Lethal Company

Lethal Company

Kanoa Nov 24, 2023 @ 7:18pm
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Nerf the effing Forest Keepers (Giants)
Please for the love of god change/nerf the giants. It has gotten to the point where the levels containing them are simply unenjoyable because you are just ♥♥♥♥♥♥ if they spawn, since for some ungodly reason they camp the ship and have galaxy vision AND are far faster than you. Unless you are 10 feet from the ship when one spots you, you are just dead. You can't break line of sight to kill the chase and there is little to nothing to hide in to work around them. There is just no outplay other than playing the maps that don't spawn them or just luck out on their pathing. They either need a speed nerf or vision nerf or something. As of now they are just homing missiles that camp your ship with giga vision. Simply unfun in every aspect as there is no outplay/gameplay around them aside from luck. ♥♥♥♥ the giants.
Last edited by Kanoa; Nov 24, 2023 @ 8:45pm
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Showing 1-15 of 32 comments
CrispyKnight Nov 24, 2023 @ 7:49pm 
Yeah I agree they are too strong as of right now. It makes sense that they one-shot you, but they definitely need to have their vision nerfed. It doesnt make much sense that that they can see WAAAY better than the player when in harsh weather or darkness. I have no problem with difficult enemies, but these guys just feel cheap.

My idea to make them more fair and engaging was to make their vision act like a spotlight, where the area they are looking is lit up to at least let the players know if its safe to leave cover or not. This would make them more visually intimidating, and would also let the player have some counterplay measure besides dumb luck or booking it to the ship.
poobie Nov 24, 2023 @ 8:30pm 
on top of the fact they spawn at like 3 pm. was walking back at like 4:15pm one time rushing because i wanted to get back by 5 before they spawned. it crawled out of the ground on top of me and i died
Kanoa Nov 24, 2023 @ 8:48pm 
not to mention they usually spawn in pairs and when both get to your ship it is practically impossible to get on unless you're incredibly lucky. Like FinemPra said these guys are just cheap ass gimicks with no skill revolving around them. They aren't fun or intuitive at all. It's gotten to the point where me and my gang just avoid the moons they can spawn on because it's so annoying.
Venomftw Nov 24, 2023 @ 9:01pm 
God forbid these guys spawn in fog or one of the later snow maps. Can't see them. Can't outrun them. Can't lose their line of sight even if you run behind countless obstacles. The dogs are a way more enjoyable implementation of roaming enemies providing constant fear but ways to outplay them. Giants feel way more threatening and unfair than anything else, even all the crazy enemies inside the containment zones. Sucks to fight through various enemies and darkness inside just to get run down by a big green baby.
Razumen Nov 24, 2023 @ 9:01pm 
Would be cool if they were big lumbering creatures that could only see in front of them, but if you aggro them are a little more agile and aware, but still be able to escape them.

Every time one of them has spawned on me I'm dead before I even knew it was there.
Verdeth Nov 24, 2023 @ 9:12pm 
i would love for them to have reduced vision, but a FAR more sensetive hearing
Pingoso Nov 24, 2023 @ 9:25pm 
I wish they would get blocked by trees, but they simply phase right through them
Chaos Nov 24, 2023 @ 9:30pm 
Yeah Dogs have clear rule and counter gameplay around it.
Giant right now is just a bad camper with near wall-hack vision.
The_Dipl0mat Nov 24, 2023 @ 9:43pm 
Originally posted by FinemPra:
Yeah I agree they are too strong as of right now. It makes sense that they one-shot you, but they definitely need to have their vision nerfed. It doesnt make much sense that that they can see WAAAY better than the player when in harsh weather or darkness. I have no problem with difficult enemies, but these guys just feel cheap.

My idea to make them more fair and engaging was to make their vision act like a spotlight, where the area they are looking is lit up to at least let the players know if its safe to leave cover or not. This would make them more visually intimidating, and would also let the player have some counterplay measure besides dumb luck or booking it to the ship.

Honestly that'd be really neat, have their lore be something like "bioluminescent bacteria and the forest keeper act in a symbiotic relationship. The bacteria guiding the forest keeper to its prey, focusing its attention. And in return, they enjoy the leftovers"
sumi Nov 24, 2023 @ 9:54pm 
skill issue. march and vow goated
Kanoa Nov 24, 2023 @ 10:05pm 
Originally posted by 👁 sumixodic:
skill issue. march and vow goated
im assuming you're just here to troll seeing that those maps are legit the exact same as the other maps aside from spawning the dumb giants. There is no skill issue as we've established there is no skill to dealing with them aside from shear luck of their pathing. If you wanna provide some actual base to your "argument" then i might take you a bit more seriously
Skyblade799 Nov 24, 2023 @ 10:52pm 
Yeah, they don't even seem to note anything useful in their logs.

