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i know one of my friends is annoyed that the dev hasn't fixed any of the major issues said friend has faced, but it seems like most people kinda don't care and are just having a laugh with a group.
i personally haven't played much since i'm pretty boring and as such kinda ruin the "lol your friend overreacted to dying" part of the game lmao
Most players will be gone at some point, so what?
You only need 3 players, and you can even play in LAN.
I wish the dev just builds what he wants to build and move on to another project, instead of keep broadening the target demographic and shifting the game's focus to keep active players.
That said, what you've described at the start is called "Competition" and is something everything faces in every industry. If the main-game doesn't adapt to be better than it's competitor, then it has deservedly lost it's place.
Regarding your second point, Among Us is multi-platform and is on basically everything. It's not suffering *at all*. Same goes for Fall Guys. Splitgate is certainly suffering the most of the games you've listed, at only 300 in-game right now (6:30 PM CST so fairly peak hours) that's not great given it's all-time peak was 67k. Battlebit Remastered is at 6.4k, all time peak 87k but it seems on average over 10k players. So I'd say it's doing just fine. If these numbers are anything to go by, Lethal Company will be just fine. It's at 99k right now and a 24 hour peak of 168k. It has been on a significant upwards trend. As long as the dev keeps updating the game at their current pace, it'll be just fine. Especially if they keep interesting content coming and if mods keep up at their current rate.
I don't think you've been playing on Public Servers. Just play the game on private servers. Done. Same goes for Among Us. Falls guys, it doesn't matter if kids are playing it at all.
What are the "Major Issues"?
We can tell.
"Sometimes you will never know the value of a moment until it becomes a memory."
-Dr Seuss.
I might drop between the days, but i wanna play what i haven't been able to
man, sometimes id wish i could play multiple games at the same time, feels like you just miss out alot
Games like Stardew Valley are very different, but so are Battlebit and Splitgate. It's averaged 35k and peaked at 58k in the last 30 days, which makes that its second-best month in the last 3 years.
Dead by Daylight is an 8 year-old game holding at 30k with 46k peak in last-30. It's dipped below 30k average all of one month (to 29.9k) in the last 4 years.
Phasmophobia is more than 3 years old and just did 17k average and 35k peak in last-30.
Lethal Company is two months old, at 113k average and 239k peak, and that's just on Steam. Its average is higher than the all-time peaks of each of those four still very successful games I mentioned.
Even if/when it does erode, there's such a vast player base to erode through that even that process is going to take a long time - and if the dev stays active, it'll slow any erosion even more.
Whenever someone brings up negative examples, we suddenly pretend that previous successful ones don't exist. But they do, and most of what we'd all agree are games with lasting success never peaked anywhere close to what Lethal Company is doing.
It's also not a particularly fun game to host when you can't set conditions like latency, region or microphone.
If things continue the way they are the game will likely stay active enough to play, but miserable unless you have great luck with people joining or play exclusively in friend-only lobbies.