Lethal Company

Lethal Company

MasterFaust Nov 12, 2023 @ 11:46am
(Suggestion Idea) Zap Gun rework
Currently the Zap Gun is very inefficient as an expensive tool due to its buggyness and lack of uses apart from temporarily stunning enemies. I suggest the Zap Gun has like 3 static charges or bullets rather than a "lock on beam" and allow it to do the following:

*Temporarily disable turrets
*Clear mines
*Stun enemies for a couple seconds

This gives it less ammunition but more consistent utility. To make it more fair they could give it a charge time of a few seconds to make it less op while still being a useful mid/late game item for surviving.
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Showing 1-7 of 7 comments
Damen Black Nov 12, 2023 @ 12:59pm 
This seems like a fair idea, however I wonder if the clumsiness of the current model was intended to add to the chaotic nature of the game.
MasterFaust Nov 12, 2023 @ 1:11pm 
Originally posted by Damen Black:
This seems like a fair idea, however I wonder if the clumsiness of the current model was intended to add to the chaotic nature of the game.


I guess, however I feel like compared to the other clumsy items which are a lot cheaper, the zap gun should be a rewarding tool similar to the teleporter that can make a difference in loot runs and make it a bit better
tbcv2 Nov 12, 2023 @ 1:45pm 
zap gun is insanely useful, you can clear a map easy with the zap gun plus 1 person with a shovel. It's got more than enough charge to take out 2 thumpers and 3 lootbugs
Dragontoast Nov 12, 2023 @ 1:53pm 
While I would like this as it would make the zap gun more usable there are a couple reasons I don't see it happening.
1) it would undermine stun grenades entirely.
2) it would allow one player to stun, attack until the stun expires, stun again.

The current zap gun isn't very useful since it requires the buddy system to do basically anything useful, clunky to maintain a beam(majority of players can't), and only has a small handful of use cases. Stun grenades aren't much better either.
MasterFaust Nov 12, 2023 @ 2:05pm 
Originally posted by Dragontoast:
While I would like this as it would make the zap gun more usable there are a couple reasons I don't see it happening.
1) it would undermine stun grenades entirely.
2) it would allow one player to stun, attack until the stun expires, stun again.

The current zap gun isn't very useful since it requires the buddy system to do basically anything useful, clunky to maintain a beam(majority of players can't), and only has a small handful of use cases. Stun grenades aren't much better either.

Yeah I do agree somewhat, I think stun grenades need a reworking as well to be more expensive but also more reliable. Due to the chaotic nature of the game, both the stun grenade and the zap should only work on half the monster roster and be inefficient against others to avoid the game losing the horror factor. Maybe it can work on the common monsters but be inefficient vs the Bracken or other special monsters(Girl, Jester, Statue, etc...)
SetoEcho Nov 25, 2023 @ 9:08pm 
it either needs a rework like you said, or it needs some kind of buff, any time i've used it it feels like I'm simply cursed end end up dead faster the usual.
Trevor Drakenor Nov 25, 2023 @ 9:18pm 
zap gun is a tad bit more expensive no? it doesnt work really well with solo player too. We don't always have a shovel and stun gun together in most servers and game, I'm pretty sure the zap gun doesn't stun after you stop zapping things, so no way to kill monster safely with that either.
Last edited by Trevor Drakenor; Nov 25, 2023 @ 9:19pm
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Date Posted: Nov 12, 2023 @ 11:46am
Posts: 7