Lethal Company

Lethal Company

FoldingSolid Dec 22, 2023 @ 1:08pm
This game is in desperate need of a Workshop.
Or, at the very least, a way to manage and differentiate mods in-game.
I can't tell you the number of times my friends and I have had issues regarding mod compatibility. Hours spent figuring out which mod is working with whom and who has a server-sided mod enabled.
Better yet, endlessly scrolling through the server list, hoping to find a server that works. Not to mention, vanilla clients accidentally joining modded servers and vice versa.
A little transparency on this issue would go a long way.
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Showing 1-14 of 14 comments
JellifiShugo Dec 22, 2023 @ 2:45pm 
might i suggest the r2modman mod manager?
Workshop does not even fix your issues.

Just use r2rod/thunderstore and use profiles for easy sharing. It isnt that hard among friends.

And Zeekers is looking to add tags into the game. If you followed development you would know he pushed a beta branch update.
TempoTribe Dec 22, 2023 @ 3:07pm 
Zeekers can partner with Thunderstore Mod manager to integrate a mod system similar to Bethesda's Fallout 4. It would be a nice addition for people wanting to join random modded lobbies, or just for quality-of-life when joining friends. Also to fix your issue with outdated and non-matching mods, make sure the host has everything updated, Thunderstore should tell you when there's been an update to a mod. You can also export profiles as codes so there is no need to select every individual mod to add. Honestly its very easy to host modded servers, I have no idea why you're struggling so much XD
CrimsonPants Dec 22, 2023 @ 3:17pm 
Originally posted by TempoTribe:
Zeekers can partner with Thunderstore Mod manager to integrate a mod system similar to Bethesda's Fallout 4. It would be a nice addition for people wanting to join random modded lobbies, or just for quality-of-life when joining friends. Also to fix your issue with outdated and non-matching mods, make sure the host has everything updated, Thunderstore should tell you when there's been an update to a mod. You can also export profiles as codes so there is no need to select every individual mod to add. Honestly its very easy to host modded servers, I have no idea why you're struggling so much XD

Definitely would be nice. Though, I'm sure he'll get around to it. Probably a lot on his table now that this game has exploded more than he could have ever expected.
dumbtruck Dec 22, 2023 @ 3:56pm 
Everyone in here is telling you to download a mod manager that doesn't automatically update the mods you have downloaded unless you a) start the program and b) execute the "update all" function

Meanwhile steam workshop is just starting the game, and having mods update in the background even when you aren't playing.

To say r2modman is superior to steamworkshop is funny; and it mostly seems to be a new wave of people that are unfamiliar with workshop capabilities from games such as Project Zomboid or even Garrysmod.

I agree; having steam workshop integration would be extremely nice and would cause a lot of headaches to disappear with ease.

The host would have the mods they want running, the player joins and is prompted to download the mods/update their mods via workshop, and then they play the game.

r2modman as someone literally said themselves requires the HOST to have everything up to date, and when that comes to joining random lobbies there is absolutely no way to communicate this to them lmao.

Originally posted by TempoTribe:
"Honestly its very easy to host modded servers, I have no idea why you're struggling so much "

Clearly it's not "easy" as people are constantly having struggles with maintaining up to date mods.
Last edited by dumbtruck; Dec 22, 2023 @ 3:58pm
Originally posted by dumbtruck:
Everyone in here is telling you to download a mod manager that doesn't automatically update the mods you have downloaded unless you a) start the program and b) execute the "update all" function

Meanwhile steam workshop is just starting the game, and having mods update in the background even when you aren't playing.

To say r2modman is superior to steamworkshop is funny; and it mostly seems to be a new wave of people that are unfamiliar with workshop capabilities from games such as Project Zomboid or even Garrysmod.

I agree; having steam workshop integration would be extremely nice and would cause a lot of headaches to disappear with ease.

The host would have the mods they want running, the player joins and is prompted to download the mods/update their mods via workshop, and then they play the game.

r2modman as someone literally said themselves requires the HOST to have everything up to date, and when that comes to joining random lobbies there is absolutely no way to communicate this to them lmao.

