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报告翻译问题
Problem for me is it blackscreens once i load into a game, either hosting myself or joining others. Its also pretty immediate, basically right after the loading screen after you host. Stays blackscreened, but once i click it crashes. Like mentioned here earlier, disabling my Display Adapter (Intel(R) HD Graphics 5500) is the one and only way iv been able to load into a game, but it runs at less than 5fps and is therefor unplayable. Iv tried a wide array of things to fix the issue and im convinced its not something the average person can fix
Im no computer whiz, but it seems to be a compatibility issue with certain graphics cards, especially low end Intel devices. Only the dev can fix it, and sadly he seems more interested in adding more content :/
Really? I only see the same few posts about the issue circulating (mine included). Though i did see a new post about a very similar but not quite the same issue
I got help from my bro, who does know his way around a computer. He also agrees its certainly a compatibility issue with many old gen drivers. Tried various versions of my driver and various versions of compatibility mode. Nothing made any difference :/
Kinda glad to know its a more widespread issue than i thought. Maybe it will be addressed before i have the money to afford a better device in a month or two
I installed the mod but im not sure its even doing anything? In the bepinex console nothing is mentioned about the plugin, though it does say 2 plugins loaded (i only have MorePerformanceCompany2 and HDLethalCompany enabled). I cant verify if it fixes my issue because i dont know if its even working. It seems i do have slightly more config options in the HDLethalCompany config, is that what it does?
EDIT: So i think i figured it out. But when i run the game i get this error in red text in the Bepinex console. I normally never get red text errors
[Error : Unity Log] WindowsVideoMedia error 0x887a0005 while reading C:/Program Files (x86)/Steam/steamapps/common/Lethal Company/Lethal Company_Data/sharedassets3.resource
Context: Failed opening shared handle with ID3D11Device
Error details: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.
Track types:
Video Track [360 x 202], type: H264
EDIT 2: I ran the game again after verifying game files (nothing wrong). And for some reason the red error message didnt show up. But the game did what it always does, froze on the blackscreen after trying to host a game
This really sucks. So many people are trying so many things to fix this issue but none of it seems to work. Having to wait and twiddle my thumbs until the dev finally does something about it; IF he even will, is honestly really crappy
I hate not having access to a game i paid for and had many hours in before things went wrong...
I belive the error is asociated to a HDR postprocessing technique, so if it's disabled the game could launch.
To skip the HDR activation I added the following options on startup:
"-window-mode borderless -screen-quality Very Low"
Wich skips disables HDR as the tecnology is only enabled on FullScreen games/videos.
EXTRA -
Details of the bug:
Kernel 'KDepthDownsample8DualUav' not found
ArgumentException: Kernel 'KDepthDownsample8DualUav' not found.
at (wrapper managed-to-native) UnityEngine.ComputeShader.FindKernel(UnityEngine.ComputeShader,string)
at UnityEngine.Rendering.HighDefinition.MipGenerator..ctor (UnityEngine.Rendering.HighDefinition.HDRenderPipelineRuntimeResources defaultResources) [0x00039] in <6214bbc46efe4329a4e9806065941bb4>:0
at UnityEngine.Rendering.HighDefinition.HDRenderPipeline..ctor (UnityEngine.Rendering.HighDefinition.HDRenderPipelineAsset asset) [0x006d8] in <6214bbc46efe4329a4e9806065941bb4>:0
at UnityEngine.Rendering.HighDefinition.HDRenderPipelineAsset.CreatePipeline () [0x00000] in <6214bbc46efe4329a4e9806065941bb4>:0
at UnityEngine.Rendering.RenderPipelineAsset.InternalCreatePipeline () [0x00004] in <e27997765c1848b09d8073e5d642717a>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline()
UnityEngine.Rendering.RenderPipelineManager:PrepareRenderPipeline(RenderPipelineAsset)
UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal(RenderPipelineAsset, IntPtr, Object)