Lethal Company

Lethal Company

Why is this game so popular
It just looks like among us 2.0 whos your daddy 35 can anybody explain

edit: no offense, just curious
Terakhir diedit oleh Mgharba Black; 1 Des 2023 @ 1:45pm
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Menampilkan 16-30 dari 42 komentar
M.D Geist 1 Des 2023 @ 7:42pm 
Diposting pertama kali oleh joubrou.13:
co op horror baby


This isn't horror, unless you qualify horror as engineered futility and maliciously incompetent game design, and I do think it's maliciously incompetent.

The game has a lot of appeal, but holy ♥♥♥♥ anyone who likes dying multiple times to learn something is screwed in the head. And some of it there's no "learning" to help the situation, there are so many times that I have been intercepted by some giant monster when trying to escape to the ship.

I hope there are mods for this because the default game is broken by brutal rng.

No learning curve at all, no progression.

I would like to see a game similar to it that doesn't emphasize being mostly helpless and subject to rng, that's not horror, I was feeling my blood pressure go up at every incomprehensibly obtuse aspect of the game.

Too bad because it really does have some interesting aspects to it.
M.D Geist 1 Des 2023 @ 7:53pm 
Diposting pertama kali oleh Demetroid:
Unless you have at least 2 friends, or are good with strangers, this game has absolutely no incentive to be played. Its carried entirely by human interaction. There is nothing to unlock (aside from bestiary entries), monsters are easy to deal with after you know how, there isn't a story for you to complete, nothing. You just play until the profit quota you have to reach becomes physically unreachable, or until you simply fail to reach it. Afterwards, you get jettisoned into space and do it all over. The facilities also all look the same, and the procedural generation is awful.

You do also have to remember that it is early access tho, so this really short review could change at any moment.

The entirety of the meta is obscured largely, and I honestly think some monsters aren't all that easy to deal with, some I think you have to avoid.

I feel like gen-z are so used to growing up with a sense of brutal futility that games that maliciously have it put in the game is their form of a CBT ♥♥♥♥♥♥.

It's super-duper not fun to learn a game by trial and error unless you're a masochist.
Diposting pertama kali oleh Demetroid:
Unless you have at least 2 friends, or are good with strangers, this game has absolutely no incentive to be played. Its carried entirely by human interaction. There is nothing to unlock (aside from bestiary entries), monsters are easy to deal with after you know how, there isn't a story for you to complete, nothing. You just play until the profit quota you have to reach becomes physically unreachable, or until you simply fail to reach it. Afterwards, you get jettisoned into space and do it all over. The facilities also all look the same, and the procedural generation is awful.

You do also have to remember that it is early access tho, so this really short review could change at any moment.
No multiplayer only game has any incentive to be played without a few friends or strangers. That is a moot point. You can’t play a multiplayer game alone.
Being able to unlock useless novelties doesn’t make a game good, in my opinion. Just look at all the sh*t multiplayer games out there where they have endless things to unlock with micro-transactional battle passes and the games are still trash (or at the very least all insanely identical and diluted which imo makes them lacking in personality = trash). The fact that this game has been put together so well and is insanely simple where the only thing it needs is community to complete it, I think, says enough about how good this game is (or can be depending on your perspective and attitude). Yeah, you can figure out the general idea of how to deal with the monsters but that does not at all guarantee any safety or survival. I’m looking forward to see where the creator(s) take this game in the future. I’m sure it will out preform many games next year. Especially through it’s evolution.
Man doesn’t even own the game lmao. Obvious bait is obvious

“Just curious” yeah sure buddy
Terakhir diedit oleh Shot of Depresso; 1 Des 2023 @ 8:25pm
Diposting pertama kali oleh Yourebuying:
Diposting pertama kali oleh Demetroid:
Unless you have at least 2 friends, or are good with strangers, this game has absolutely no incentive to be played. Its carried entirely by human interaction. There is nothing to unlock (aside from bestiary entries), monsters are easy to deal with after you know how, there isn't a story for you to complete, nothing. You just play until the profit quota you have to reach becomes physically unreachable, or until you simply fail to reach it. Afterwards, you get jettisoned into space and do it all over. The facilities also all look the same, and the procedural generation is awful.

You do also have to remember that it is early access tho, so this really short review could change at any moment.

The entirety of the meta is obscured largely, and I honestly think some monsters aren't all that easy to deal with, some I think you have to avoid.

I feel like gen-z are so used to growing up with a sense of brutal futility that games that maliciously have it put in the game is their form of a CBT ♥♥♥♥♥♥.

It's super-duper not fun to learn a game by trial and error unless you're a masochist.
You have the bestiary, and you can figure out how most monsters work within your first few encounter.

I think you’re just salty, tbh. Looking for different things. Dying in a game is a natural part of learning to play. I cannot imagine going into games thinking it’s only enjoyable if I can 100% Flawless it on the first try.

You would ♥♥♥♥♥♥♥ HATE Ultrakill and Darkwood. Those games kill you more often than the sun shines
Terakhir diedit oleh Shot of Depresso; 1 Des 2023 @ 8:23pm
GIRL 1 Des 2023 @ 8:39pm 
It's streamer-bait, intentionally bad mechanics = funny haha monke brain go brrrr.

If no major updates come soon, the game will likely be forgotten in a month or 2, like all the others.
Axiolot 1 Des 2023 @ 8:43pm 
Diposting pertama kali oleh Femboy Thighs:
It's streamer-bait, intentionally bad mechanics = funny haha monke brain go brrrr.

