Lethal Company

Lethal Company

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CEO_MINDSET Dec 4, 2023 @ 2:22am
18
2
game is gonna die in 1 month
yall forgot about fall guys, amogus, battlebit? well this game is another case of extremely overrated indie game
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Showing 46-60 of 183 comments
Snow Dec 5, 2023 @ 12:30am 
most wholesome comments on steam
Shaelent Dec 5, 2023 @ 12:38am 
Originally posted by najiro:
This game could die in 1 month and still have made more of an impact on this world than you have your whole life. Because at least for a month it made a whole lot of people really happy, made them laugh, smile, brought them together, you? Nothing.

This is the most goated comment in this entire thread and the only right answer.
Sanyavok Dec 5, 2023 @ 2:03am 
This is not pvp and doesn't require an unrealistic number of friends to enjoy. Even duo is fun. Someone befriend with op.
Isabelle Dec 5, 2023 @ 2:36am 
can people stop crying and bawling and snotting all over their keyboard calling every single game on earth "dead"

have any of you even been alive long enough to experience a game truly "dying"?
D_usk Dec 5, 2023 @ 2:39am 
i laughed at streamers playing this game so, still better than wall of duty MW3 remastered
Dao Dec 5, 2023 @ 3:00am 
this already got mentioned but i'll remind you all that OP doesn't even have the game and is most likely only here to farm internet points
CuriuM Dec 5, 2023 @ 3:11am 
Originally posted by CEO_MINDSET:
yall forgot about fall guys, amogus, battlebit? well this game is another case of extremely overrated indie game
22 hours of fun for the moment, i think it's ok for 10$
Iron Horse Dec 5, 2023 @ 3:13am 
Originally posted by Isabelle:
can people stop crying and bawling and snotting all over their keyboard calling every single game on earth "dead"

have any of you even been alive long enough to experience a game truly "dying"?

Yes.

Thanks for making me feel old.
Originally posted by Iron Horse:
Originally posted by Detri:
This is such a ♥♥♥♥♥♥♥ take.

Some Mods are pretty involved, sure. But consider that a mod isn't usually an overhaul of a game or anything. And even with overhaul mods...

The staggering majority of the work has been done by the developers. There's a reason most modders don't just make their own games. Well, a few reasons.

And let's face it; most mods aren't hard to make in concept. Minor tweaks to config files is what it mostly amounts to.

It's a perfectly reasonable and level-headed take.

The developers who have full, unrestricted access to the source code of their product, take absolute ages to get any new content off the ground, or make any quality of life fixes/adjustments or additions.

Meanwhile, modders can hustle out QOL improvements and additional content using a code that they only just got access to, and haven't had months or years to learn and practice with. And they do a damn good job.

Also, "in concept" is a humongous nothingburger.

"In concept" anyone can make anything look incredibly simple. In actuality, ask any coder what happens when they try to tweak code. Everything breaks.

In actual reality, modding is not anywhere near simple.

I'm sorry that these facts upset you.
What in the bluehell are you talking about?

And modders hustling out QOL, do you even know what Bepinex is?

Bepinex has been around for years and is used for many games using the unity engine,.

Meanwhile games that are freshly developed need complete writing, where as modders use api's on top of the game as foudnation so no, they dont do more then developers do.

And you mentioned valheim btw.

That also uses bepinex api.

So go figure? :o
Last edited by GamingWithSilvertail; Dec 5, 2023 @ 3:18am
Iron Horse Dec 5, 2023 @ 3:21am 
Originally posted by GamingWithSilvertail:
Originally posted by Iron Horse:

It's a perfectly reasonable and level-headed take.

The developers who have full, unrestricted access to the source code of their product, take absolute ages to get any new content off the ground, or make any quality of life fixes/adjustments or additions.

Meanwhile, modders can hustle out QOL improvements and additional content using a code that they only just got access to, and haven't had months or years to learn and practice with. And they do a damn good job.

Also, "in concept" is a humongous nothingburger.

"In concept" anyone can make anything look incredibly simple. In actuality, ask any coder what happens when they try to tweak code. Everything breaks.

In actual reality, modding is not anywhere near simple.

I'm sorry that these facts upset you.
What in the bluehell are you talking about?

And modders hustling out QOL, do you even know what Bepinex is?

Bepinex has been around for years and is used for many games using the unity engine,.

Meanwhile games that are freshly developed need complete writing, where as modders use api's on top of the game as foudnation so no, they dont do more then developers do.

Not every game required Bepinex. Yes, Valheim and Lethal Company are 2 examples of games that do, but they are exclusions, not the rule.

It sounds to me like you seem to think it's as easy as sitting down and just adding some code here and there as if it can't/won't break code elsewhere and cause all sorts of compounding issues.

