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If anything I might need to experiment more with it in soloplay too.
I went to look up if that damage on lift-off was avoidable or not and it seems to be a bug relating to the gravity changes. I guess since the jetpack makes you much more vulnerable to gravity with it's collision mechanics it sometimes considers you hitting the ground before you can take off. Also apparently you actually can feather the engine pretty reliably and I guess if you're already in the air the random damage isn't a thing. (I had thought it was your crewman randomly burning the back of his legs with the jetpack and it was just a 20% chance to happen, haha.) You should be able to avoid the collision damage then if you time a jump right with takeoff, preventing that seemingly random damage.
So basically most of my points wouldn't be relevant if that bug weren't there. But I'd still like to see the ability to use the jetpack while holding two handed objects.