Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
currently, mods work by doing a direct unity injection using bepinex, which means that anything you can do in the unity game engine you can do as a mod for this game.
this makes it so that you can do almost anything, even hide bitcoin miners in your mods.
great for creativity, super ♥♥♥♥♥♥ if not impossible to combine with steam workshop, since it relies on a third party API to work, which is legally not allowed.
for steam workshop, the dev would have to make his own modding API, basically rewrite the entirety of bepinex (a project that has been in the works for YEARS by a dedicated group for people - it basically works on most, if not all unity games) all by himself and his lonesome.
so either the dev hires a bunch of super uber inteligent programmers and teaches them for months how his game works so they can make a halfway decent modding API, which not only taeks a bunch of money but also a bunch of time, leaving us with WAY less content updates, but said API would also kinda break each update as it has to be custom tailored to the workshop with the specific game's content and update.
or he can try to finish the game first.
but yeah, workshop would be massively amazing!
Does it actually work like that though? Ravenfield, a game also made by a single developer, had workshop support fairly early on. It's entirely possible for one person to implement workshop support.
You wouldn't have to completely rewrite what Bepin is doing, because that's not what you would actually want. The main issue would more likely be that, official modding support would likely be much more limited, at least until the developer invests enough time into it that practically every aspect of it can be altered in some way.