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Everything else would be awesome, but its a hard enemy I think to design. If your friend is talking a lot on mic, and all of a sudden NOT talking but walking around or trying to bait you, just meta game wise youd know its a mimic. SCP multiplayer game circumvents this by allowing one of the playable SCPs use a mic iirc.
My only idea for a mimic is it takes the body/name, and sprints around attracting monsters to you. You would hear the player footsteps and sprint sound, but if it mimicked a player running around like crazy, it would come off more natural as why you arent hearing the mic.
If it wasnt some young as ♥♥♥♥ 19 year old(I think) being the sole developer atm, maybe this could happen and be fine and smooth, but I cant imagine waking up one day being a millionaire at such a young age. I wouldnt even know how to handle the bank/accounting.
Step one: add a small monster that prevents players from speaking. You could probably let players whack it off their friends via shovel or a zap gun shot.
Step two: make a mimic monster that looks like a player with the monster from step one. That way you don't need it to actually speak.