Lethal Company

Lethal Company

Link Dec 29, 2023 @ 2:52am
Enable F13-F24 keys
Any chance recognition of F13-F24 could be added, a few people I know (and myself) use those key binds for PTT on mouse as they're generally unused by any other applications/games so make for safe key binds.
Not a high priority thing but would be a nice addition.
Last edited by Link; Dec 29, 2023 @ 2:52am
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Showing 1-9 of 9 comments
Sasha Mason Dec 29, 2023 @ 9:58am 
Those aren't keys that are standard to a keyboard though are they? I don't believe Windows actually has a way of recognizing them without the use of third party software, but then they only get detected within that third party software for the sake of binding macros to it right?
Taehl Dec 29, 2023 @ 12:51pm 
WTF do you even need that many buttons in this game for? Last time I checked, the controls were pretty basic. It's not like a flight sim or something where you need 100+ keys to bind.
Link Jan 1, 2024 @ 6:07am 
Originally posted by Taehl:
WTF do you even need that many buttons in this game for? Last time I checked, the controls were pretty basic. It's not like a flight sim or something where you need 100+ keys to bind.

You missed the point, it's not about needing extra keys, just being able to recognise those inputs. My mouse has buttons and the one nearest my thumb uses F24 when pressed, this is because it's not used in other applications or games, but is recognised in most games, discord and clipping apps (Geforce Experience).

So having F13-24 recognised in the games means people who use those keys wont need to rebind their devices to use PTT.

V or T might be free in this game, but the next game it wont, and then I need to rebind again or set up profiles for the hundreds of games out there.. it's much less hassle to just use F13-24.
Link Jan 1, 2024 @ 6:10am 
Originally posted by Sasha Mason🎄:
Those aren't keys that are standard to a keyboard though are they? I don't believe Windows actually has a way of recognizing them without the use of third party software, but then they only get detected within that third party software for the sake of binding macros to it right?
Pretty much, windows can detect the input but without a keyboard that has them they have to be "pressed" in software, which is where mouse and keyboard macro software comes in.

They're really useful when you want a keybinding that is usable across many apps (bar this one :P) and don't want that keybinding to interfere with anything
Last edited by Link; Jan 1, 2024 @ 6:10am
[ ] Akuma-San Jan 1, 2024 @ 7:10am 
All keybind can be modified in setting. just modify them at your will :S
Link Jan 3, 2024 @ 3:05am 
Originally posted by Akuma-San:
All keybind can be modified in setting. just modify them at your will :S
You missed the point, but thanks.
Sasha Mason Jan 3, 2024 @ 3:47am 
The problem is that this isn't something the game can account for, as those are non-standard keybinds. For the same reason, none of my Macro keys can be used in any game.

Keep in mind - ANY GAME - no game accepts these because no game knows what to do with my non-standard keys. It requires special software to make them function at all, but they cannot be recognized by other programs as keybinds.

It would be an insane task to account for every keyboard's different macro and special keys that aren't usually found on standard keyboard layouts.
Ricochet Saw Jan 13, 2024 @ 9:07pm 
+1

mouse 4 and 5 have browser back/forward binds by default in windows, windows recognized f13-24 by default
Link Jan 14, 2024 @ 1:35pm 
Originally posted by Ricochet Saw:
+1

mouse 4 and 5 have browser back/forward binds by default in windows, windows recognized f13-24 by default
Thank you! Someone who understands the issue! :D
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Date Posted: Dec 29, 2023 @ 2:52am
Posts: 9