If no major updates come soon, the game will likely be forgotten in a month or 2, like all the others.
Its literally made by one guy, he cant add 30 things every week, he's not a slave to game development lol.
and the mechanics arent particularly bad, i've been having a lot of fun and alot of scares playing it for the past week.
Terakhir diedit oleh Axiolot; 1 Des 2023 @ 8:44pm
Zadkiel 1 Des 2023 @ 8:47pm 
Diposting pertama kali oleh The Bows are Back in Town:
Diposting pertama kali oleh Yourebuying:

The entirety of the meta is obscured largely, and I honestly think some monsters aren't all that easy to deal with, some I think you have to avoid.

I feel like gen-z are so used to growing up with a sense of brutal futility that games that maliciously have it put in the game is their form of a CBT ♥♥♥♥♥♥.

It's super-duper not fun to learn a game by trial and error unless you're a masochist.
You have the bestiary, and you can figure out how most monsters work within your first few encounter.

I think you’re just salty, tbh. Looking for different things. Dying in a game is a natural part of learning to play. I cannot imagine going into games thinking it’s only enjoyable if I can 100% Flawless it on the first try.

You would ♥♥♥♥♥♥♥ HATE Ultrakill and Darkwood. Those games kill you more often than the sun shines

Its the damn Gen Z folks who want everything handed to them on a silver platter nowadays. This game will prevail over those idiots in the end.
Diposting pertama kali oleh Yourebuying:
Diposting pertama kali oleh joubrou.13:
co op horror baby


This isn't horror, unless you qualify horror as engineered futility and maliciously incompetent game design, and I do think it's maliciously incompetent.

The game has a lot of appeal, but holy ♥♥♥♥ anyone who likes dying multiple times to learn something is screwed in the head. And some of it there's no "learning" to help the situation, there are so many times that I have been intercepted by some giant monster when trying to escape to the ship.

I hope there are mods for this because the default game is broken by brutal rng.

No learning curve at all, no progression.

I would like to see a game similar to it that doesn't emphasize being mostly helpless and subject to rng, that's not horror, I was feeling my blood pressure go up at every incomprehensibly obtuse aspect of the game.

Too bad because it really does have some interesting aspects to it.
You're missing the point. This game is about you dying. Not winning. It's about the experiences you make with your friends while dying. It's why the quota is never ending. It's why you are in a Lethal Company. This game is about hijinks and goofy ♥♥♥♥. If you are trying too hard to win, you are playing the game incorrectly.

It sounds like you are not playing it with any friends. I think maybe, if you had some to play with, you would have a better time.
Terakhir diedit oleh Strange Weird Animal; 1 Des 2023 @ 8:49pm
Diposting pertama kali oleh The Bows are Back in Town:
Diposting pertama kali oleh Yourebuying:

The entirety of the meta is obscured largely, and I honestly think some monsters aren't all that easy to deal with, some I think you have to avoid.

I feel like gen-z are so used to growing up with a sense of brutal futility that games that maliciously have it put in the game is their form of a CBT ♥♥♥♥♥♥.

It's super-duper not fun to learn a game by trial and error unless you're a masochist.
You have the bestiary, and you can figure out how most monsters work within your first few encounter.

I think you’re just salty, tbh. Looking for different things. Dying in a game is a natural part of learning to play. I cannot imagine going into games thinking it’s only enjoyable if I can 100% Flawless it on the first try.

You would ♥♥♥♥♥♥♥ HATE Ultrakill and Darkwood. Those games kill you more often than the sun shines
Add Noita to that list. No way you aren’t dying over 250-500 times before beating the game or even just coming close.
teo 1 Des 2023 @ 9:35pm 
idk
For my friends and I, we enjoy the bizare things that can occur with how silly and jank the game is. We largely take great joy out of the audio system and VOIP.

The game offers some real good comedic timing and horror movie effects sometimes.
Diposting pertama kali oleh The Bows are Back in Town:
Man doesn’t even own the game lmao. Obvious bait is obvious

“Just curious” yeah sure buddy
Not everything is bait nowadays, its just that this game looks like every single other popular modern game
GIRL 2 Des 2023 @ 4:15am 
Diposting pertama kali oleh Mrrrrp :3:
Its literally made by one guy, he cant add 30 things every week, he's not a slave to game development lol.
It's not the lack of content. I just mean, there's a particular type of game genre called "streamer bait" and you can usually tell after seeing enough of them Fall Guys, Getting Over It, etc (there's also a lot of overlap with Mascot Horror games there).

Even a 1-man dev team could make a game that has tight controls, fast movement, and an inventory that doesn't ♥♥♥♥. The running/combat/stamina/inventory in this game are bad on purpose, to make the game artificially hard and scary, so when people stream it they die and scream and have funny reactions.

It's not a bad thing, lots of people have fun with it. That's what it's designed for. But it is usually pretty short-lived. I'm also not knocking the dev for not updating the game, but 1 dev or 100, a lack of updates kills a game unfortunately. Especially if it's as bare-bones as this game is right now. Once you've seen a dozen missions you've basically seen everything.
kenneth 2 Des 2023 @ 6:18am 
Diposting pertama kali oleh Adachi:
It just looks like among us 2.0 whos your daddy 35 can anybody explain

edit: no offense, just curious

play it with friends with voip and enjoy the magic
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