I got news for you. You don't seem to understand how coding software works. And modding is no exception. You have to add and make changes to existing code to allow yours to function properly. And that in itself is a nightmare. Even for something as simple as clientside mods, nevermind server based ones that have to ensure it plays nice with everyone that joins.

So I turn it around on you. What in the hell are YOU talking about? And why do you seem to think modding is this super simple, easy thing to do that has no downsides?
Originally posted by Iron Horse:
Originally posted by GamingWithSilvertail:
What in the bluehell are you talking about?

And modders hustling out QOL, do you even know what Bepinex is?

Bepinex has been around for years and is used for many games using the unity engine,.

Meanwhile games that are freshly developed need complete writing, where as modders use api's on top of the game as foudnation so no, they dont do more then developers do.

Not every game required Bepinex. Yes, Valheim and Lethal Company are 2 examples of games that do, but they are exclusions, not the rule.

It sounds to me like you seem to think it's as easy as sitting down and just adding some code here and there as if it can't/won't break code elsewhere and cause all sorts of compounding issues.

I got news for you. You don't seem to understand how coding software works. And modding is no exception. You have to add and make changes to existing code to allow yours to function properly. And that in itself is a nightmare. Even for something as simple as clientside mods, nevermind server based ones that have to ensure it plays nice with everyone that joins.

So I turn it around on you. What in the hell are YOU talking about? And why do you seem to think modding is this super simple, easy thing to do that has no downsides?
Yes they are rules to the modding communitie because bepinex api connects mods to the game.

You essentially NEED it to make modding as easy as possible. Thats something you dont understand and they arnt the only games that use Bepinex api. Almost every unity game with modding capabilities requires Bepinex as an api to mod.
Last edited by GamingWithSilvertail; Dec 5, 2023 @ 3:23am
Iron Horse Dec 5, 2023 @ 3:26am 
Originally posted by GamingWithSilvertail:
Originally posted by Iron Horse:

Not every game required Bepinex. Yes, Valheim and Lethal Company are 2 examples of games that do, but they are exclusions, not the rule.

It sounds to me like you seem to think it's as easy as sitting down and just adding some code here and there as if it can't/won't break code elsewhere and cause all sorts of compounding issues.

I got news for you. You don't seem to understand how coding software works. And modding is no exception. You have to add and make changes to existing code to allow yours to function properly. And that in itself is a nightmare. Even for something as simple as clientside mods, nevermind server based ones that have to ensure it plays nice with everyone that joins.

So I turn it around on you. What in the hell are YOU talking about? And why do you seem to think modding is this super simple, easy thing to do that has no downsides?
Yes they are rules to the modding communitie because bepinex api connects mods to the game.

You essentially NEED it to make modding as easy as possible. Thats something you dont understand and they arnt the only games that use Bepinex api. Almost every unity game with modding capabilities requires Bepinex as an api to mod.

You're hyper fixated on Unity specific games so you can keep hammering the BepinEx point.

Yet it doesn't answer for the absolute mountain of games that aren't Unity and don't have your apparent "baby mode modding" solution.

Still waiting for you to address that. But you won't, because BepinEx seems to be your only argument. And it's a flimsy one at that.

In any case, I see you in a lot of threads trying to be a needless contrarian. I'm kind of tired of you.
Originally posted by Iron Horse:
Originally posted by GamingWithSilvertail:
Yes they are rules to the modding communitie because bepinex api connects mods to the game.

You essentially NEED it to make modding as easy as possible. Thats something you dont understand and they arnt the only games that use Bepinex api. Almost every unity game with modding capabilities requires Bepinex as an api to mod.

You're hyper fixated on Unity specific games so you can keep hammering the BepinEx point.

Yet it doesn't answer for the absolute mountain of games that aren't Unity and don't have your apparent "baby mode modding" solution.

Still waiting for you to address that. But you won't, because BepinEx seems to be your only argument. And it's a flimsy one at that.

In any case, I see you in a lot of threads trying to be a needless contrarian. I'm kind of tired of you.
What? You think many RE engine games dont require the modding framework thats used for about 10+ games? :o

I am just saying, If you dont like the fact that bepinex at this point is the standard for unity games modding, where as 'editing' the games has always barely ever be a thing directly.

Bepinex is a rule for modders, and if you dont like it, thats you just being wrong.

You should btw stop moving goalposts. There's alot of engines that require specific frameworks to make modding easyer then game development itself (ya know, the whole foundation of a game?)
Iron Horse Dec 5, 2023 @ 3:41am 
Blocked user - Show

Catharsis in a nutshell.
Originally posted by Iron Horse:
Blocked user - Show

Catharsis in a nutshell.
At least anser me? Cause your take of 'modding is harder' then developing games is really bad.

I dont expect it btw, but you dont even know me XD
Last edited by GamingWithSilvertail; Dec 5, 2023 @ 3:46am
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Date Posted: Dec 4, 2023 @ 2:22am
Posts: 183