Lethal Company

Lethal Company

Gun with one bullet (antique pistol)
I would like to see an exceedingly rare item that can only spawn in intermediate or higher loot zones, (or easy zones that have a negative modifier). An antique musket pistol! It's extremely valuable, maybe equivalent to something like a beehive, Or, if you're so inclined, you can fire the pistol ONCE and ONLY ONCE, with a semi-lengthy animation of your character pulling back the hammer. taking aim, and firing over about 2.5 seconds, similar to a stungun. When it fires, it just explodes, firing out a bullet where you were aiming (probably hitscan tbh) temporarily deafening the player, dealing a little damage to the player and any player standing within a short radius around them, and becoming unusable, unsellable, and unable to be interacted with further. The noise will scare off a good chunk of the monsters, excluding Bracken, Coilheads, Ghost Girls, Hydrogeres, Forest Giants, Jesters and Thumpers and a few others.

You cannot repair the gun in any way, you can only find one every quota cycle (if you even manage to find one), they are EXTREMELY rare consumable items that you would honestly be better off selling in most cases, due to their value and relatively similar effectiveness to the zap gun, though they are able to kill a chunk of the monsters, as well as able to hit monsters from further away.

This is directly comparable to things we already have in the game like a stun gun, but is not easily and consistently able to be acquired unlike the zapgun, and cannot be reused. In exchange it's slightly better at dealing with SOME things that the zapgun cannot, and also enraging certain enemies.

Additionally, think about this: You can always miss, or get snatched before you even have a chance to fire the gun. Some monsters can only be killed or stunned by multiple shots, which require you to make it several quota cycles without dying AND be lucky enough to find and stockpile several at once for your party to use at the same time., which again, you cannot party wipe or you will lose all of them just like the rest of your loot.

EDIT: If you think a gun with a single bullet that can be acquired once in a very blue moon and ONLY on maps with higher difficulties and modifiers is going to somehow remove all tension from the game, I'd like to point you toward FAITH: The Unholy Trinity. I'd also like to point you to stun guns, stun grenades, shovels, stop signs, which are arguably more effective because they A: Are reusable, with exception to the stun grenade. B: Are easier to acquire C: More effective combo against many of the monsters, as you don't lose them and don't lose out on any potential quota money when you lose them, since those items can't be sold, with the exception of the stop sign.

But that's not all there is to it. When you hit most monsters with the projectiles, they will A: Die. B: Run off. C: Get really bloody mad.

Enemies that run off when shot:
Bracken, killed if shot by two guns.

Jester (if shot while activated), cannot be killed.


Ghost Girls (temporary, will come back after some time and be much more aggressive)

Bunker Spider (if not shot in the head, these spiders become inactive, effectively dead, unless you attempt to fight them, where they will fight back)

Eyeless Dog (if shot in the legs or tail, killed if shot in the torso or head. Also scared off by the sound, so you can ward off an entire pack so long as you can survive long enough to get it to go off)

Other notable interactions:

Coil heads are enraged when shot at, it punches a hole in their body where they've been hit, and they will immediately rush you down and murder you regardless of whether or not you're looking at it. If you manage to hit it with 3 guns at the same time, it falls apart, repairing itself when you leave the area after a delay.

Forest Giants will clutch their wound when shot at, and stand still for a number of seconds before resuming chase, permanently slowed down by their injury by about 15%. They cannot be killed, and the slowdown doesn't stack.

Hygroderes become agitated when shot, similarly to hitting them, moving faster. No matter how many times they are shot they will not die. Maybe you can even see the bullets floating around inside of them.

If you miss a Bunker Spider, they get mad, and will become far more relentless when chasing you down.

Everything not mentioned can either be killed by the gun or simply have no interaction (such as locusts, bees, and the like.)

If you shoot a manticoil, you can sell it to the company! Still worth less than the gun itself, though. You can also destroy beehives, but this will enrage the hive and leave you with two worthless pieces of junk.

Oh, and if you shoot your friend's head their head ♥♥♥♥♥♥♥ explodes and they die instantly. If you shoot them anywhere else they still die. Don't shoot your friends, genius.
Last edited by Shot of Depresso; Nov 30, 2023 @ 10:43pm
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Showing 1-15 of 26 comments
Soppo Nov 30, 2023 @ 9:46pm 
This isn't the type of game that needs firearms. Would remove all the horror.

This is a game where you run from monsters, not
*PUMPS SHOTGUN*
*OBJECTIVE: K I L L!*
Not Rawr Nov 30, 2023 @ 9:47pm 
Make it have no use other than blowing up in your face and you'd have my support.
Shot of Depresso Nov 30, 2023 @ 9:55pm 
Originally posted by Soppo:
This isn't the type of game that needs firearms. Would remove all the horror.

This is a game where you run from monsters, not
*PUMPS SHOTGUN*
*OBJECTIVE: K I L L!*
Yeah sure, a one time use gun that you find once every like 6 or 7 quota cycles if you’re scouring entire buildings, takes almost 3 seconds to fire, and cannot be repaired or even kill many of the more dangerous monsters is somehow going to remove ALL of the horror. Gun also does damage to you and enrages certain monsters. Super situational and mainly useful as loot rather than actually shooting anything. By that logic we shouldn’t have the stungun, or shovels, or stun grenades, or stop signs. Being able to reliably stun or bash monsters totally breaks the immersion and horror, obviously. That’s why this is only in the top 30 games on steam, duh!

