Lethal Company

Lethal Company

BreadandYeast 2023 年 11 月 27 日 下午 1:10
2
settings for apiphobia?
hello i love this game alot, really fun until i got to the moon with bees on it, i have apiphobia irl which if you dont know is a debilitating fear of bees, i would love it if there could be a setting to disable bees from this video game to make it more accessible for apiphobes like me, i cant play the game when they are present. the noise they make makes me feel ill IRL and i nearly fainted when i first encountered them, thank you for your consideration
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目前顯示第 31-45 則留言,共 53
FeatheryBacon 2023 年 11 月 28 日 上午 6:58 
引用自 Qua2ar
引用自 FeatheryBacon
The difference is that a fear is just a fear, a phobia is either an extreme and/or irrational fear or an aversion which is also not a fear.
There's just no reason to oppose an option to change the model of something like a spider. Other games have done it and those games were still just as enjoyable for people who didn't use the mode, and more enjoyable for people who did. There is no downside.
So, it's still a fear...........................huh.
In a horror game, which means the aim of the game is usually to instill....................................fear.
I even put the words extreme, irrational and aversion in italics and you still can't see them? Fair enough, I guess not everyone is capable of reading.
Qua2ar 2023 年 11 月 28 日 上午 7:02 
引用自 FeatheryBacon
引用自 Nick Walker II
Tl;dr is just avoid the things that trigger you, is that right? That can apply to Arachnophobia. Again, why does this one specific phobia need a special setting, but all other phobias get told to "just avoid them"?
It can't apply to arachnophobia in this specific game because as I said, there is absolutely no way to predict whether or not a bunker spider will spawn, whereas every other thing can be easily predicted and therefore avoided/worked around or doesn't even exist in the game.
The spider is territorial, so it won't chase unless you are close to it. If you see webs in a place, don't go near it and it will keep chilling on the roof near the webs.
Meaning that you as a player can 100% avoid spiders.
Qua2ar 2023 年 11 月 28 日 上午 7:06 
引用自 FeatheryBacon
引用自 Qua2ar
So, it's still a fear...........................huh.
In a horror game, which means the aim of the game is usually to instill....................................fear.
I even put the words extreme, irrational and aversion in italics and you still can't see them? Fair enough, I guess not everyone is capable of reading.
Fear of non-existing monsters in video games is irrational too. It means no actual THREAT exists. Not just for video-game spiders.
And yes I can read, I read through your whole argument and responded.
I respect your point, I just disagree with it.
It does not make sense for me that in a game about horror, some horror should be off-limits.
最後修改者:Qua2ar; 2023 年 11 月 28 日 上午 7:06
FeatheryBacon 2023 年 11 月 28 日 上午 7:07 
引用自 Qua2ar
引用自 FeatheryBacon
It can't apply to arachnophobia in this specific game because as I said, there is absolutely no way to predict whether or not a bunker spider will spawn, whereas every other thing can be easily predicted and therefore avoided/worked around or doesn't even exist in the game.
The spider is territorial, so it won't chase unless you are close to it. If you see webs in a place, don't go near it and it will keep chilling on the roof near the webs.
Meaning that you as a player can 100% avoid spiders.
If the spider has already spawned before you enter the building yes, that is partially true. However, depending on how and where it spawns specifically it can block off a huge part of the facility which would mean a lot of the loot is inaccessible if someone doesn't face the spider. It's also not 100% avoidable because you can easily round a corner right where the spider is before you see any webs, and it's still definitely not predictable so you haven't addressed my previous point.
Besides that, spiders can spawn from vents while you are in the building, that can happen at any point between entering the facility and leaving the moon. It can spawn directly in front of someone, behind them, round a corner, in a previously explored area etc and once it spawns it will nest somewhere else and could even nest right by the front door.
At this point, it is not avoidable at all and even less predictable. They are also more aggressive if they spawn from a vent since they don't hang onto walls and will spot players from far away and chase them.


As I said, no predictability and only avoidable in specific circumstances whereas all the other things are entirely predictable and entirely avoidable.
Chibbity 2023 年 11 月 28 日 上午 7:10 
引用自 Nick Walker II
Again, why does this one specific phobia need a special setting, but all other phobias get told to "just avoid them"?

Because it's a commonly requested and added accessibility feature in videogames.

Simple as.
Akameka 2023 年 11 月 28 日 上午 7:10 
Spiders can 100% be avoided if you really want.

1 - / Don't go inside the facility and stay in the ship to guide others / open doors/ shut down turrets / secure the evac.
2 - / Don't go near spiders nor webs.
3 - / As anything can spawn from vent, don't stay near them when you hear rumblings inside.

