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This is a game where you run from monsters, not
*PUMPS SHOTGUN*
*OBJECTIVE: K I L L!*
I guess FAITH isn’t scary, I guess Darkwood isn’t scary either. Shoot there are hundreds of examples of horror games that have balanced implementation of firearms, even games that aren't combat focused such as FAITH. This is something I think makes sense, and can be implemented in a balanced way here. You’re not going to consistently get them, and even if you do get one you can always miss, get killed before you ever have a chance to fire them, or shoot something that only gets mad when you shoot at it, and suddenly you're trapped in a room with at least one monster that's either only temporarily retreating and still very much alive, or coming straight at you with no way to defend yourself. Some of the monsters I proposed be killable can only be killed or temporarily stunned after multiple shots from different guns, requiring you to not only manage to hold onto one for several cycles as you can only find one per cycle on an extremely rare basi, but bring them out and have everyone manage to hit the same target in a stressful situation without missing.
It's also directly comparable to things that we already have in the game.
I'm guessing you just read the title and nothing else, because nowhere did I mention a pump shotgun or any kind of repeating firearm.
Yes the Polish Target Pistol,
https://store.steampowered.com/app/1889640/The_Backrooms_Survival/
*GRABS STOP SIGN*
*OBJECTIVE: K I L L!*
amnesia the bunker is a good example of horror games with guns, but lethal company does just fine without any guns