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Повідомити про проблему з перекладом
I always thought it was dumb & it takes me out of the experience seeing the enemies walk over mines & through turrets unaffected, add to that the way that creatures seem unaffected by weather & have no interactions with eachother.
It doesn't need to be anything super in depth I just want to be able to lure enemies to traps or remove a snare flea with a turret.
& an underwater facility that you have to lower into sounds really cool too.
https://www.youtube.com/watch?v=Th5RiXnRt8A
And again my respectful advice to Mr.Zeekers:
Many are surely accomplishing you, saying you've "made it", finally reached the top of "the mountain"
I would advise you to shift your perspective to the understanding that you have only reached The Mountain, and now your enduring ascent to the peak has truly just begun.
Keep focused on what you want that peak to be, what you want others to experience on the climb and what they find at the top, and network with others at your newfound level of elevation for advising on developing your path amid possible pitfalls.
Also landmines and turrets should effect other creatures
Getting to the ship as the last man standing as it took off without me was what broke me & made me stick to modding the game, base game definitely needs some adjustments to lean away from the speedrunning & overreliance on a full lobby to function as a fun game, it should have never had the lose all your scrap penalty on team wipe with a small lobby with how much of your time is spent lugging heavy junk & trying to sneak past eyeless dogs & tree giants.
Yes.
Maybe because you can't stop ♥♥♥♥ riding them in community posts.
If you think that's some riding, check out this other post I made demonstrating with data that the Dev should consider Workshop support seriously before Lethal Company gets forgotten for the next Flavor of the Month. The fanboys' literal response was, "Well *I* can't get the zero-value data-point to display, so you must be baiting."
Here's hoping the Dev listens to Data, and not fanboys in an echo-chamber!
Though on the point of discord/steam being the supposed feedback to persue, tbh I'd argue that both should be listened to and also be received with a MASSIVE grain of salt.
Which tbf, I think Zeekers is kind of going in the right direction anyhow. Last update was pretty clear to how he wants his game's direction to go in, *for now*.
And really that's ultimately what matters. I have opinions, you have opinions, but I think Zeek's should follow initial visions (with a lil' inspiration from the community or other sources, so long if its the dev's choice) and enjoy the journey. That's been a keen ingredient to what makes a lot of indie games good nowadays. If there's pointers in your post that the dev stands behind, not because it is said but because said dev thinks its applicable, then it ain't for naught! Its good to share these things either way.