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Achievements are, well.. achievements - not a checklist. The player should be rewarded for doing good, not the opposite. Would definitely like to see your proposed achievements in the game, among others.
I'm glad to see someone else sees what I see. It would be nice as this was fun for me to work on even though I'm no dev atm.
Nice! I see the "Thief, Thief!" one being a challenge for some as they are some quirky critters. Also I'm fine with having some silly achievements; however they should be just <30% of all achievements in the game. The game needs this as horror games are scary to some people and I hope the achievement system helps them find their wings and leave the nest. By using this logic you are helping the game motivate the player into doing things they might never want to do.
Overall I love your input with your achievements. Killing a teammate will be the most betrayal. I've been trying to reference events, games, or quotes from other properties or real world happenings. So for the betrayal of you or your teammates I think the name "Judas!" I think this fits perfectly with the achievement as the story of Judas and the thirty pieces of sliver fit so well with this.
Thank you for contributing your time into an idea for a game that I believe has great potential.
Regards,
C.S
The loot is counted as "new" if nobody touched it, scanned it or entered the room it's in before the 2 hours alert. Yes, I've used the Pizza Tower escape songs mod, how could you tell?
Titanic Profits - Your team went to Titan for 3 days in a row, made three times the money you spent to go there, and somehow only suffered three casualties or less. Well done!
There should also be achievements for surviving encounters with the creatures with more complex mechanics without just running away, to reward you for understanding how they work:
Stalker, no stalking! - Scare off the bracken three times in a day. Never anger it.
Child's play - She chose you to play. You chose your performance instead. Good for you. Have her appear 10 times, maybe a bit less, but don't be chased. She needs to appear enough, so simply leaving as soon as she's on you or hiding on the ship won't get you the achievement.
I like that as running away isn't always an option for survival even though its our primal instinct. Would love to see how the dev wants us to approach that mechanic.
I think that achievements would be a good idea because they can help a player in their progression and spur new ideas for gameplay that they otherwise may not have thought of. I don't want many achievements, though. Just twenty or so would be a nice touch.
As for the reference competition
Here's a shovel in your eye: kill another employee with the shovel
Here's a stop sign in your eye: kill another employee with the stop sign
Here's a yield sign in your eye: kill another employee with the yield sign
Here's shrapnel in your eye: kill another employee with a landmine