Lethal Company

Lethal Company

Nippy Dec 18, 2023 @ 6:12pm
How to avoid earth leviathan?
I know about the roar and the particle effect but since the update my encounters go something like this

I hear the cue

I fall back

The roar goes away

instantly comes back when I enter a radius

I dont know what to do and I cant go around the said radius

I walk in so that I can fake the worm out once I see the dirt particles

I get eaten instantly

Correct me if I'm wrong but before the update the worm made a sound then instantly the particles showed up, you had until then to run back now the mf guards the path in front of me

Any ideas?
Originally posted by RattyRattington:
Originally posted by Piña:
The worm is not faster than you when following you. The challenge of the worm is figuring out where it is approaching from. Then going around it and walking back to safety.

It's basically this. The worm is an invisible entity and once you're in its kill radius for x amount of time, it'll launch its delayed attack. If it's trailing you from behind, you're relatively safe, but if you wander into it when it's in front of you, chances are it'll get to attack unless you run in a straight line through it and are relatively weightless.

It's hard to tell if it's behind you, on the side or in front so I don't recommend stopping, hesitating or backing up and instead drop everything and run in a straight line to the ship or building. Worms have low chase duration so they give up chase quick when you leave them in the dust. Always save stamina when there's a worm.

Worth noting I'm almost certain its attack delay is random to prevent people from cheesing its attack by baiting it out. I've seen worms pop out with barely half a second of warning and sometimes 2 seconds so I don't recommend baiting it.
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Showing 1-8 of 8 comments
RaindropperinG Dec 18, 2023 @ 6:54pm 
What I usually do upon first hearing the roaring is to keep walking forward, while also keeping enough stamina to eventually sprint ahead once the particles appear below me.

So far it's worked, with the worm jumping out behind me.

It might be ideal to not sprint in a straight line, but rather "curve" slightly while doing so, in order to change direction a bit, as well.
Last edited by RaindropperinG; Dec 18, 2023 @ 6:54pm
Piña Dec 18, 2023 @ 6:54pm 
The worm is not faster than you when following you. The challenge of the worm is figuring out where it is approaching from. Then going around it and walking back to safety.
Jack Demon Dec 18, 2023 @ 7:02pm 
When I hear it, I just do the moonwalk and watch it jump:

https://steamcommunity.com/sharedfiles/filedetails/?id=3114148385

Last edited by Jack Demon; Dec 18, 2023 @ 7:03pm
happygiggi Dec 18, 2023 @ 7:04pm 
Try to guess his position to turn around as it slow.

Else you predict and start running way before it start the particles as it can be intant erupt, thus giving no react time if you wait for it.
Nippy Dec 18, 2023 @ 7:24pm 
Originally posted by Jack Demon:
When I hear it, I just do the moonwalk and watch it jump:

https://steamcommunity.com/sharedfiles/filedetails/?id=3114148385

The problem I'm having is that the worm doesnt jump when I fall back. lets say I'm in assurance chokepoint and need to go between the boulders back to the ship, I hear the roar when I'm between the boulders, I run back and the roaring stops the worm doesnt make a move though and from then on the place where I heard it first roar is completely off limits to me as when I enter that radius I hear it roaring again

sorry if my england is bad I tried to explain it the best way I could. I'll try to get a video of it happening sometime
Nippy Dec 18, 2023 @ 8:04pm 
https://youtu.be/WkqNWHKOPSA here I demonstrated my confusion, enjoy I guess...
The author of this thread has indicated that this post answers the original topic.
RattyRattington Dec 18, 2023 @ 8:08pm 
Originally posted by Piña:
The worm is not faster than you when following you. The challenge of the worm is figuring out where it is approaching from. Then going around it and walking back to safety.

It's basically this. The worm is an invisible entity and once you're in its kill radius for x amount of time, it'll launch its delayed attack. If it's trailing you from behind, you're relatively safe, but if you wander into it when it's in front of you, chances are it'll get to attack unless you run in a straight line through it and are relatively weightless.

It's hard to tell if it's behind you, on the side or in front so I don't recommend stopping, hesitating or backing up and instead drop everything and run in a straight line to the ship or building. Worms have low chase duration so they give up chase quick when you leave them in the dust. Always save stamina when there's a worm.

Worth noting I'm almost certain its attack delay is random to prevent people from cheesing its attack by baiting it out. I've seen worms pop out with barely half a second of warning and sometimes 2 seconds so I don't recommend baiting it.
Last edited by RattyRattington; Dec 18, 2023 @ 8:09pm
Saberia.Aria Dec 20, 2023 @ 9:28am 
Originally posted by Nippy:
here I demonstrated my confusion, enjoy I guess...
DEV definitely should nerf this bs :steamfacepalm:
Especially players like me who can't hear it roaring (Wind is too loud in a lot of maps)
Last edited by Saberia.Aria; Dec 20, 2023 @ 9:31am
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Date Posted: Dec 18, 2023 @ 6:12pm
Posts: 8