Lethal Company
Lethal Company Enhancer - A Mod for solo (and small group) play
Current Features
Scrap Protection: Scrap can be optionally protected in the event your party wipes. Start with suits unlocked: Spawns the Green and Hazard suits at game start. (Still have to pay for the PJ suit) Always Show Terminal: keeps the ship terminal from closing on exit. Good for watching the output from "view monitor" Random Company Prices: by default the game uses a linear scaling price structure to have a proper risk/reward for holding on to your items after each run. If you're using this mod to extend the number of days per quota you must either set a minimum company price or use this option or the price will go negative. The random price will use in-game information when rolling such as the Company "mood" and how many days are left in the Quota. Minimum Company Prices: this settings keeps the company from offering prices below the configured amount. Will be enforced even when using random prices. Time Scale: this option can be tweaked to give the party more time on each moon. This can make the game drastically easier (or harder) because part of the monster spawning routine depends on how much time has passed. Hangar Door: the hangar door can be kept closed longer (or shorter if you want) Days Per Quota: The Quota can be increased (or decreased) from the default 3 days to whatever you want. Threat Scanner: The "scan" command on the terminal can have a threat scanner added to it for nervous players.

Github Link [github.com]
Download Page[github.com]
Thunderstore Mod Manager[thunderstore.io]
Автор останньої редакції: Mama Llama; 17 листоп. 2023 о 17:28
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Показані коментарі 115 із 26
Something to note: I have not tested this in multiplayer but it should work if the host and clients are all using the same settings.

Feedback and suggestions are fine here but you can find me in the official discord or DM me on discord and that's also fine.
Update: Got some confirmation the mod works fine in multiplayer. So that's good :Owl_Trap:
Release 2 adds the ability to start with green and hazard suits unlocked. Currently adding the ability to optionally not lose scrap when the party wipes, or lose less scrap. Testing configuration options and junk at the moment.
I would love to use the mod just for the starting green and hazard suits with randoms
Автор останньої редакції: Recruit "THE NASCAR DRIVER"; 16 листоп. 2023 о 7:28
I added a link to the download page to make it easier to find and if you're not keen on manually installing mods Lethal Company is coming to the Thunderstore/R2ModManager soonish so I'll eventually put builds of my mods up there to make it easier.
Is there a way to change what the quota is? I'd kill for an 'endless mode' in this game, so just being able to make Quota '1' would be fine lol
There are some other mods on the thunderstore that allow you to modify game settings. Adjusting the quota scaling might be in my wheelhouse in the future but if you want it now I think there's one called Lethal Scaling that has it, Mike's Tweaks may also do it, but I'm not sure on that one.
ermm how do i configure the settings
Цитата допису monster:
ermm how do i configure the settings
Its in BepinEx/Cfg/mom.llama.enhancer.cfg, if you're using a mod manager it should have the ability to help you with configuration.

Unrelated but there is a small issue with the scrap protection that can cause some hinky behavior when being fired for failing. Patch will be out to fix it sometime tomorrow.
Hello. I have two questions about enhancer settings.

1) Is 1.5 TimeScale same as vanilla game time scale?

2) What is ment by "hangar doors" (ship doors??) and what does hangar time setting do?

Thank you very much :)
Haven't tried it yet but bumping this post because this is exactly what I was looking for :steamthumbsup:
The door timer is how long the doors on the ship stay closed before opening again. I'm not 100% sure 1.5 is the default time scale anymore because I just grabbed that value from Experiment and I don't actually know if all moons have the same time scale.

Also I've gotten some reports that LateCompany is causing issues, not with my mod but just in general. Couple people on the discord are having the ship leave and scrap deleted after only 1 or 2 people die and the only thing they have in common is LateCompany/BiggerLobby, which is not a combo I really recommend with Enhancer since its made for small group play.

That's all I got for ya'll right now I'm very sick.

Edit: I have gotten confirmation that LAte Company is what is causing the problem.
Автор останньої редакції: Mama Llama; 22 листоп. 2023 о 14:07
I don't have friends that play this, and when they do, they're usually play this by their own group of friends. Thank you, i'll save this because this is the mod that i needed.
does 2 playes need to change time value or just host?
Цитата допису Peter Vein:
does 2 playes need to change time value or just host?
I'm pretty sure time will sync from the host but it doesn't hurt to have all players use the same settings if you're all running the mod.

To everyone else in the thread: LordFireSpeed is releasing a fork of my mod on the thunderstore called Augmented Enhancer that will have new features. My base version will just get bugfixes because I've run out of free time for working on it.
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Опубліковано: 13 листоп. 2023 о 6:30
Дописів: 26