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People say "blah blah single developer" but they made millions off this game and not a single penny will go back into it, they will not hire freelancers to work on the game or invest in it at all. It wouldn't be a "single developer" if they bothered spending any of that money on hiring people to work on the game, but they won't.
I will say that mods might save this game depending on how dedicated of a modding community it has, but official updates shouldn't be expected since the dev is going to rest on their laurels for a few months or years then go back to flipping burgers since they're quite keen on throwing away a 1 in a million opportunity to have the best job in the world.
Not pessimism, it's another YandereDev situation.
seriously? Anyone who knows even a lil' bit about coding or game-development knows these two games couldn't be further apart.
Seriously, especially with the yanderedev accusations, you shouldn't accuse people so fast as being the same as that weasle.
I also love how you equate a few weeks with 3-6 months..
B R O, it's at least quadruple that. Most estimates are between 1 and 3 million copies. The game has over 100k reviews, and you typically find about 5% of people will review a game they've played.
Also, how tf is it irresponsible? It's his game man. He can do what he likes with it, he has zero obligation to hire more devs just to appease a vocal minority of people.
Yeah but if he hires anyone that means:
Less $$$ for his furry art commissions
Can't pull the "ugh im just 1 guy :D" excuse
However;
The game has 138,000 reviews and at the very least 250,000 people who have bought it (because that's the all time peak for currently playing.)
If you use your made up statistic of reviews making up 5% of total players then the count goes up to 2,760,000 but as I said it's an invalid statistic even if it is an accurate average as this game is an anomaly, it's most likely a significantly higher percentage or significantly lower percentage (than 5%) that reviewed it.
According to SteamDB the following sites have these sale estimates;
PlayTracker - ~3.2 million
VG Insights - 4 million
Gamealytic - 4.67 million
SteamSpy - 10.43 million.
Based on the all time peak the game has made at least £2,125,000 ($2,675,862.38) and that is in only two months.
I don't know where those sites got those estimates from but if they are even close to accurate, the amount of money the game made is several times more than that.
I have no point to make and I'm not arguing ♥♥♥♥ with anyone, just putting it out there.
Zeekers absolutely could and should hire some people to help him if for no other reason than because he can. At the very least he needs to hire QA testers so he doesn't have to do that himself when he updates it.
The game does need to have decent updates regularly or it needs a very substantial update soon because there are already people who have burned out on it due to how little content is in it. If it doesn't then it's not unlikely that it will die. Of course it will probably always have a playerbase because of the potential for funny moments but if that's the only kind of player then it's okay to say it's dead.
Phasmophobia isn't dead because even though the game doesn't get updated very often, it actually has a lot of content unlike this game. Besides that, you don't lose all of your progress if you die.
Phasmo has a significantly stronger leg to stand on whereas Lethal Company is barely standing at all, just being held up by hype right now. As soon as it is dropped it will struggle to get back up again.
It's not helped by the fact that the only places to get information on Lethal Company is either Twitter(disgusting) or Patreon(also disgusting) whereas Phasmophobia has news and posts on Discord as well as Steam itself(which is where all games should post updates, it's common sense.) People who like Phasmo know when they are getting more content/fixes/etc because the information is easy to find, that is not true for LC.
This is what happens when you release or buy an Early Access game, it's not unreasonable to expect more soon especially with such an extremely successful game.
It has only been two months so it's not reasonable to expect huge content updates literally right now, but we at least need some information about the game's future and Zeekers' plans for it and to have certain issues solved.
There is already information of Zeekers' plans for the game as its on the front-page:
“I want Lethal Company to be so full of creatures, items, customization, and map variations that it feels "infinitely replayable." This is the type of game that benefits from being full of stuff."
Zeekers also mentions that he is planning to finish the game in 6 months more or less completely. The only thing we can do is to see the past-record of his prior games and we can see he has a good track-record of games that seem all to have overwhelming positive review scores (or almost) and seemed very consistent in delivering in what he promised so far.
Other than that is just us having faith in that'll he deliver after taking these points into account, tbh.
Two of his games look really good and have very positive reviews but one of them hasn't had news or even released in 3 years or more.
I've said it already before, I don't doubt he will add new stuff eventually. But something needs to come soon like I said or he needs to give explicit information about things. It really needs something to work towards other than making as high a quota as possible as well.
Talk is cheap. He never goes into specifics and takes weeks to deliver very low content updates, like the halloween one that he had to rebrand as the autumn one because he was so late (also an autumn update in mid november LMAO).
My brother he literally said "oh im gonna add stuff" and you STILL believe he didn't scam us all.