It sounds like they should eat anything that interests them, but I haven't had luck with that, and it's not clear what that would be that isn't the player. Maybe the toy robot or something noisy would work? The only option would then be the zap-gun I think, but I've never tried it, and just choose to stick to desert planets (though the late tier planets don't have that option). Also if the zap gun is expected (which I doubt it is), then that's one hell of a requirement for all of the enemies that require nothing else to avoid.

Other then that, they have huge view distance, hiding behind trees isn't super reliable, they can see through fog/blizzards even though they are sight based, and they can't be outrun. Teleportation is the only way to cancel a friendly death safely (and requires at least 3-4 players to reliably have someone at the ship).

Compare that to the dogs: they can only hear, can be tricked (boombox, item drop, etc.) and dodged like any classic resident evil enemy (drop your stuff, run perpendicular, they miss every single time). Similarly, the worms are slow, and though they can't be seen, can be outrun; someone on monitor is a guarantee for survival instead of a teleport save only.

The baboon hawks also have good management methods with grouping.

It's crazy how dangerous the forest giants are versus anything else that is outside exclusive.
Last edited by Skyblade799; Nov 24, 2023 @ 10:53pm
Kanoa Nov 24, 2023 @ 11:22pm 
Originally posted by Skyblade799:
Yeah, they don't even seem to note anything useful in their logs.

It sounds like they should eat anything that interests them, but I haven't had luck with that, and it's not clear what that would be that isn't the player. Maybe the toy robot or something noisy would work? The only option would then be the zap-gun I think, but I've never tried it, and just choose to stick to desert planets (though the late tier planets don't have that option). Also if the zap gun is expected (which I doubt it is), then that's one hell of a requirement for all of the enemies that require nothing else to avoid.

Other then that, they have huge view distance, hiding behind trees isn't super reliable, they can see through fog/blizzards even though they are sight based, and they can't be outrun. Teleportation is the only way to cancel a friendly death safely (and requires at least 3-4 players to reliably have someone at the ship).

Compare that to the dogs: they can only hear, can be tricked (boombox, item drop, etc.) and dodged like any classic resident evil enemy (drop your stuff, run perpendicular, they miss every single time). Similarly, the worms are slow, and though they can't be seen, can be outrun; someone on monitor is a guarantee for survival instead of a teleport save only.

The baboon hawks also have good management methods with grouping.

It's crazy how dangerous the forest giants are versus anything else that is outside exclusive.
Exactly and well said. They are the only enemy in the game that doesn't have some sort of skill based mechanic to outplay. It's just pure luck. They also make doing 2/3 of the top levels practically unplayable unless you come back before 3pm, since your vision is cut due to the storm down to 5 feet in front of you, and they still retain their insane vision range. As of right now it's just a massive waste of money to go to any high tier planet other than titan. Since titans door is literally 10 feet from the ship you can just book it pretty easily.
Freaktus615 Nov 24, 2023 @ 11:29pm 
i have never had an issue with the giants if you just loop them behind a tree you can easily get past them. you can out run them if you drop your items, they are super loud so you know exactly where there and you can hear if they are coming after you if their foot steps get fast. overall i think they are less of a problem than the eyeless dogs because they cant even go into the ship.
Kanoa Nov 24, 2023 @ 11:35pm 
Originally posted by Cactus615:
i have never had an issue with the giants if you just loop them behind a tree you can easily get past them. you can out run them if you drop your items, they are super loud so you know exactly where there and you can hear if they are coming after you if their foot steps get fast. overall i think they are less of a problem than the eyeless dogs because they cant even go into the ship.
I don’t think you’ve played enough to realize how annoying they are then. Especially in the top tier levels. You can’t loop them around a tree I have no idea what you’re talking about me and my group of four have tried looping trees and entire boulders and even the ship and they will just run around it. If you drop your items yes you are ever so slightly faster then them until you run out of stam which happens very quick and then it’s game over unless you’re right by the ship. And this is assuming there is only one giant. Throw a second one into the mix which happens almost every time it’s just horrid and not enjoyable. Even if you manage to skirt by them and make it into the ship there is no fun or enjoyment from getting by them as there is no skill involved other than luck.

Also, the dogs are incredibly more easy to deal with. All you have to do is not make a sound. That’s it. Just be quiet. They won’t enter the ship unless you make a noise they will just walk around it. All you have to do is walk. You don’t even have to crouch. Just walk right by them and keep an eye as to not run into them. It’s far more engaging and actually puts an element into the game to be quiet and stop communication to deal with them. Whereas the giants are just a giant walking F U with no skill or additional mechanics to the game unlike the rest of the enemies.
Last edited by Kanoa; Nov 24, 2023 @ 11:38pm
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Date Posted: Nov 24, 2023 @ 7:18pm
Posts: 32