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This isn't horror, unless you qualify horror as engineered futility and maliciously incompetent game design, and I do think it's maliciously incompetent.
The game has a lot of appeal, but holy ♥♥♥♥ anyone who likes dying multiple times to learn something is screwed in the head. And some of it there's no "learning" to help the situation, there are so many times that I have been intercepted by some giant monster when trying to escape to the ship.
I hope there are mods for this because the default game is broken by brutal rng.
No learning curve at all, no progression.
I would like to see a game similar to it that doesn't emphasize being mostly helpless and subject to rng, that's not horror, I was feeling my blood pressure go up at every incomprehensibly obtuse aspect of the game.
Too bad because it really does have some interesting aspects to it.
The entirety of the meta is obscured largely, and I honestly think some monsters aren't all that easy to deal with, some I think you have to avoid.
I feel like gen-z are so used to growing up with a sense of brutal futility that games that maliciously have it put in the game is their form of a CBT ♥♥♥♥♥♥.
It's super-duper not fun to learn a game by trial and error unless you're a masochist.
Being able to unlock useless novelties doesn’t make a game good, in my opinion. Just look at all the sh*t multiplayer games out there where they have endless things to unlock with micro-transactional battle passes and the games are still trash (or at the very least all insanely identical and diluted which imo makes them lacking in personality = trash). The fact that this game has been put together so well and is insanely simple where the only thing it needs is community to complete it, I think, says enough about how good this game is (or can be depending on your perspective and attitude). Yeah, you can figure out the general idea of how to deal with the monsters but that does not at all guarantee any safety or survival. I’m looking forward to see where the creator(s) take this game in the future. I’m sure it will out preform many games next year. Especially through it’s evolution.
“Just curious” yeah sure buddy
I think you’re just salty, tbh. Looking for different things. Dying in a game is a natural part of learning to play. I cannot imagine going into games thinking it’s only enjoyable if I can 100% Flawless it on the first try.
You would ♥♥♥♥♥♥♥ HATE Ultrakill and Darkwood. Those games kill you more often than the sun shines
If no major updates come soon, the game will likely be forgotten in a month or 2, like all the others.
and the mechanics arent particularly bad, i've been having a lot of fun and alot of scares playing it for the past week.
Its the damn Gen Z folks who want everything handed to them on a silver platter nowadays. This game will prevail over those idiots in the end.
It sounds like you are not playing it with any friends. I think maybe, if you had some to play with, you would have a better time.
The game offers some real good comedic timing and horror movie effects sometimes.
Even a 1-man dev team could make a game that has tight controls, fast movement, and an inventory that doesn't ♥♥♥♥. The running/combat/stamina/inventory in this game are bad on purpose, to make the game artificially hard and scary, so when people stream it they die and scream and have funny reactions.
It's not a bad thing, lots of people have fun with it. That's what it's designed for. But it is usually pretty short-lived. I'm also not knocking the dev for not updating the game, but 1 dev or 100, a lack of updates kills a game unfortunately. Especially if it's as bare-bones as this game is right now. Once you've seen a dozen missions you've basically seen everything.
play it with friends with voip and enjoy the magic