So no, catering to arachnophobia is no different than catering to cinophobia or apiphobia for exemple. just don't go near them if you are too scared.
最後修改者:Akameka; 2023 年 11 月 28 日 上午 7:18
Qua2ar 2023 年 11 月 28 日 上午 7:11 
引用自 FeatheryBacon
引用自 Qua2ar
The spider is territorial, so it won't chase unless you are close to it. If you see webs in a place, don't go near it and it will keep chilling on the roof near the webs.
Meaning that you as a player can 100% avoid spiders.
If the spider has already spawned before you enter the building yes, that is partially true. However, depending on how and where it spawns specifically it can block off a huge part of the facility which would mean a lot of the loot is inaccessible if someone doesn't face the spider. It's also not 100% avoidable because you can easily round a corner right where the spider is before you see any webs, and it's still definitely not predictable so you haven't addressed my previous point.
Besides that, spiders can spawn from vents while you are in the building, that can happen at any point between entering the facility and leaving the moon. It can spawn directly in front of someone, behind them, round a corner, in a previously explored area etc and once it spawns it will nest somewhere else and could even nest right by the front door.
At this point, it is not avoidable at all and even less predictable. They are also more aggressive if they spawn from a vent since they don't hang onto walls and will spot players from far away and chase them.


As I said, no predictability and only avoidable in specific circumstances whereas all the other things are entirely predictable and entirely avoidable.
There is always a way around. Use the fire-exit. Use keys to unlock doors(or lock-pick them)
And they also make a very distinct sound.
So before they come into viewing distance, you can avoid them just fine.
FeatheryBacon 2023 年 11 月 28 日 上午 7:19 
引用自 Qua2ar
引用自 FeatheryBacon
I even put the words extreme, irrational and aversion in italics and you still can't see them? Fair enough, I guess not everyone is capable of reading.
Fear of non-existing monsters in video games is irrational too. It means no actual THREAT exists. Not just for video-game spiders.
And yes I can read, I read through your whole argument and responded.
I respect your point, I just disagree with it.
It does not make sense for me that in a game about horror, some horror should be off-limits.
Being scared and having an actual fear are different things. You can be scared by seeing a monster in the game and you might keep a look out for certain things, but you don't necessarily have a fear of that thing. Even if you do have a fear of it, as someone who does not have a phobia of it, you can say "This is a game, I'm not actually that scared even if it jumpscares me, I'm fine."
Someone who has a phobia of say, a spider, who knows that spiders are in the game, probably feels existential dread the entire time they are in the building. And because for them it is a phobia, it is a very real fear and as I said it is extreme and irrational, they can't just say "this is fine, it's a game." Some people can deal with it and some people can separate the phobia from a video game but a lot of people can't and for them it is very literally debilitating.

Having a creepy atmosphere can have great effects, but feeling total dread for something is never pleasant - and no video game should be unpleasant. That is why predictability is so important, there is no way to predict specifically what types of monsters will spawn inside the facility, which means no way to avoid them, which means no way to avoid that dread/anxiety/whatever specific feeling it is.

There is no reason in any world that an option to change the model of spiders for that specific phobia can't or shouldn't be added, it would have no effect on any player not using that option so it takes nothing away from the game while making the game playable for the people that need it.
And like I already said, that specific phobia should have that because it is the only thing that is not predictable while also not needing a drastic change to the game and not taking away from the overall atmosphere of the game.

It shouldn't be particularly difficult to understand.
Qua2ar 2023 年 11 月 28 日 上午 7:20 
引用自 Chibbity
引用自 Nick Walker II
Again, why does this one specific phobia need a special setting, but all other phobias get told to "just avoid them"?

Because it's a commonly requested and added accessibility feature in videogames.

Simple as.
That doesn't make it right though. Alot of people complain about dark souls not having difficulty options, a lot of games do have them.
Are the devs in the wrong for not adding them?
And no this is not false equivalence.
In darksouls a major focus is on difficulty. So it would detract from the intended vision of the game to add a difficulty slider.
In Lethal Company a major focus is on horror, the spider is a major threat, therefore it would detract from the vision of the game to just remove it or remodel it fur such an option.
In both cases I am talking about the devs vision of the game, since ultimately creating games is not just about money. It's about creating art.
If a dev would only be after money, they would of course have no reason to not add any popular request.
The same applies to my earlier example, if they added an "easy-mode" to dark souls, more people would probably buy the games and thus give the devs and publishers more money.
YET, they did not add such an option, not even in elden ring, why?
The answer is: They want their art to be respected the way it is.
FeatheryBacon 2023 年 11 月 28 日 上午 7:23 
引用自 Qua2ar
引用自 Chibbity

Because it's a commonly requested and added accessibility feature in videogames.

