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open the boot.config by a texteditor (eg. notepad++)
look for: (first entry ^^)
gfx-enable-gfx-jobs=
add a 0 (zero) after the =
gfx-enable-gfx-jobs=0
tried doing this but the first entry was gfx-enable-gfx-jobs=1 and though the jobified rendering error went away, the game continued to crash afterwards as soon as i tried to start a lobby (it would crash before any 3d graphics would appear on screen), but i instead got a variety of other warnings like:
[Warning: Unity Log] NetworkVariable is written to, but doesn't know its NetworkBehaviour yet. Are you modifying a NetworkVariable before the NetworkObject is spawned?
[Warning: Unity Log] BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/HangarShip/[various filepaths, this warning occurred many times in a row with different paths for each one, e.g. ShipBottomColliders/Cube (4)]"
[Warning: Unity Log] [Dissonance:Recording] (20:39:16.057) CapturePipeLineManager: Detected a frame skip, forcing capture pipeline reset (Delta Time:1.94193) [multiple occurrences of this would happen
did i do something wrong, is there a solution to this or is this just a sign that i should give up and get something better