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I think the Satisfactory devs have explained this wonderfully before, if only I could find their video about it. But for the very few people that actually work on the game (credits show more than just one person btw, not completely solo), it may end up just distracting too much from actually making progress.
The second is solo devs tend to have an ego complex. I would advise you to look up other "indie" devs who are and act like total pieces of ♥♥♥♥ to anyone who would offer them any kind of help, paid or otherwise.
Most of the people here don't know the dev personally, but he made my favorite game, he's a totally rad dude. That's scary logic to have. I'm not saying he's a horrible human being, but this is why you don't idolize strangers, you can see what happens when people do it on youtube and surprise, they're assaulting women, talking to minors.
Let me clarify since you're hung up on just the game aspect. People would help him for ♥♥♥♥♥♥♥ free to continue the game because they're passionate about it. That there are people he could hire or even let them do some leg work for him.
Saying it's not easy is a total lie when people would do it because they love the game he created.
I guess the developers of an actual successful Early Access game that is going to launch into 1.0 release later don't know what they're talking about? Very interesting.
Like I said, it's not as simple as "Hiring more people to develop game faster", but imo you lost all credibility when you compared things to the literal scam game that flopped entirely. Nothing that The Day Before devs have done was good, it failed completely. Why even consider looking at that?
disregarding the completely post-corporatist hellscape redefinition of what an Early Access game actually is, yes. he does owe the consumer something. the game is marketed and sold with the explicit intention of being brought to a full release; which implies that it will be updated until that arbitrary point is reached. otherwise, it would be a full release game.
the argument that Early Access games "don't owe the consumer anything" is completely incongruous to the concept itself. you (hopefully) wouldn't make the same argument for the patrons of a Kickstarter not being owed the promised concept, or for a shareholder to not expect profit return. it's a disingenuous argument.
unless the game is a full release, further support is expected- and validly so. i personally don't expect more of the game from Zeekers, but that's because i don't expect more of any Early Access game anymore, now that the broad definition and standard of EA has been completely fxcked beyond belief.
yes, the subjective definitions of what "owe" or "early access" actually mean will muddy the waters of a conversation about this, but i feel like most rational people can instinctually reason it themselves. not holding product developers to a standard of expectation that they set is reductive and harmful to the longevity of a healthy consumer market.
i don't think i need to explain how unhealthy and regressive it has already become as a result of argument and mentalities like that.