Originally posted by TempoTribe:
"Honestly its very easy to host modded servers, I have no idea why you're struggling so much "

Clearly it's not "easy" as people are constantly having struggles with maintaining up to date mods.
People are havin g struggles because they dont have the basic understanding that linking a profile is faster then using steam workshop and no, you're incredible wrong that its easy to implement on a peer to peergame
Last edited by GamingWithSilvertail; Dec 22, 2023 @ 4:13pm
dumbtruck Dec 22, 2023 @ 5:40pm 
Originally posted by GamingWithSilvertail:
People are havin g struggles because they dont have the basic understanding that linking a profile is faster then using steam workshop and no, you're incredible wrong that its easy to implement on a peer to peergame

t.

clueless

tons of games provide this, its also exemplified in pre-existing games. r2modman sucks as a mod manager; let it go.

I can beat your argument here as well; you dont need to make a ♥♥♥♥♥♥♥ profile for workshop. People would just download the mods required through loading, like every other game that provides peer to peer connectivity does.

This brings me back to my original statement; r2modman sucks as a mod manager; let it go.
Last edited by dumbtruck; Dec 22, 2023 @ 5:43pm
Originally posted by dumbtruck:
Originally posted by GamingWithSilvertail:
People are havin g struggles because they dont have the basic understanding that linking a profile is faster then using steam workshop and no, you're incredible wrong that its easy to implement on a peer to peergame

t.

clueless

tons of games provide this, its also exemplified in pre-existing games. r2modman sucks as a mod manager; let it go.

I can beat your argument here as well; you dont need to make a ♥♥♥♥♥♥♥ profile for workshop. People would just download the mods required through loading, like every other game that provides peer to peer connectivity does.

This brings me back to my original statement; r2modman sucks as a mod manager; let it go.
What games are peer to peer that 'provide' this etxactly?....

Cant really name one.... but okay?


I think you're the one that's clueless, cause if you're gonna refer to Rust thats not on load, and that uses dedicated servers ;)
Last edited by GamingWithSilvertail; Dec 22, 2023 @ 5:56pm
dumbtruck Dec 22, 2023 @ 6:06pm 
Originally posted by GamingWithSilvertail:
Cant really name one.... but okay?
Please learn how to read.
rip assenal Dec 22, 2023 @ 6:08pm 
Sound like someone never modding game in his life.
dumbtruck Dec 22, 2023 @ 6:11pm 
Well seeing as how their ability to barely parse out a lengthy response with an intellectual one is.... Uh. Lol; I wouldn't be surprised.

Also i never mentioned Rust..?

E; oh you must mean OP, eh. They have a point.
Last edited by dumbtruck; Dec 22, 2023 @ 6:13pm
Originally posted by dumbtruck:
Originally posted by GamingWithSilvertail:
Cant really name one.... but okay?
Please learn how to read.
I asked you to name games that arnt peer to peer that allow to do this.

You refuse to come and answer that.

I mentioned rust because people like to mention that as the one unity game when people argue ' plenty of games do it ' adjacant from games like gmod (which btw is also not true caujse you're downloading the stuff from the server, not the workshop) but hey, let's evade that the fact that you cant list one singular peer to peer game that allows this?

Btw,.. I am that person who does know how to mod. I infact do play modded only.

You seem to have an issue because I am gonna argue your points. So let's debate.

Name one singular game that has started, that is peer 2 peer, that allows 'in game downloading' via steam workshop?
Last edited by GamingWithSilvertail; Dec 23, 2023 @ 1:48am
dumbtruck Dec 23, 2023 @ 11:12am 
Originally posted by GamingWithSilvertail:
Originally posted by dumbtruck:
Please learn how to read.
I asked you to name games that arnt peer to peer that allow to do

I'm not answering you until you go back and take the time to read my previous comments :)

Also congrats on being completely braindead on the concept of workshop! Hopefully when you actually understand what point i'm getting at, you'll eventually be able to contribute to this conversation.

You rock!
Last edited by dumbtruck; Dec 23, 2023 @ 11:18am
Originally posted by dumbtruck:
Originally posted by GamingWithSilvertail:
I asked you to name games that arnt peer to peer that allow to do

I'm not answering you until you go back and take the time to read my previous comments :)

Also congrats on being completely braindead on the concept of workshop! Hopefully when you actually understand what point i'm getting at, you'll eventually be able to contribute to this conversation.

You rock!

You dont provide games.

You dont provide anything.

Yet you want workshop, which doesnt magically FIX anything because workshop's not a mod loader on its own.

And you also arn t following game development btw,.
Last edited by GamingWithSilvertail; Dec 23, 2023 @ 11:33am
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Date Posted: Dec 22, 2023 @ 1:08pm
Posts: 14