Lethal Company

Lethal Company

Jars Nov 26, 2023 @ 6:08pm
Vr mod
Who can help and explain how to use the VR mod?
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Showing 1-8 of 8 comments
CallMeDyl Nov 26, 2023 @ 6:49pm 
wait, i just got the game. theres a VR mod?!?!
dumbtruck Nov 26, 2023 @ 7:00pm 
TODO Complete controller support Get the correct FOV based on the headset being used. It looks like Unity somehow knows this already, just gotta figure out how to extract it. Build a working XRRig (or feasible alternative), that correctly applies player rotation based on head rotation Maybe hand movement based on controller movement? Would be cool for flashlights and stuff. Will have to check how item pickup/interactions will work though. Fix the item pickup/interact raycasting (currently still requires mouse input, even though it looks like nothing is happening) Fix non-player cameras (spectating, ship leaving after death, etc) Correctly display HUD by moving them to World Position and updating it's position/rotation based on HMD Check if we can prepare for a possible Il2Cpp version of the game. Currently the method patching transpilers will not work if the game were to be converted to Il2Cpp. (Optional) Controller haptics (e.g. vibrate when a Giant takes a step, when low health, when damaged, when in a panicked state etc). Be able to interact with the terminal, either via Virtual Keyboard (must be custom made as this mod avoids explicitly using SteamVR in favor of complete OpenXR support) or some other custom UI that has some presets. Probably a whole lot more, expect this list to be updated frequently

Looking at this To Do list it would appear you're going to just need to wait a bit longer until the mod developer themselves gets it functioning.
dumbtruck Nov 26, 2023 @ 7:00pm 
Originally posted by CallMeDyl:
wait, i just got the game. theres a VR mod?!?!
https://github.com/DaXcess/lethalcompany-vr-plugin
jetblade545 Nov 26, 2023 @ 7:04pm 
Originally posted by goob:
TODO Complete controller support Get the correct FOV based on the headset being used. It looks like Unity somehow knows this already, just gotta figure out how to extract it. Build a working XRRig (or feasible alternative), that correctly applies player rotation based on head rotation Maybe hand movement based on controller movement? Would be cool for flashlights and stuff. Will have to check how item pickup/interactions will work though. Fix the item pickup/interact raycasting (currently still requires mouse input, even though it looks like nothing is happening) Fix non-player cameras (spectating, ship leaving after death, etc) Correctly display HUD by moving them to World Position and updating it's position/rotation based on HMD Check if we can prepare for a possible Il2Cpp version of the game. Currently the method patching transpilers will not work if the game were to be converted to Il2Cpp. (Optional) Controller haptics (e.g. vibrate when a Giant takes a step, when low health, when damaged, when in a panicked state etc). Be able to interact with the terminal, either via Virtual Keyboard (must be custom made as this mod avoids explicitly using SteamVR in favor of complete OpenXR support) or some other custom UI that has some presets. Probably a whole lot more, expect this list to be updated frequently

Looking at this To Do list it would appear you're going to just need to wait a bit longer until the mod developer themselves gets it functioning.

where is the todo list located?
dumbtruck Nov 27, 2023 @ 10:37am 
Originally posted by jetblade545:
Originally posted by goob:
TODO Complete controller support Get the correct FOV based on the headset being used. It looks like Unity somehow knows this already, just gotta figure out how to extract it. Build a working XRRig (or feasible alternative), that correctly applies player rotation based on head rotation Maybe hand movement based on controller movement? Would be cool for flashlights and stuff. Will have to check how item pickup/interactions will work though. Fix the item pickup/interact raycasting (currently still requires mouse input, even though it looks like nothing is happening) Fix non-player cameras (spectating, ship leaving after death, etc) Correctly display HUD by moving them to World Position and updating it's position/rotation based on HMD Check if we can prepare for a possible Il2Cpp version of the game. Currently the method patching transpilers will not work if the game were to be converted to Il2Cpp. (Optional) Controller haptics (e.g. vibrate when a Giant takes a step, when low health, when damaged, when in a panicked state etc). Be able to interact with the terminal, either via Virtual Keyboard (must be custom made as this mod avoids explicitly using SteamVR in favor of complete OpenXR support) or some other custom UI that has some presets. Probably a whole lot more, expect this list to be updated frequently

Looking at this To Do list it would appear you're going to just need to wait a bit longer until the mod developer themselves gets it functioning.

where is the todo list located?
It is located on the github link i posted earlier.
ZippiestArc2206 Dec 14, 2023 @ 5:15pm 
Originally posted by dumbtruck:
Originally posted by CallMeDyl:
wait, i just got the game. theres a VR mod?!?!
https://github.com/DaXcess/lethalcompany-vr-plugin

how do i install it into lethal company and play it wit friends
Last edited by ZippiestArc2206; Dec 14, 2023 @ 5:15pm
dumbtruck Dec 14, 2023 @ 5:22pm 
Originally posted by ZippiestArc2206:
Originally posted by dumbtruck:
https://github.com/DaXcess/lethalcompany-vr-plugin

how do i install it into lethal company and play it wit friends
It's a non-functioning source code; meaning it is in the works and not playable.

You're able to still download it by clicking the green "Code" drop down button and choosing your preferred method.
Dumpster_man05 Dec 19, 2023 @ 11:33am 
very excited
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Date Posted: Nov 26, 2023 @ 6:08pm
Posts: 8