Lethal Company

Lethal Company

Vitals Nov 22, 2023 @ 1:59pm
New Monster Idea
So this might be quite the task to actually program and I haven’t researched to see what other games may have already tried to do this, but what about a mimic monster. Not in the sense like a mimic chest or whatever but in the sense that it looks like a player and pops up with one of the usernames of your teammates. The hard part of the idea is using AI to quickly copy a selected teammates voice and then program the monster to use voice lines that sound like your teammate. I’m not a programmer so I can’t say how hard this would be (and whether or not this would even be allowed) to do in unity but I thought the idea would be pretty cool to see in a game. Just imagine calling out to someone to see if they’re nearby, “hearing” them. And then walking straight to the imposter among us.
< >
Showing 1-6 of 6 comments
gabgab01 Nov 22, 2023 @ 2:50pm 
for the voice, the program would have to randomly record player's voices. the hard part is to pick a start and end for the voice clip to be used.

many players have voice activation / constant transmission enabled, so if you just take a random clip from gameplay, you'D end up with a lot of cut off words and sentences, and that'd make it very obvious, so you'd have to write the clip-grabbing part in such a way that it takes a clip after a prolonged period of silence or something. probably wil have a lot of trial and error involved.

second hurdle is legality with recording player's voice. but i mean SCP:SL also managed to do it, and they didn't have a problem with it so far, so from a legal standpoint it should be fine, as some sort of recording and saving voice has to happen for the voice chat to just work in general.

as for the other behaviour, for example how the monster should act and move, that's a bit harder to think about. how should it act? should it just stand there and waiting for players to come to it? should it charge players? should it just randomly go and hope a player touches it?

but in general. a monster that mimics a player's voice and stuff would be really amazing!
Vitals Nov 22, 2023 @ 3:32pm 
Yeah, there are definitely some tough issues that would have to be addressed. I just wanted to put the idea out there since I don’t expect any new monsters soon. I’m hoping they refine the ones they already have and then just have ideas like these to think about for the future. I definitely was concerned with the legality but hopefully it would work out somehow. The actual mechanics would definitely be interesting. I was thinking it tries to act like a player just walking around the labrynth but it may have some noticeable differences to normal players. It would basically be a skin walker lol.
Learner Nov 23, 2023 @ 5:49pm 
A mimic player does sound like a great idea. But just to clarify, player names don't really seem to appear unless you get close enough to see their suit tags. Which could be quite too close.
Vitals Nov 26, 2023 @ 10:36am 
Originally posted by Learner:
A mimic player does sound like a great idea. But just to clarify, player names don't really seem to appear unless you get close enough to see their suit tags. Which could be quite too close.
Yeah, I guess it’s wouldn’t really have a point since if a player came near it would just try to kill them lol. Even if a more simplified version of a monster like this that doesn’t have the ai voice lines would still be pretty cool.
Vitals Nov 26, 2023 @ 10:38am 
Another mechanic idea could be like a shapeshifter where if a player is killed by it then it “shape shifts” as that player. Might be pretty neat if you get separated and happen to run into it thinking it’s one of your friends.
Vali Riversong Nov 26, 2023 @ 10:42am 
Tbh I don't think they'd ever go for an enemy that can record your voice and use it. Beyond many people probably not being comfortable with that, there's also the legality side of that as well. Coding it would be annoying, but not really impossible. I do think the idea of an enemy that can mimic the appearance of players, or make human like sounds is a good idea however.
< >
Showing 1-6 of 6 comments
Per page: 1530 50

Date Posted: Nov 22, 2023 @ 1:59pm
Posts: 6