I guess FAITH isn’t scary, I guess Darkwood isn’t scary either. Shoot there are hundreds of examples of horror games that have balanced implementation of firearms, even games that aren't combat focused such as FAITH. This is something I think makes sense, and can be implemented in a balanced way here. You’re not going to consistently get them, and even if you do get one you can always miss, get killed before you ever have a chance to fire them, or shoot something that only gets mad when you shoot at it, and suddenly you're trapped in a room with at least one monster that's either only temporarily retreating and still very much alive, or coming straight at you with no way to defend yourself. Some of the monsters I proposed be killable can only be killed or temporarily stunned after multiple shots from different guns, requiring you to not only manage to hold onto one for several cycles as you can only find one per cycle on an extremely rare basi, but bring them out and have everyone manage to hit the same target in a stressful situation without missing.

It's also directly comparable to things that we already have in the game.

I'm guessing you just read the title and nothing else, because nowhere did I mention a pump shotgun or any kind of repeating firearm.

Last edited by Shot of Depresso; Nov 30, 2023 @ 10:42pm
Shot of Depresso Nov 30, 2023 @ 9:56pm 
Originally posted by Not Rawr:
Make it have no use other than blowing up in your face and you'd have my support.
There’s no fun in that. Would be funny once, but then what’s the point.
Last edited by Shot of Depresso; Nov 30, 2023 @ 10:03pm
Cruddy Nov 30, 2023 @ 10:23pm 
Originally posted by Not Rawr:
Make it have no use other than blowing up in your face and you'd have my support.

Yes the Polish Target Pistol,
Lord Quinton Dec 1, 2023 @ 12:23am 
make it a rocket launcher. with backblast and a realistic explosion radius. sure you'll get the monmster and 9 times out of ten kill yourself at the same time. want more rockets? each takes up an inventory slot.
Not Rawr Dec 1, 2023 @ 12:59am 
Originally posted by The Bows are Back in Town:
Originally posted by Not Rawr:
Make it have no use other than blowing up in your face and you'd have my support.
There’s no fun in that. Would be funny once, but then what’s the point.
Because its just scrap with an extra feature, it is very in line with other items in the game having a useless feature. Even if its just used once the game needs more gags like that.
Last edited by Not Rawr; Dec 1, 2023 @ 12:59am
Butcher Dec 1, 2023 @ 1:04am 
Originally posted by Soppo:
This isn't the type of game that needs firearms. Would remove all the horror.

This is a game where you run from monsters, not
*PUMPS SHOTGUN*
*OBJECTIVE: K I L L!*
Firearms in backrooms survival have no ammo and even if you do find ammo it requires multiple shots to bring down a single monster.
https://store.steampowered.com/app/1889640/The_Backrooms_Survival/
Shot of Depresso Dec 1, 2023 @ 8:12am 
Originally posted by Not Rawr:
Originally posted by The Bows are Back in Town:
There’s no fun in that. Would be funny once, but then what’s the point.
Because its just scrap with an extra feature, it is very in line with other items in the game having a useless feature. Even if its just used once the game needs more gags like that.
I feel like the gun actually shooting bullets doesn’t really detract from the gag of blowing up in your face and potentially not even hitting the thing you shot at in tge first place
Shot of Depresso Dec 2, 2023 @ 12:31am 
Originally posted by Butcher:
Originally posted by Soppo:
This isn't the type of game that needs firearms. Would remove all the horror.

This is a game where you run from monsters, not
*PUMPS SHOTGUN*
*OBJECTIVE: K I L L!*
Firearms in backrooms survival have no ammo and even if you do find ammo it requires multiple shots to bring down a single monster.
https://store.steampowered.com/app/1889640/The_Backrooms_Survival/
Please don't defend my suggestion with a backrooms game :)
Butcher Dec 2, 2023 @ 12:45am 
Originally posted by The Bows are Back in Town:
Originally posted by Butcher:
Firearms in backrooms survival have no ammo and even if you do find ammo it requires multiple shots to bring down a single monster.
https://store.steampowered.com/app/1889640/The_Backrooms_Survival/
Please don't defend my suggestion with a backrooms game :)
Lethal company is literally backrooms (alternatively - literally SCP)
Shot of Depresso Dec 2, 2023 @ 1:00am 
Originally posted by Butcher:
Originally posted by The Bows are Back in Town:
Please don't defend my suggestion with a backrooms game :)
Lethal company is literally backrooms (alternatively - literally SCP)
I'm pretty sure it's part of the Upturned universe. A few enemies appear in both, like Thumpers, and it's my head-canon that Thumpers literally escaped the afterlife in this game.
Last edited by Shot of Depresso; Dec 2, 2023 @ 1:05am
CSQRB Dec 2, 2023 @ 1:25am 
at this point I think it should be just a mushket or something that could click but not shoot and would be just loot
Spoo2234 Dec 2, 2023 @ 1:30am 
Originally posted by Soppo:
This isn't the type of game that needs firearms. Would remove all the horror.

This is a game where you run from monsters, not
*PUMPS SHOTGUN*
*OBJECTIVE: K I L L!*
me when i
*GRABS STOP SIGN*
*OBJECTIVE: K I L L!*

amnesia the bunker is a good example of horror games with guns, but lethal company does just fine without any guns
Shot of Depresso Dec 2, 2023 @ 6:30pm 
Originally posted by Spoo2234:
Originally posted by Soppo:
This isn't the type of game that needs firearms. Would remove all the horror.

This is a game where you run from monsters, not
*PUMPS SHOTGUN*
*OBJECTIVE: K I L L!*
me when i
*GRABS STOP SIGN*
*OBJECTIVE: K I L L!*

amnesia the bunker is a good example of horror games with guns, but lethal company does just fine without any guns
Ah it just takes one look at his profile to know that his takes are bad,
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Date Posted: Nov 30, 2023 @ 9:36pm
Posts: 26