Lethal Company

Lethal Company

How rich the guy that made this game now?
It's amazing how can 1 person make amazing game these days.
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Showing 1-15 of 18 comments
Xtreme Jan 5, 2024 @ 9:38am 
its kinda crazy tbh what people can do with cheap assets and these billion dollar company's be making flops
fixius01 Jan 5, 2024 @ 9:45am 
from my understanding throwing money into a game will not guarantee better quality only increased risk, so if a company treated making games like an investment they will always take a safe bet, but the safe bet is a generic cash grab, as this guarantees profits, but the company only makes cash grabs, sooner or later the games will flop if not done carefully.
example: modern warfare 2 2023 campaign, this is done poorly.
example 2: diablo 4 blizzard is making a lot of money of diablo 4.
Jiffypop Jan 5, 2024 @ 10:09am 
As of right now, it seems he has sold 3.2 million copies. At $10 a pop, with steam taking a 30% cut of the first 10 million, then a 25% cut up to 50 million, the game generated about $32 million, so steam gets $3 million from the first $10 million 30% cut, then they get $5.5 million from the 25% cut of the remaining $22 million, meaning our furry friend lost $8.5 million to steam, which means he netted $23.5 million before taxes and whatnot. It is pure net since he has no team as of now.
Qua2ar Jan 5, 2024 @ 10:15am 
Originally posted by Jiffypop:
As of right now, it seems he has sold 3.2 million copies. At $10 a pop, with steam taking a 30% cut of the first 10 million, then a 25% cut up to 50 million, the game generated about $32 million, so steam gets $3 million from the first $10 million 30% cut, then they get $5.5 million from the 25% cut of the remaining $22 million, meaning our furry friend lost $8.5 million to steam, which means he netted $23.5 million before taxes and whatnot. It is pure net since he has no team as of now.
Damn, now he can buy all the fursuits he wants lol
Knee Jan 5, 2024 @ 10:21am 
Originally posted by fixius01:
from my understanding throwing money into a game will not guarantee better quality only increased risk, so if a company treated making games like an investment they will always take a safe bet, but the safe bet is a generic cash grab, as this guarantees profits, but the company only makes cash grabs, sooner or later the games will flop if not done carefully.
example: modern warfare 2 2023 campaign, this is done poorly.
example 2: diablo 4 blizzard is making a lot of money of diablo 4.
Playing it safe does not guarantee profits
MaiyagyGery Jan 5, 2024 @ 2:07pm 
Originally posted by Jiffypop:
As of right now, it seems he has sold 3.2 million copies. At $10 a pop, with steam taking a 30% cut of the first 10 million, then a 25% cut up to 50 million, the game generated about $32 million, so steam gets $3 million from the first $10 million 30% cut, then they get $5.5 million from the 25% cut of the remaining $22 million, meaning our furry friend lost $8.5 million to steam, which means he netted $23.5 million before taxes and whatnot. It is pure net since he has no team as of now.
Wow, that's a lot of money
fixius01 Jan 6, 2024 @ 1:37pm 
he can live nice life
Waidz Jan 9, 2024 @ 6:39am 
Originally posted by Qua2ar:
Damn, now he can buy all the fursuits he wants lol
$23.5 million is probably like 3, or maybe 4 if he find a cheap maker.
Last edited by Waidz; Jan 9, 2024 @ 6:40am
Waidz Jan 9, 2024 @ 6:42am 
Originally posted by Xtreme:
its kinda crazy tbh what people can do with cheap assets and these billion dollar company's be making flops
The reason is that indie devs want to make games, billion dollars companies want to make money.
DeathClaw187 Jan 9, 2024 @ 7:40am 
I'm definitely in the wrong line of work.
Кирилл Jan 9, 2024 @ 8:14am 
why do you count other people's money :wowshmm:
Tsuru Jan 9, 2024 @ 8:49am 
$63.1m gross revenue x 30% for steam. so roughly $43/44m
bulb Jan 15, 2024 @ 6:37pm 
Originally posted by Кирик:
why do you count other people's money :wowshmm:
Because it peaks people's curiosity for what a single developer can do compared to a multi-billion dollar company
Mr. Nobody Jan 15, 2024 @ 9:22pm 
y'all forgetting the unity fee, and after taxes it will be greatly diminished, I would be surprised if he ended up with more than 1 or 2 million post-corporate-vultures
MaiyagyGery Jan 15, 2024 @ 11:05pm 
Originally posted by Mr. Nobody:
y'all forgetting the unity fee, and after taxes it will be greatly diminished, I would be surprised if he ended up with more than 1 or 2 million post-corporate-vultures
Still a lots of money to me
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Date Posted: Jan 5, 2024 @ 8:41am
Posts: 18