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https://www.youtube.com/watch?v=vwWve4E-Xvs
In which case it has to go through it's process of following people to then wind up.
Communication is very important, whenever to ask for teleport or to tell everyone to bail due to jester.
Whiles active it knows everyone's location so you either leave or die. Hiding is not an option.
maybe once its head is out of the box it could be killable or something
It forces you out of the building for 30s irl which is a considerable amount of ingame time. It literally cripples the ability to engage with the game... for manor maps.
This is the messed up thing, the Jester is a joke on Facility. It is easily baited behind a blast door allowing you to trap it for the rest of the match. You have to get incredibly rare rng to not have a trap zone for the jester generate.
The jester is designed for tension, instead of freely going where you want, now you have a limited amount of search time before you must leave, staying will be punished etc.
Jester is actually a monster that works better in singleplayer ironically lol.
When they pop, you can stun them and it resets their speed back to zero. It takes time for it to build up speed and be dangerous, so you can kinda babysit it with a radar booster, similar to how one person can babysit coilheads just by looking at them.
https://youtu.be/MbIadDAMbWs?t=671