Simple as.
That doesn't make it right though. Alot of people complain about dark souls not having difficulty options, a lot of games do have them.
Are the devs in the wrong for not adding them?
And no this is not false equivalence.
In darksouls a major focus is on difficulty. So it would detract from the intended vision of the game to add a difficulty slider.
In Lethal Company a major focus is on horror, the spider is a major threat, therefore it would detract from the vision of the game to just remove it or remodel it fur such an option.
In both cases I am talking about the devs vision of the game, since ultimately creating games is not just about money. It's about creating art.
If a dev would only be after money, they would of course have no reason to not add any popular request.
The same applies to my earlier example, if they added an "easy-mode" to dark souls, more people would probably buy the games and thus give the devs and publishers more money.
YET, they did not add such an option, not even in elden ring, why?
The answer is: They want their art to be respected the way it is.
That is absolutely a false equivalence. Spiders are not the focus of this game in any way shape or form. If you took a game like Choo Choo Charles then yes, it would be a reasonable comparison because the whole premise of that game is the train being a spider-like monster.

Spiders are such a low focus point of this game, for people who aren't arachnophobic spiders are one of the least threatening/formidable monsters to deal with and the simple fact they are spiders contributes nothing to the game. That means it changes literally nothing about the game to have an option that changes them to look less like spiders.
Akameka 2023 年 11 月 28 日 上午 7:24 
Again, why ? Nictophobia is as much irational and debilitating, and it's not uncommon, especially for young people. Should all horror games add an option where lights never goes off ?
FeatheryBacon 2023 年 11 月 28 日 上午 7:28 
引用自 L'infâme Akameka
Again, why ? Nictophobia is as much irational and debilitating, and it's not uncommon, especially for young people. Should all horror games add an option where lights never goes off ?
Even nyctophobia is predictable and, to an extent, avoidable in this game.
But besides that, the darkness and low visibility is an essential part of the atmosphere in this game. If it was never dark you wouldn't need flashlights or pro flashlights, there would no point having the apparatus or breaker boxes and the game would be significantly easier.
It is not reasonable to change the game in such a drastic way for the people that struggle with that, but changing a single model to something slightly different requires absolutely no effort and makes no difference to the average player or the game itself.

It's not complicated.
Akameka 2023 年 11 月 28 日 上午 7:35 
引用自 FeatheryBacon
引用自 L'infâme Akameka
Again, why ? Nictophobia is as much irational and debilitating, and it's not uncommon, especially for young people. Should all horror games add an option where lights never goes off ?
Even nyctophobia is predictable and, to an extent, avoidable in this game.
But besides that, the darkness and low visibility is an essential part of the atmosphere in this game. If it was never dark you wouldn't need flashlights or pro flashlights, there would no point having the apparatus or breaker boxes and the game would be significantly easier.
It is not reasonable to change the game in such a drastic way for the people that struggle with that, but changing a single model to something slightly different requires absolutely no effort and makes no difference to the average player or the game itself.

It's not complicated.

Then do it. If you can do that part of the job for the devs, I am fine with that.
I am way more interested by seeing the dev work on some actual new content rather than wasting time and efforts on replacing all spiders models by cats JPEG.
最後修改者:Akameka; 2023 年 11 月 28 日 上午 7:35
HornedPanda 2023 年 11 月 28 日 上午 7:36 
引用自 BreadandYeast
hello i love this game alot, really fun until i got to the moon with bees on it, i have apiphobia irl which if you dont know is a debilitating fear of bees, i would love it if there could be a setting to disable bees from this video game to make it more accessible for apiphobes like me, i cant play the game when they are present. the noise they make makes me feel ill IRL and i nearly fainted when i first encountered them, thank you for your consideration
just... walk around them?
HornedPanda 2023 年 11 月 28 日 上午 7:37 
引用自 HornedPanda
引用自 BreadandYeast
hello i love this game alot, really fun until i got to the moon with bees on it, i have apiphobia irl which if you dont know is a debilitating fear of bees, i would love it if there could be a setting to disable bees from this video game to make it more accessible for apiphobes like me, i cant play the game when they are present. the noise they make makes me feel ill IRL and i nearly fainted when i first encountered them, thank you for your consideration
just... walk around them?
i have a fear of bees too but bees in video games do not bother me, plus the bees in this game stay at their nest unless you aggravate them. its very easy to avoid them.
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張貼日期: 2023 年 11 月 27 日 下午 1:10
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