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Deep Rock Galactic for example, if you play solo, you get a lil flying drone that can fight a lil, help you light things up, help you carry heavy items, and never gets targeted by enemies. It's a small aid, but no full on replacement for an actual player.
I think it's actually hard to make them good and not perfect.
DRG solved that problem by making sure that the lil flying drone you get can, quite literally, phase through the terrain. It also cannot be attacked by enemies, as such you cannot miserably lose it to because it was being stupid like you can in some other games. But to balance it out, the actual damage it does to enemies in combat isn't all that great and much worse than what a player can do.
If the game had attempted to have actual "player AI", it might've not really worked out too well.
A better solution would be an NPC companion that can pull some weight without following the same rules as an employee would. Something that can carry items for you or remote-activate terminal commands. Even then it would be hard to get right.
I think the option to use bots would be nice. Also, if you can command the bots like in ready or not, then you can definitely do a lot.
Just having the option of having a bot deactivate the turrets and open doors for you would be good.
If you die and a lootbug is still alive, they animorph into an employee who you take control of.
There is way too much balancing and code that would have to go into that. Plus the game is literally designed to be more of a fleshed out experience with human players. Its one thing to have accessibility options and QoL, its another to ask the game to have unneeded developments added for a marginal playerbase that doesn’t like the core features presented.
If anything, a better option would be a simple robot like the one from Deep Rock Galactic. Nothing game breaking or complex, just a simple autonomous tool.