Lethal Company

Lethal Company

Saladofstones Nov 11, 2023 @ 11:11pm
A casual mode without profit quotas?
As the thing says
Originally posted by Minx:
This mod gives you dang near full control over a lot of aspects in the game.

Note: I’m the developer of it, I will be adding more quota and deadline settings in the next couple of days :)

https://youtu.be/QxNkpq_93CM?si=ltLTv-fLXpdKx9B3
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Showing 1-15 of 18 comments
Silviosal Nov 11, 2023 @ 11:24pm 
+1

It would be really good, especially since I don't want to lose the upgrades just because I was unlucky and died or wasn't quick enough to get all the scraps.
footsoljer Nov 11, 2023 @ 11:26pm 
3
-1

That would be an awful decision.
Design Frame Nov 11, 2023 @ 11:42pm 
That would be a different game.
Kraze_Pendragon Nov 12, 2023 @ 1:04am 
Options would allow them to appeal to a much larger audience, and that equals more bucks. Options are never an awful decision, they are just...options. You can use them, or not.
Kyle Nov 12, 2023 @ 1:09am 
i like it but i think it'd be better if it was just a full on customization menu with things like day length, quota multiplier, respawn on, etc etc
Shot of Depresso Nov 12, 2023 @ 1:10am 
Would be down to see different game modes be implemented. Maybe the mode could be more 'hardcore' in terms of the actual levels themselves, or add new challenges, but not restrict you by profit quota.

That said, this game really does not have enough content atm to make a mode like this have any ki nd of staying power, and the quota is deliberately used to put pressure on you to get you to engage with the game's risk factors. As others have mentioned, in its current state it would be a totally different game. I would be interested in seeing an option to pay for a quota extension, though. Once every couple cycles pay something like 300 bits to get an extra day or even reset your cycle's timer. Would fit in with the hyper-capitalistic theme, "spend money to get money" kind of thing quite nicely.

Project Zomboid has a good solution where they let you customize almost all of the game's individual elements down to ADDITIONAL features that they just included because they knew people would want them and mod them in anyway if they weren't there, but they're a larger team with a lot more experience under their belt, so it's not a super fair comparison.
Last edited by Shot of Depresso; Nov 12, 2023 @ 1:13am
Saladofstones Nov 12, 2023 @ 4:42pm 
It would be fun for more relaxed gameplay
The author of this thread has indicated that this post answers the original topic.
Minx Nov 12, 2023 @ 4:46pm 
This mod gives you dang near full control over a lot of aspects in the game.

Note: I’m the developer of it, I will be adding more quota and deadline settings in the next couple of days :)

https://youtu.be/QxNkpq_93CM?si=ltLTv-fLXpdKx9B3
MartyrSaint Nov 12, 2023 @ 4:47pm 
Originally posted by Kraze_Pendragon:
Options would allow them to appeal to a much larger audience, and that equals more bucks. Options are never an awful decision, they are just...options. You can use them, or not.
If he wanted to appeal to the broadest possible audience and make the most money bucks he would just make a Call of Duty clone.

It's utterly ridiculous that people demand change against an artist's vision on the justification that "it'd make more moneys you have to do it".
Roy Nov 12, 2023 @ 4:56pm 
I think it would eliminate the purpose of the game and possibly shorten the lifespan of this game's community.

After x amount of hours played i still haven't reached all endgame content.
If there were no quota the endgame content could be reached in a short amount of time without risk, "spoiling" all the things you've yet to discover in a short timespan.

It's like giving any rogue-like game infinite respawns,
Saladofstones Nov 12, 2023 @ 5:40pm 
Originally posted by MartyrSaint:
Originally posted by Kraze_Pendragon:
Options would allow them to appeal to a much larger audience, and that equals more bucks. Options are never an awful decision, they are just...options. You can use them, or not.
If he wanted to appeal to the broadest possible audience and make the most money bucks he would just make a Call of Duty clone.

It's utterly ridiculous that people demand change against an artist's vision on the justification that "it'd make more moneys you have to do it".

You can have both. Pathologic 2 has a very cohesive and specific vision but does allow for extensive modification of the parameters for the audience. Why have a suggestion board on the discord if not to receive suggestions?
CAPTAIN AHAB Nov 13, 2023 @ 11:08am 
Originally posted by Kraze_Pendragon:
Options would allow them to appeal to a much larger audience, and that equals more bucks. Options are never an awful decision, they are just...options. You can use them, or not.

Diluting a userbase always has its consequences
Shot of Depresso Nov 13, 2023 @ 12:05pm 
Originally posted by @realVictorSaltzpyre:
Originally posted by Kraze_Pendragon:
Options would allow them to appeal to a much larger audience, and that equals more bucks. Options are never an awful decision, they are just...options. You can use them, or not.

Diluting a userbase always has its consequences
Buddy it’s a 1-4 player lobby co op game if you didn’t like modifiers just join another lobby ir play with friends
RanchSmoothie Nov 13, 2023 @ 1:45pm 
"casual with no quotas" doesn't make sense as it literally removes 50% of the gameplay from the game. That's like asking for a tycoon game but without money. Or a shooter with infinite health. Not every game needs to be in creative mode.

I understand the frustration of "i die a lot and so make very little progress if any." And losing your stuff after a failed run can sting, but I would argue that rogue-like games are not for you then. The ENTIRE point of a rogue-like is that you make progress in a single run and how far you can get before starting over. You learn and adapt, figure out what gets you the biggest gains for minimal loss. That is the essence of the genre. Removing that guts the gameplay loop and cheapens the experience for everyone. Never mind the fact that this is also essentially a party game so the idea of "success" should not be the biggest factor in your engagement. It should be about the humor, fun and tomfoolery you can have with other players in such a ridiculous setting. (EDIT: meaning that the "point" of the game, as i understand it, IS the experience of a single run, the "in the moment" gameplay of everything going on, exploring, finding that sick loot, watching your friend die, causing your friend to die, etc so if that kinda stuff isn't "fun" for you, then again, prolly not playing the right game)

That said, some sort of lasting effect outside of runs could be kinda neat, if implemented properly. No idea if something like that exists yet, i've only played it a little bit myself and those ive watched havent gotten past like lvl 3 quota or whatever lol. But something tied to a player level that allows for "spend points to get x bonus on next run" would be really cool and rewards success while also encouraging further interaction with the game.
Last edited by RanchSmoothie; Nov 13, 2023 @ 1:47pm
JokingJames2 Nov 13, 2023 @ 2:52pm 
2
Originally posted by RanchSmoothie:
That's like asking for a tycoon game but without money.

Who wants to tell him? :closetgamer:
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Date Posted: Nov 11, 2023 @ 11:11pm
Posts: 18