Lethal Company

Lethal Company

irnehredna Nov 28, 2023 @ 2:20pm
2
get rid of the ghost girl
I think that it kinda ruins the game it will always kill you no matter what it also just i feel like ruins the atmosphere of the game because there's no way a little girl would be at industrial areas (or you could make it only on certain maps it dose show up on expiriment) or only make it be on the house map
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Showing 1-15 of 48 comments
Kellie Martin Nov 28, 2023 @ 2:24pm 
Defund is an option.
ttv/jsingdreams Nov 28, 2023 @ 2:29pm 
I believe she has a higher chance of haunting anyone alone, so try not to be alone often to lower the odds. If you are monitoring the ship, she can haunt you, but I think you can avoid being attacked by closing the doors when you hear her "breathing" near you. Other than that, if you see her, run.

I do like the whole "keep her in Rend/Dine (house maps)" to fit the atmosphere.
Last edited by ttv/jsingdreams; Nov 28, 2023 @ 2:30pm
Aliens, anomalies, and bioweapons, but a ghost is where the line is drawn?
Niko Nov 28, 2023 @ 3:03pm 
i want a ghost boy
0BSCURlTY Nov 28, 2023 @ 3:19pm 
i think once the game gets along further in development and there's many more enemy types that certain entities will be locked to certain moons; it would make sense to encounter the ghost in only the mansion - but this is early access and slotting all higher difficulty enemies into the higher difficulty areas makes sense when you're working with a very limited amount of monsters.
Zerobrine Nov 28, 2023 @ 3:33pm 
The ghost girl is where you draw the line?

Brother.. You can die instantly on Day 1 just by walking into the building.. Happened twice to me - I'd just walk in and get 1-tapped by some random ass enemy that's just camping the entrance door at the start of a contract for no reason.
Yung Twin Towers Nov 28, 2023 @ 3:53pm 
i honestly don't see what's wrong with the ghost girl. she literally runs at your walking pace and once she kills you you don't have to deal with her until you build back up your fear meter.
Originally posted by Yung Twin Towers:
i honestly don't see what's wrong with the ghost girl. she literally runs at your walking pace and once she kills you you don't have to deal with her until you build back up your fear meter.

Uh, what? Once you're dead she instantly moves on to the next person to haunt. There's also no guarantee she'll spawn unless you're run spawns mansion items (toys, appliances, etc).
Last edited by The Fountaineer 🖋; Nov 28, 2023 @ 4:23pm
JuicyJuustar Nov 28, 2023 @ 8:04pm 
There's a mod to remove her: https://thunderstore.io/c/lethal-company/p/Verity/Amber_Alert/

Don't know how well it works, since I've never used it and don't really care enough to
JuicyJuustar Nov 28, 2023 @ 8:04pm 
Alternatively, just. Have the player who is haunted drop all their stuff and just focus on running away from her. That's the main strategy to survive tbh.
footsoljer Nov 28, 2023 @ 11:04pm 
You can out run her attack phase. you can also reset her attack by leaving/going into the bunker entrance.
footsoljer Nov 28, 2023 @ 11:07pm 
Originally posted by rat:
take a shower (literally there's one in the game if you're getting haunted go back and use it)
Showers are non functional from what i have read. Also, how she targets people is not just on "paranoia". it is also how much value you have in your inventory and i believe and few other inputs too.
Last edited by footsoljer; Nov 28, 2023 @ 11:08pm
sick Nov 28, 2023 @ 11:25pm 
The game isn't set out to be atmospheric. It's just a really funny game to play w friends.
TheHauptGeneral Nov 29, 2023 @ 1:18am 
it was bring your daughter to work day, duh
irnehredna Nov 29, 2023 @ 12:08pm 
Originally posted by The Fountaineer 🖋:
Aliens, anomalies, and bioweapons, but a ghost is where the line is drawn?
I think a abandoned facility that we don't know anything about makes more sense sense to have those than a girl as you don't see living quarters except for 2 moons.
Last edited by irnehredna; Nov 29, 2023 @ 12:16pm
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Date Posted: Nov 28, 2023 @ 2:20pm
Posts: 48