Lethal Company

Lethal Company

Animalmon Dec 28, 2023 @ 12:25pm
Mods on steam not on thunderstore
Thunderstore is buggy I can never get it to work and it would be so much easier for me and many others, to just be able to download mods on steam instead of needing yet another link/website to play with mods
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Showing 1-13 of 13 comments
Sasha Mason Dec 28, 2023 @ 12:47pm 
Using mod launchers is very convenient already imo, like r2modman which lets you have multiple different modded profiles so you can launch different mod sets, also including a config editor to mess with the settings of mods.

Official Steam Workshop support would be nice but, until that happens, you'll have to use Thunderstore.
Animalmon Dec 28, 2023 @ 2:13pm 
Thunderstore is awful, I hate using it I can't play with any of my friends because there ♥♥♥♥ won't work, so I am left alone and left out because they can't get there ♥♥♥♥ to work, congrats for those that got it to work but for me this is bs
Sasha Mason Dec 28, 2023 @ 2:15pm 
https://thunderstore.io/package/ebkr/r2modman/
Not sure what you are doing differently, but I use r2modman and it works wonderfully. Can export the whole modlist as a file for others to import and it will have all the same configs set as well.
klef Dec 28, 2023 @ 2:39pm 
Originally posted by Sasha Mason🎄:
https://thunderstore.io/package/ebkr/r2modman/
Not sure what you are doing differently, but I use r2modman and it works wonderfully. Can export the whole modlist as a file for others to import and it will have all the same configs set as well.

hey I was wondering if you know about nexusmods, I heard it also has mods for lethal company. Do you think thunderstore is the better place for mods?
Sasha Mason Dec 28, 2023 @ 2:43pm 
Thunderstore seems to be the main place to get Lethal mods and it's where I get mine from. The mod managers that exist for it also make it incredibly easy to install mods.
klef Dec 28, 2023 @ 2:47pm 
Ok yea I will stick to thunderstore and r2modman, thanks
Sasha Mason Dec 28, 2023 @ 2:55pm 
I just took a look at Nexusmods, there's only 4 pages of mods on there. With 20 items shown per page, that amounts to less than 80 mods total.

Looking at Thunderstore for comparison, 82 pages.
I think that just about sums that up
Jimmy Hunter Dec 28, 2023 @ 3:22pm 
Originally posted by Sasha Mason🎄:
I just took a look at Nexusmods, there's only 4 pages of mods on there. With 20 items shown per page, that amounts to less than 80 mods total.

Looking at Thunderstore for comparison, 82 pages.
I think that just about sums that up

It's worth noting that Thunderstore's database is filled with atleast 40 odd pages of "MY MODPACK FOR BROS!". Yes, there's some fantastic mods inbetween the dunces that don't know how to import/export their profiles, but there's still loads of junk.
Sasha Mason Dec 28, 2023 @ 3:23pm 
Originally posted by Jimmy Hunter:
Originally posted by Sasha Mason🎄:
I just took a look at Nexusmods, there's only 4 pages of mods on there. With 20 items shown per page, that amounts to less than 80 mods total.

Looking at Thunderstore for comparison, 82 pages.
I think that just about sums that up

It's worth noting that Thunderstore's database is filled with atleast 40 odd pages of "MY MODPACK FOR BROS!". Yes, there's some fantastic mods inbetween the dunces that don't know how to import/export their profiles, but there's still loads of junk.

The main point here is that Nexus barely hosts the mods, so it's not much of a viable alternative, people clearly focus a lot more on Thunderstore. My point still stands, want to play modded, have to use Thunderstore or use its content.
Jimmy Hunter Dec 28, 2023 @ 3:45pm 
Originally posted by Sasha Mason🎄:
Originally posted by Jimmy Hunter:

It's worth noting that Thunderstore's database is filled with atleast 40 odd pages of "MY MODPACK FOR BROS!". Yes, there's some fantastic mods inbetween the dunces that don't know how to import/export their profiles, but there's still loads of junk.

The main point here is that Nexus barely hosts the mods, so it's not much of a viable alternative, people clearly focus a lot more on Thunderstore. My point still stands, want to play modded, have to use Thunderstore or use its content.

Yep, no arguments here. Just wanted to add that little bit since I'd love it to be 80 pages of actual mods instead of it being more like 30-40.
Last edited by Jimmy Hunter; Dec 28, 2023 @ 3:45pm
Mac Dec 28, 2023 @ 4:09pm 
It might have to do with the mods requiring BepInEx?
Does other games on steam that use unity, use mods without it?

I'm sure there might be legal reasonings for it not if thats the case, for unity game makers to allow modding on steam, it would have to come with BepInEx in its installer, right?

Allowing people to mod outside of steam would means no fees need to be paid and no licensing agreement needs to be setup by the Dev.

...... unless BepInEx is open source then erm ..... *shrugs
I mean, there has to be a reason why this is not in unity games by default, right?
FeatheryBacon Dec 28, 2023 @ 4:17pm 
Thunderstore is objectively better than Steam workshop for various reasons, and r2modman is objectively better than Thunderstore's launcher because it doesn't require Overwolf and works on any OS - so just go download r2modman
Sasha Mason Dec 28, 2023 @ 4:18pm 
Originally posted by Mac:
It might have to do with the mods requiring BepInEx?
Does other games on steam that use unity, use mods without it?

I'm sure there might be legal reasonings for it not if thats the case, for unity game makers to allow modding on steam, it would have to come with BepInEx in its installer, right?

Allowing people to mod outside of steam would means no fees need to be paid and no licensing agreement needs to be setup by the Dev.

...... unless BepInEx is open source then erm ..... *shrugs
I mean, there has to be a reason why this is not in unity games by default, right?

The reason why BepInEx is required is, at least to my understanding, because it's effectively hacking the game, allowing you to modify the code and inject whatever you want into there. Official mod support wouldn't work like that, though. Games, like Ravenfield (made by one dev as well btw), work by simply having built in methods to load user generated content.

You don't use some sort of plugin to hack the game and forcefully inject your code and contents into it, the game has a built in method of reading and loading additional assets. The main difference is that official mod support usually tends to be more limited, the game can only load and modify things in the exact way it was designed to do, where as with Bepin, you can effectively run anything that Unity is capable off regardless of what the game technically supports.
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Date Posted: Dec 28, 2023 @ 12:25pm
Posts: 13