Lethal Company

Lethal Company

This topic has been locked
Kaupy Nov 27, 2023 @ 8:18am
Remove giants
just get rid of them
< >
Showing 1-15 of 20 comments
Foster Nov 27, 2023 @ 8:20am 
I want a suicide grenade so that when the giant eats me, he blows up.
I heard that the ship's foghorn can scare off the giants. I don't know if that's true.
Last edited by Famous eco-rapper Biggi Bioswale; Nov 27, 2023 @ 8:26am
Szarake Nov 27, 2023 @ 8:26am 
Just dont let em get ya 4head
Foster Nov 27, 2023 @ 8:27am 
Originally posted by Foster:
I want a suicide grenade so that when the giant eats me, he blows up.

Fun fact, when me and friends first went to an eclipsed forest planet (I knew what was about to happen) I kept yelling at them 'walkies walkies walkies make sure they are charged and working. ill head out and check for-' then the moment i walked outside the ship I got grabbed and eaten. It was so funny.
AstucieuxPaysan Nov 27, 2023 @ 8:27am 
Their sight is imo a lil bit OP, sometimes it's just a dead game when there's one in the wrong position

I would have prefered a different mechanic, right now it's just a big op Eyeless dog
buzhidao Nov 27, 2023 @ 8:38am 
BUY A ZAP GUN NOOBS
Panzerfaust Nov 27, 2023 @ 9:41am 
Skill issue
Yung Twin Towers Nov 27, 2023 @ 9:54am 
removing them is a bit much, but reducing their line of sight would help with the amount of people complaining about these kinds of issues.
FeatheryBacon Nov 27, 2023 @ 10:01am 
They don't need to be removed or have their vision reduced, there just needs to be a better way to avoid them.
You can make some decent distance from them by sprinting but if you are carrying literally anything you'll be too slow and if you're not by the ship they will just keep following you wherever you go. They run way faster than the player's walk speed and on a lot of the maps that they spawn on there aren't enough obstructions to hide behind.

I don't know what the easiest/best solution would be but it definitely needs a solution of some kind.
TinyEevee Nov 27, 2023 @ 10:06am 
Originally posted by FeatheryBacon:
They don't need to be removed or have their vision reduced, there just needs to be a better way to avoid them.
You can make some decent distance from them by sprinting but if you are carrying literally anything you'll be too slow and if you're not by the ship they will just keep following you wherever you go. They run way faster than the player's walk speed and on a lot of the maps that they spawn on there aren't enough obstructions to hide behind.

I don't know what the easiest/best solution would be but it definitely needs a solution of some kind.
Perhaps not a solution, but my group tends to see the giants spawn around 3-4 pm? We book it on those maps to the correct location, and try to leave right before or right as they spawn to try to get headway. Also we try to get the heavy stuff moved early if we can spare a person to start porting things that weigh you down. Sometimes, if someone is not going to safely get scrap back, we just teleport them back. It's better than them dying.

I have had some success using lower elevation and trees to break LoS. Right now I chalk it up to the danger of staying out too late.
FeatheryBacon Nov 27, 2023 @ 10:19am 
Originally posted by TinyEevee:
Originally posted by FeatheryBacon:
They don't need to be removed or have their vision reduced, there just needs to be a better way to avoid them.
You can make some decent distance from them by sprinting but if you are carrying literally anything you'll be too slow and if you're not by the ship they will just keep following you wherever you go. They run way faster than the player's walk speed and on a lot of the maps that they spawn on there aren't enough obstructions to hide behind.

I don't know what the easiest/best solution would be but it definitely needs a solution of some kind.
Perhaps not a solution, but my group tends to see the giants spawn around 3-4 pm? We book it on those maps to the correct location, and try to leave right before or right as they spawn to try to get headway. Also we try to get the heavy stuff moved early if we can spare a person to start porting things that weigh you down. Sometimes, if someone is not going to safely get scrap back, we just teleport them back. It's better than them dying.

I have had some success using lower elevation and trees to break LoS. Right now I chalk it up to the danger of staying out too late.
I try to leave by that time or at least have most of the loot ready to go on maps like Vow and March but it's extremely oppressive. You really don't have much time to get work done between landing and 3pm especially if someone dies or you are solo/duo.

I was playing yesterday on Vow and my friend and I just left through the main entrance, a giant immediately spotted us from across the bridge before we even moved and ran over to eat us. We had no choice but to jump down and lure it into the ravine, go through the fire exit and then try to circle round but it was so dangerous and only he made it back after he dropped 2 items.

I just wish getting spotted by one didn't guarantee death unless you're by the ship like I said, or in that very specific scenario on Vow.
Obby Nov 27, 2023 @ 10:38am 
Originally posted by Errors2149:
just get rid of them
They just need their vision range or speed nerfed. As it is one will see you and its just over unless you happen to be super far away
CHROMO Dec 4, 2023 @ 8:46pm 
Originally posted by grodan:
BUY A ZAP GUN NOOBS

Zap gun week 1? Get real it needs a balance. When it's on your ship and you're solo you just literally can't do anything at all.
Obby Dec 7, 2023 @ 3:19pm 
Originally posted by CHROMO:
Originally posted by grodan:
BUY A ZAP GUN NOOBS

Zap gun week 1? Get real it needs a balance. When it's on your ship and you're solo you just literally can't do anything at all.
As it should be, the game isnt designed for solo play
Azael Ijima δ Dec 7, 2023 @ 4:19pm 
I always hated Forest Keepers at first, but finally managed to sneak past not only one, but two of them at the same time, and i was full with almost 80 Lb on me, i've learned to respect their presence and adjust the way i leave/approach the ship.

You'll hear them before you see them, try to spot where they are first while crouching behind cover (Trees, rocks, light pillars etc..), they will have a really hard time noticing you, you can even peek on the sides a bit.
Then if their footstep noise become lower, it means they are walking away, turning their back, having a visual on them is even better, use that moment to advance closer to the ship/entrance into another cover, repeat until you're safe.

With other players there possible ways of distracting them :

• An employee sitting in the exterior on top of the ship, you can still be grabbed up there, but you can quickly move side to side to get out of reach and indefinitely divert the giant's attention.
Careful tho as it only really work with a single giant, 2 of them or more make that technic almost suicidal. You can also profit from being up there and make noise to attract dogs, they can't take the ladder to get to you, then once the team is done and safe, crouch back into the ship before or while it's leaving.

• Jetpack, someone with one can aggro a giant and then lure it into a unnocupied corner of the map and lose LoS here, causing said giant to wander in that corner and being very unlikely to remain a problem for the team.
Of course only viable if you're swimming in credits, have some map knowledge and someone who can handle a jetpack without exploding.

I do agree the giants camping the stairs on Titan are a bit extreme, but being able to drop scrap from the top almost right in front of the ship helps a lot, there almost no horizontal distance to parkour and you can't die of fall damages unless you're already in "critical health".

Last resort, keep a stun grenade on you and time it if you get spotted, or to save another player about to get grabbed.
But all in all i would simply advise to not visit Eclipsed moons or continue to do scrap runs past 8 PM.
Very unfortunate giant spawning on top of you (Just like mines behind the entrance door) can still happens, and even if very rare, there literally no counterplay here. :lunar2020thinkingtiger:
Last edited by Azael Ijima δ; Dec 7, 2023 @ 4:23pm
< >
Showing 1-15 of 20 comments
Per page: 1530 50

Date Posted: Nov 27, 2023 @ 8:18am
Posts: 20