.
I'm sure other people play the way we do, but I'm interested in hearing your group's strategies.

There are three of us. Last night when we quit we were on day 39, and we're going to make quota, so playing differently isn't completely killing us. Two of us are ranked "Boss" and the other "Leader" (She's doesn't care at all whether she lives or dies. She's very handy if you have something ridiculously dangerous, like needing one more trip to the Mansion at 10 PM during an eclipse. Just wish her luck and teleport her lol).

As for not using weapons, just about every monster is either an "avoid" for everyone or has a non-violent way to deal with them. We just like being able to carry more stuff out. Every now and then one of us will take a shovel and drop it at the door in case we really need it, but we just end up leaving it behind half of the time. We've never used a zap gun.

We also divide up and go our separate ways instead of sticking together. You can get a lot more stuff a lot faster that way.

One player is always the safety valve and just carries stuff back to the ship. If it gets too dangerous outside (like later at an eclipsed moon), that person will just start camping at the ship to make sure someone survives. But they stay useful by watching the screen, unlocking doors, etc. It's not the most exciting turn to take, but no one really minds it that much. We know it's essential to survival. If something happens and the safety valve dies, the other two players immediately return to the ship. If the safety valve is camping on the ship and there is an armload of stuff dropped at the door, one of the explorers will go ahead and bring the items to the ship. The later you wait to get stuff on the ship, the greater the chance that stuff will never reach the ship.

Other things we do.

We don't oversell to get to the paid moons. We just wait till we can naturally afford it. Like all our other strategies, I'm not sure if this is the right thing to do lol.

If we buy access to a moon, we stick with it all three days if we don't have enough money to hop around. Bad weather can be very profitable or it can end your run, so we take extra precautions during things like eclipses. Depending on how much stuff we have in the ship and our quota, the safety valve may not even leave the ship.
Last edited by ZedClampet; Dec 11, 2023 @ 9:16am
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Showing 1-10 of 10 comments
Whacha Slaya Dec 11, 2023 @ 9:17am 
Strategy:

Kick in the door, instantly rush around the facility for items, find a monster and show it the middle finger, get out, repeat.
Grog Dec 11, 2023 @ 9:17am 
we die
Qua2ar Dec 11, 2023 @ 9:29am 
Rush B
Ilybskl Dec 16, 2023 @ 2:11pm 
- Save up for inverse teleporter
- Use inverse teleporter
- Die
Licherous Dec 16, 2023 @ 9:27pm 
yeah, spread out to clear the dead-end rooms, then move into the main path/maze
depending on the map it may be 2/2 to main entrance and fire
usually try to get to a high-tier map after first quota, but it's really not necessary early on
Rayalot72 Dec 17, 2023 @ 12:54am 
I feel like half of this is pretty optimal and half of this seems like not knowing the game well enough.

Overselling for paid moons is worth it, as paid moons simply give so much more loot, even on early quotas, that if you can play them well you will contribute to your stockpile much more value. It's more volatile early, but becomes less and less so the less you have to oversell.

Equipment is very important to have access to. Walkies and shovels are the most essential items. The former for calling Jesters and other important coordination between fire exit and main entrance. The latter for clearing kill-able enemies that are particularly problematic, especially thumpers.

Taking up item slots is a very minor inconvenience compared to weight. Simply drop your walkies when you need to, and leave shovel outside in a neutral location where it can be grabbed as needed. It's more items to ferry afterwards, but for Titan this is a very low cost. You could maybe even justify an extension ladder or a pro flashlights if you're good enough at recovering items efficiently and you can get good value out of them.

Safety can afford to play in building early, it's more about transitioning someone to transferring items to ship early so that they can anchor when outside enemies start spawning.
Last edited by Rayalot72; Dec 17, 2023 @ 12:55am
Jackpot Dec 17, 2023 @ 2:04am 
Ship lands.
Run in at mach 10
Grab anything not bolted down.
Prioritise far end if possible.
Throw that outside.
Grab apparatus.
Deliver to ship.
Leave.

In event of a monster;
Check the monster.
If Killable then destroy it with shovel and teabag body.
Decaffinator Dec 17, 2023 @ 2:53am 
Definitely worth overselling first quota to insta go to a paid moon. Start slowly storing items for later quotas around 3-4 quota. As for sticking with paid eclipsed moons, generally run Enders/getting half of what you normally get. Usually this situation happens early/mid game meaning just go to march/offense. Main thing honestly is just knowing routes and getting good loot rng/ fast exploration.
POWER WITHIN USER Dec 17, 2023 @ 3:50am 
Always sell everything because you need to buy things while hoarding scrap on the ship gives you absolutely zero benefit unless you're really bad at the game and for some reason won't be able to meet quota #2 at which point you're better off watching someone else play.

To save yourself a headache:
if you join a lobby, speak then hear yourself bass boosted just join another lobby.
Same for hearing literal children or someone's egirl - an irredeemable situation if it's the host's discord kitten because you just know the moment his princess dies the guy will exit the game.
ZedClampet Dec 17, 2023 @ 6:30am 
Originally posted by Rayalot72:
I feel like half of this is pretty optimal and half of this seems like not knowing the game well enough.

Overselling for paid moons is worth it, as paid moons simply give so much more loot, even on early quotas, that if you can play them well you will contribute to your stockpile much more value. It's more volatile early, but becomes less and less so the less you have to oversell.

Equipment is very important to have access to. Walkies and shovels are the most essential items. The former for calling Jesters and other important coordination between fire exit and main entrance. The latter for clearing kill-able enemies that are particularly problematic, especially thumpers.

Taking up item slots is a very minor inconvenience compared to weight. Simply drop your walkies when you need to, and leave shovel outside in a neutral location where it can be grabbed as needed. It's more items to ferry afterwards, but for Titan this is a very low cost. You could maybe even justify an extension ladder or a pro flashlights if you're good enough at recovering items efficiently and you can get good value out of them.

Safety can afford to play in building early, it's more about transitioning someone to transferring items to ship early so that they can anchor when outside enemies start spawning.

I agree on buying into the higher tier moons immediately. That's why I said I wasn't sure we had the best strategy there. The real problem is our 4th player is usually a noob, and my teammates don't want to throw them in the deep end right at the start. But in the end, we usually go to the high tier places in the third round, so we aren't really losing that much.

As far as the walkie-talkies goes, we're actually cheating by using Discord. The purpose isn't to cheat. The purpose is that we just like talking to each other while we play. We rarely get to talk IRL. As for the shovel, I usually leave one at the main entrance.

As for the safety going in, we do usually, but on some of those moons it's a long trip to the ship, and if people start bringing things out immediately, then the safety just goes ahead and starts lugging. Often by the time we reach the facility, the person we teleported in already has things at the door.

Which reminds me of another strategy that we use is that on the high tier moons, we always teleport out best player into the dungeon immediately. That saves a lot of time getting started.
Last edited by ZedClampet; Dec 17, 2023 @ 6:31am
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Date Posted: Dec 11, 2023 @ 9:15am
Posts: 10