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I don't think he made a single original thing and it's far from inspiration if it's just stealing
Statues and Mannequins moving and attacking people has been a concept forever. The earliest I found was the TV show Kolchak, from 1975, but I'd put money on it being even older. Giant worms are also not by any means a new concept, and it's almost like science-fiction worlds borrow concepts from eachother. Shocking, I know.
uhh it's not actually from what ever mid show you just said it's from IRL lifted from ambush predators standing still when they get seen.
But again it's just creative and boring.
It's not so much that they're "borrowing concepts from eachother" it's just lifting an idea because you can't come up with any yourself it's just lazy
The coil head is in the game because it perfectly fits the gameplay loop. It forces you to turn your back on other stuff, forces you to put all your attention to it etc.
It makes sense here.
But please, name a game that was able to come up with something unique and creative in terms of enemies you have to deal with that released the past years. I can't even think of a single triple A game that managed to be completely creative in that regard but here you are, expecting ONE guy to beat those lol.
hoarder bug is just an ugly bug (real creative)
jester is just a jester, lol
ghost girl is that girl from the scary japanese film
nothing is creative here
they would not have time to change an entire episode in just a month, so technically, this isnt a 173 copy.