Lethal Company

Lethal Company

spas Jan 9, 2024 @ 9:22am
what mod is required for everyone to join?
is LC_API only mod everyone has to have to join my modded server? (im installing host-only mods)
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Showing 1-9 of 9 comments
Tyler Jan 9, 2024 @ 7:14pm 
Bepinex
Watcher Rat Jan 9, 2024 @ 7:17pm 
It depends entirely on what mods you're trying to use. Some mods are clientside only and don't require anyone else to have them (the "Yippie" mod, for instance), others are host-only (Brutal Company), and others require every person to have them to connect.

That said, LC-API also requires BepInEx as a prereq, so people need that as well at a minimum. What else are you trying to run?
spas Jan 10, 2024 @ 11:20am 
im just exploring mods atm, i'm using LethalFashion currently, i thought host-only mods are ones that only host has to install for everyone to have them
Ninethousand Jan 10, 2024 @ 11:46am 
Me and a friend have about 40 mods running. As soon as there is the TINIEST change, we can't connect to each other anymore.
I host, he joins, he has a file that i don't have and BAM, can't play together anymore, even though it should be the exact other way around.
Someone who has all mods available should be able to play on every server, because the game can just switch off all the mods the server doesn't have. But no! Doesn't work like that! Would make too much sense!
But you can join servers that have assets that are not even on your computer and they get displayed correctly? How the hell does that work??? I mean i know how it COULD work, but if THAT works, why do people who join even need any mods? Just download the mods from the server if you can load assets from the server anyways!

TLDR; Sucks that mod makers are not smart enough to tell you exactly who needs the mods, or if having a mod screws up the game if the server doesn't have it.
Last edited by Ninethousand; Jan 10, 2024 @ 11:51am
Watcher Rat Jan 12, 2024 @ 2:21am 
Originally posted by Njegoš:
im just exploring mods atm, i'm using LethalFashion currently, i thought host-only mods are ones that only host has to install for everyone to have them
Generally speaking, for most mods, I would say it's best to have everyone get them. The exceptions are cosmetic things (in case people don't want them, ie a streamer doesn't want "Freebird" to play and mute their VODS), or Brutal Company which specifically says only the host should install.

Generally speaking, we use Thunderstore to generate a code, that allows everyone to auto-download all the same mods, and then people just need to hit update on them each time they play.
spas Jan 15, 2024 @ 8:42am 
Originally posted by Watcher Rat:
Originally posted by Njegoš:
im just exploring mods atm, i'm using LethalFashion currently, i thought host-only mods are ones that only host has to install for everyone to have them
Generally speaking, for most mods, I would say it's best to have everyone get them. The exceptions are cosmetic things (in case people don't want them, ie a streamer doesn't want "Freebird" to play and mute their VODS), or Brutal Company which specifically says only the host should install.

Generally speaking, we use Thunderstore to generate a code, that allows everyone to auto-download all the same mods, and then people just need to hit update on them each time they play.

oh i didnt know you can create a code, is it like the full list of mods code or?
Kirbo Mar 4, 2024 @ 3:57pm 
Originally posted by 99AM:
Originally posted by Watcher Rat:
Generally speaking, for most mods, I would say it's best to have everyone get them. The exceptions are cosmetic things (in case people don't want them, ie a streamer doesn't want "Freebird" to play and mute their VODS), or Brutal Company which specifically says only the host should install.

Generally speaking, we use Thunderstore to generate a code, that allows everyone to auto-download all the same mods, and then people just need to hit update on them each time they play.

oh i didnt know you can create a code, is it like the full list of mods code or?

Basically, While You Are in Thunderstore Mod Manager, there is A Share Button at the Top When You Are in Your Mod Server. When you press share, it shows a code that you can copy and paste to show your friends. When your friends get the code, they use it to automatically download the mods you are currently using at once. I did that with one of my friends so that we could get to playing faster instead of me telling him all the mods that i have currently enabled. Hope this helped!
3r1k Apr 15, 2024 @ 8:27am 
Originally posted by Goku:
Originally posted by 99AM:

oh i didnt know you can create a code, is it like the full list of mods code or?

Basically, While You Are in Thunderstore Mod Manager, there is A Share Button at the Top When You Are in Your Mod Server. When you press share, it shows a code that you can copy and paste to show your friends. When your friends get the code, they use it to automatically download the mods you are currently using at once. I did that with one of my friends so that we could get to playing faster instead of me telling him all the mods that i have currently enabled. Hope this helped!
Basically, While You Are in Thunderstore Mod Manager, there is A Share Button at the Top When You Are in Your Mod Server. When you press share, it shows a code that you can copy and paste to show your friends. When your friends get the code, they use it to automatically download the mods you are currently using at once. I did that with one of my friends so that we could get to playing faster instead of me telling him all the mods that i have currently enabled. Hope this helped!
VermilionShadow Apr 15, 2024 @ 9:02am 
I strongly recommend using code sharing via Thunderstore ModMan/r2modman, makes it way easier to get someone all the mods they need and have them pre-configured as well.

Manual is fine if you know what you're doing and are only playing with like, More Company and another small pool of mods. Moment you're trying to really expand your mod roster or when there's a lot of technical difficulties when installing mods is when you really should just let a mod manager do it for you.

Also LC_API just effectively tells you the list of mods people have when connecting, almost no mod depends on LC_API. If you're doing code sharing, you'll already know someone's mod list if that said someone is one you sent the code to.
Last edited by VermilionShadow; Apr 15, 2024 @ 9:05am
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Date Posted: Jan 9, 2024 @ 9:22am
Posts: 9