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This is the most goated comment in this entire thread and the only right answer.
have any of you even been alive long enough to experience a game truly "dying"?
Yes.
Thanks for making me feel old.
And modders hustling out QOL, do you even know what Bepinex is?
Bepinex has been around for years and is used for many games using the unity engine,.
Meanwhile games that are freshly developed need complete writing, where as modders use api's on top of the game as foudnation so no, they dont do more then developers do.
And you mentioned valheim btw.
That also uses bepinex api.
So go figure? :o
Not every game required Bepinex. Yes, Valheim and Lethal Company are 2 examples of games that do, but they are exclusions, not the rule.
It sounds to me like you seem to think it's as easy as sitting down and just adding some code here and there as if it can't/won't break code elsewhere and cause all sorts of compounding issues.
I got news for you. You don't seem to understand how coding software works. And modding is no exception. You have to add and make changes to existing code to allow yours to function properly. And that in itself is a nightmare. Even for something as simple as clientside mods, nevermind server based ones that have to ensure it plays nice with everyone that joins.
So I turn it around on you. What in the hell are YOU talking about? And why do you seem to think modding is this super simple, easy thing to do that has no downsides?
You essentially NEED it to make modding as easy as possible. Thats something you dont understand and they arnt the only games that use Bepinex api. Almost every unity game with modding capabilities requires Bepinex as an api to mod.
You're hyper fixated on Unity specific games so you can keep hammering the BepinEx point.
Yet it doesn't answer for the absolute mountain of games that aren't Unity and don't have your apparent "baby mode modding" solution.
Still waiting for you to address that. But you won't, because BepinEx seems to be your only argument. And it's a flimsy one at that.
In any case, I see you in a lot of threads trying to be a needless contrarian. I'm kind of tired of you.
I am just saying, If you dont like the fact that bepinex at this point is the standard for unity games modding, where as 'editing' the games has always barely ever be a thing directly.
Bepinex is a rule for modders, and if you dont like it, thats you just being wrong.
You should btw stop moving goalposts. There's alot of engines that require specific frameworks to make modding easyer then game development itself (ya know, the whole foundation of a game?)
Catharsis in a nutshell.
I dont expect it btw, but you dont even know me XD