Lethal Company

Lethal Company

Keiroki Nov 25, 2023 @ 3:32pm
Baboon Hawks fighting Dogs
Had a run that got ended because a baboon hawk and a dog were fighting, so I assumed the dog would be distracted and started hauling ass, immediately the dog aggro'd onto me and just completely ignored the thing hitting it in the face. I love this kind of creature interaction but I feel like if a dog and hawk are fighting they probably should ignore you if they're already engaged in combat.
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Showing 1-9 of 9 comments
Nah, you should always assume dogs can hear you with multiple sound sources. It can still be beneficial, obv be patient and dont get cocky.
Keiroki Nov 25, 2023 @ 3:46pm 
I think for me it was more of a "hey if this guy is already fighting an npc why would it immediately switch targets", ofc the dogs can always hear you it's just odd them fighting seemingly does nothing other than be cosmetic.
Originally posted by Keiroki:
I think for me it was more of a "hey if this guy is already fighting an npc why would it immediately switch targets", ofc the dogs can always hear you it's just odd them fighting seemingly does nothing other than be cosmetic.

I mean thats cool enough on it’s own. If all the enemies could easily kill themselves the game would be far less challenging or engaging.
Keiroki Nov 25, 2023 @ 4:46pm 
I don't mean enemies killing each other I just mean it would've been cool if the enemies could get distracted by each other, no in facility enemies can do that I think and to see it outside was rad, I hope its something they implement in future.
Keiroki Nov 25, 2023 @ 4:52pm 
Its something I always loved about monhuns turf wars.
Underscorecow Nov 25, 2023 @ 4:55pm 
Originally posted by The Fountaineer 🖋:
Originally posted by Keiroki:
I think for me it was more of a "hey if this guy is already fighting an npc why would it immediately switch targets", ofc the dogs can always hear you it's just odd them fighting seemingly does nothing other than be cosmetic.

I mean thats cool enough on it’s own. If all the enemies could easily kill themselves the game would be far less challenging or engaging.

How do you assume others were talking about something that wasnt even brought up not once, but twice in a row.

Hes clearly saying that the eyeless dog was distracted and therefore shouldn't care about the player making noise since they were already fighting another creature (that they could eat) that was actively hurting them. Nobody said npcs killing eachother hes talking about how the eyeless dog clearly has unnatural priorities focused on player made noises (which alone is immersion breaking, it should treat noises indiscriminately and only value them based on distance) that take priority over anything else which is strange for something that is meant to be a part of an ecosystem that the players wont always be a part of.
Last edited by Underscorecow; Nov 25, 2023 @ 4:59pm
Keiroki Nov 25, 2023 @ 5:00pm 
You put that into words much better than I could but yea I don't mean any hostility or anything, I just think it'd be a cool idea for them to implement.

Originally posted by Underscorecow:
Originally posted by The Fountaineer 🖋:

I mean thats cool enough on it’s own. If all the enemies could easily kill themselves the game would be far less challenging or engaging.

How do you assume others were talking about something that wasnt even brought up not once, but twice in a row.

Hes clearly saying that the eyeless dog was distracted and therefore shouldn't care about the player making noise since they were already fighting another creature (that they could eat) that was actively hurting them. Nobody said npcs killing eachother hes talking about how the eyeless dog clearly has unnatural priorities focused on player made noises (which alone is immersion breaking, it should treat noises indiscriminately and only value them based on distance) that take priority over anything else which is strange for something that is meant to be a part of an ecosystem that the players wont always be a part of.
Originally posted by Underscorecow:
Originally posted by The Fountaineer 🖋:

I mean thats cool enough on it’s own. If all the enemies could easily kill themselves the game would be far less challenging or engaging.

How do you assume others were talking about something that wasnt even brought up not once, but twice in a row.

Hes clearly saying that the eyeless dog was distracted and therefore shouldn't care about the player making noise since they were already fighting another creature (that they could eat) that was actively hurting them. Nobody said npcs killing eachother hes talking about how the eyeless dog clearly has unnatural priorities focused on player made noises that take priority over anything else which is strange for something that is meant to be a part of an ecosystem that the players wont always be a part of.

I should've phrased it as "neutralized" threats, which precludes both killing and apparently leaving them in an aggro loop since OP insinuated that they shouldn't attack players if they're preoccupied with prey. So thats where the conflict comes in - the player is literally the bottom of the food chain in these biomes, saying you won't "always be a part" of the ecosystem is irrelevant - the dogs are designed to be threats, not just obstacles. Otherwise why bother coding them to fight baboon hawks indefinitely? Its also the same logic that applies to say, one player dropping a heavy item or boombox and alerting the dogs, while the other sprints next to them: its sort of bad teamplay to just assume the dog ISNT going to kill you because other noises are occurring nearby. but thats why you decide to take a route that benefits you rather than pushing yourself to come within 2 feet of a dog.

All this I guess to say, what OP wants is already in the game. If a dog attacks another animal, you already have some leeway to sprint for the ship in such a way theres less stress being put on you. It doesn't need to be tweaked as is because the dogs are generally pretty balanced compared to threats like the giant or worm.

Edit: Like...calling what the dog LITERALLY does at base "unnatural"...bro, thats what its programmed to do lol. Baboon Hawks move faster than the dogs and barely make noise unless they're agitated, makes perfect sense to me dogs wouldn't prioritize them to begin with.
Last edited by The Fountaineer 🖋; Nov 25, 2023 @ 5:18pm
Keiroki Nov 25, 2023 @ 5:09pm 
Originally posted by The Fountaineer 🖋:
Originally posted by Underscorecow:

How do you assume others were talking about something that wasnt even brought up not once, but twice in a row.

Hes clearly saying that the eyeless dog was distracted and therefore shouldn't care about the player making noise since they were already fighting another creature (that they could eat) that was actively hurting them. Nobody said npcs killing eachother hes talking about how the eyeless dog clearly has unnatural priorities focused on player made noises that take priority over anything else which is strange for something that is meant to be a part of an ecosystem that the players wont always be a part of.

I should've phrased it as "neutralized" threats, which precludes both killing and apparently leaving them in an aggro loop since OP insinuated that they shouldn't attack players if they're preoccupied with prey. So thats where the conflict comes in - the player is literally the bottom of the food chain in these biomes, saying you won't "always be a part" of the ecosystem is irrelevant - the dogs are designed to be threats, not just obstacles. Otherwise why bother coding them to fight baboon hawks indefinitely? Its also the same logic that applies to say, one player dropping a heavy item or boombox and alerting the dogs, while the other sprints next to them: its sort of bad teamplay to just assume the dog ISNT going to kill you because other noises are occurring nearby. but thats why you decide to take a route that benefits you rather than pushing yourself to come within 2 feet of a dog.

All this I guess to say, what OP wants is already in the game. If a dog attacks another animal, you already have some leeway to sprint for the ship in such a way theres less stress being put on you. It doesn't need to be tweaked as is because the dogs are generally pretty balanced compared to threats like the giant or worm.
See thats what I thought but it clearly isn't in the game, I was playing with two friends and the dog immediately switched to me the moment I started sprinting, it gives you no leeway but that is what I'm hoping they'll implement already, it would be a very cool feature.
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Date Posted: Nov 25, 2023 @ 3:32pm
Posts: 9