Lethal Company

Lethal Company

Coil head
hear me out.
I'm not coming in hot saying it's OP, but its balance is horrible.

I like that you have to look at it to keep it from moving, but it absolutely NEEDS to be louder, and from further away *OR* WAY slower, because this sonic the hedeghog ass crack ho is 90% luck on whether you're facing the direction he's coming from, and if you're not then by the time you hear the footsteps you are dead. That isn't fun, period. The threats have to have a reasonable counter play or it's just not fun.
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Showing 1-15 of 15 comments
Sasha Mason Jan 2, 2024 @ 1:56pm 
That's why you have to keep looking around constantly and be in a group. Our group rarely has problems of getting absolutely decimated by them because we stick together and check our surroundings more often.
Cannon Fodder Jan 2, 2024 @ 2:20pm 
Originally posted by Sasha Mason🎄:
That's why you have to keep looking around constantly and be in a group. Our group rarely has problems of getting absolutely decimated by them because we stick together and check our surroundings more often.

I know the answer to this statement is going to be
"Well don't play solo"
but in solo play, both those statements do not apply. I am PARANOID when I move around, but like I said it's always pure luck if I manage to catch one before it has B-lined.

Yes, when there are groups it's much easier, assuming people move in groups.
But from a solo perspective it's nigh impossible.
Heroshrine Jan 2, 2024 @ 2:22pm 
I agree it needs better solo balancing.
Sasha Mason Jan 2, 2024 @ 2:23pm 
You'd think, but no. I can see why people would want to play duo or even solo, the problem here is that the game isn't balanced around that at all. Enemies that are quite managable in a group become nearly impossible to beat solo.

It would be nice if enemy balancing would depend on player count, so that lower groups still have a good time. The coilhead works pretty well in a group so it would be a shame if it got dumbed down more, as then group play would suffer. Difficulty needs to be dynamic, or it needs to be a setting, either one of those.
Cannon Fodder Jan 2, 2024 @ 2:43pm 
Originally posted by Sasha Mason🎄:
You'd think, but no. I can see why people would want to play duo or even solo, the problem here is that the game isn't balanced around that at all. Enemies that are quite managable in a group become nearly impossible to beat solo.

It would be nice if enemy balancing would depend on player count, so that lower groups still have a good time. The coilhead works pretty well in a group so it would be a shame if it got dumbed down more, as then group play would suffer. Difficulty needs to be dynamic, or it needs to be a setting, either one of those.

well it's a good thing it's in early access, and people can come here to express those views, eh?
Sasha Mason Jan 2, 2024 @ 2:44pm 
I dont know if the dev reads through the Steam forums, so it might get missed unless brought up on their Discord.
Inflated_chair Jan 2, 2024 @ 3:43pm 
Originally posted by Cannon Fodder:
hear me out.
I'm not coming in hot saying it's OP, but its balance is horrible.

I like that you have to look at it to keep it from moving, but it absolutely NEEDS to be louder, and from further away *OR* WAY slower, because this sonic the hedeghog ass crack ho is 90% luck on whether you're facing the direction he's coming from, and if you're not then by the time you hear the footsteps you are dead. That isn't fun, period. The threats have to have a reasonable counter play or it's just not fun.
imo this is a non issue i find the difficulty ice plus ive never had an issue solo other than pipes getting in the way and killing me
Roan Jan 2, 2024 @ 4:36pm 
The entire game has terrible solo balancing... because literally nothing changes.

My advice for coilheads would be to always close doors behind you. They seem to take a bit to open them, and the sound is an indicator of where it's coming from.
Nem Jan 2, 2024 @ 4:45pm 
Closing doors is one of the biggest counters to Brackens and Coilheads in solo. Whip your head around as soon as you hear rapid bare-footed footsteps rushing you.

First encounter is likely a death for everyone. In terms of balance though I'd say the Coil/Bracken synergy needs looking at because that ♥♥♥♥ literally has no counterplay. Straight up.
you also cant kill it which is annoying.
RaindropperinG Jan 2, 2024 @ 5:16pm 
Originally posted by Valimure:
The entire game has terrible solo balancing... because literally nothing changes.

My advice for coilheads would be to always close doors behind you. They seem to take a bit to open them, and the sound is an indicator of where it's coming from.
Snare fleas will drop off of you in Solo after getting you down to critical health.

I've also heard, although cannot confirm, that you can shovel them off of your head in solo, by picking up your shovel again after it latches onto you, and then performing a hit with it.

With that said, I think that further changes for solo players could be eventually implemented, despite the coil head not feeling overly strong in solo to me.

No wrong in making suggestions, as long as one keeps things polite.
Last edited by RaindropperinG; Jan 2, 2024 @ 5:17pm
Sasha Mason Jan 2, 2024 @ 5:18pm 
Originally posted by RaindropperinG:
I've also heard, although cannot confirm, that you can shovel them off of your head in solo, by picking up your shovel again after it latches onto you, and then performing a hit with it.
You can do that even in lobbies with other people, if you manage to pick up the shovel again and swing it, it will automatically smack t he Flea off of your head. That is, assuming you manage to find your shovel after you dropped it.
RaindropperinG Jan 2, 2024 @ 5:24pm 
Originally posted by Sasha Mason🎄:
Originally posted by RaindropperinG:
I've also heard, although cannot confirm, that you can shovel them off of your head in solo, by picking up your shovel again after it latches onto you, and then performing a hit with it.
You can do that even in lobbies with other people, if you manage to pick up the shovel again and swing it, it will automatically smack t he Flea off of your head. That is, assuming you manage to find your shovel after you dropped it.
I had yet to try it at all, but that was my assumption too, yeah.

Thanks for confirming the info :steamthumbsup:
Cannon Fodder Jan 2, 2024 @ 6:06pm 
Originally posted by Nem:
Closing doors is one of the biggest counters to Brackens and Coilheads in solo. Whip your head around as soon as you hear rapid bare-footed footsteps rushing you.

First encounter is likely a death for everyone. In terms of balance though I'd say the Coil/Bracken synergy needs looking at because that ♥♥♥♥ literally has no counterplay. Straight up.

I will make sure to do that...when applicable, but the mansion buildings have a LOT of doorless, wide open areas that are prime uh "hunting"? grounds for Coil Head.
Arthurice Jan 13, 2024 @ 6:31pm 
Originally posted by Sasha Mason:
That's why you have to keep looking around constantly and be in a group. Our group rarely has problems of getting absolutely decimated by them because we stick together and check our surroundings more often.

If you look around too much, you'll become the "most paranoid" player which actually increases the likely hood that you will be the Ghost Girls' target. And being in a group is also bad for the Ghost Girl because looking at her can trigger her and make her chase you, and I'm pretty sure (might be wrong about this) that teammates can trigger her, even if they aren't her target and can't see her. And of course, being in a group when you come across a Bracken is also kind of bad because he has a patience meter that fills up the more people look at him, so if you have 4 people looking at him at the same time (on accident, obviously) then that meter will fill much more rapidly than if it were only 1 person. And of course, a Coil-Head on Mansion where you don't have powered doors to trap them makes them even more troublesome.

I do honestly think that Coil-Heads having a Power Level of 2 would honestly be a fine change that wouldn't break the game's balance or make it too easy.
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Date Posted: Jan 2, 2024 @ 1:54pm
Posts: 15