Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
It would be really good, especially since I don't want to lose the upgrades just because I was unlucky and died or wasn't quick enough to get all the scraps.
That would be an awful decision.
That said, this game really does not have enough content atm to make a mode like this have any ki nd of staying power, and the quota is deliberately used to put pressure on you to get you to engage with the game's risk factors. As others have mentioned, in its current state it would be a totally different game. I would be interested in seeing an option to pay for a quota extension, though. Once every couple cycles pay something like 300 bits to get an extra day or even reset your cycle's timer. Would fit in with the hyper-capitalistic theme, "spend money to get money" kind of thing quite nicely.
Project Zomboid has a good solution where they let you customize almost all of the game's individual elements down to ADDITIONAL features that they just included because they knew people would want them and mod them in anyway if they weren't there, but they're a larger team with a lot more experience under their belt, so it's not a super fair comparison.
Note: I’m the developer of it, I will be adding more quota and deadline settings in the next couple of days :)
https://youtu.be/QxNkpq_93CM?si=ltLTv-fLXpdKx9B3
It's utterly ridiculous that people demand change against an artist's vision on the justification that "it'd make more moneys you have to do it".
After x amount of hours played i still haven't reached all endgame content.
If there were no quota the endgame content could be reached in a short amount of time without risk, "spoiling" all the things you've yet to discover in a short timespan.
It's like giving any rogue-like game infinite respawns,
You can have both. Pathologic 2 has a very cohesive and specific vision but does allow for extensive modification of the parameters for the audience. Why have a suggestion board on the discord if not to receive suggestions?
Diluting a userbase always has its consequences
I understand the frustration of "i die a lot and so make very little progress if any." And losing your stuff after a failed run can sting, but I would argue that rogue-like games are not for you then. The ENTIRE point of a rogue-like is that you make progress in a single run and how far you can get before starting over. You learn and adapt, figure out what gets you the biggest gains for minimal loss. That is the essence of the genre. Removing that guts the gameplay loop and cheapens the experience for everyone. Never mind the fact that this is also essentially a party game so the idea of "success" should not be the biggest factor in your engagement. It should be about the humor, fun and tomfoolery you can have with other players in such a ridiculous setting. (EDIT: meaning that the "point" of the game, as i understand it, IS the experience of a single run, the "in the moment" gameplay of everything going on, exploring, finding that sick loot, watching your friend die, causing your friend to die, etc so if that kinda stuff isn't "fun" for you, then again, prolly not playing the right game)
That said, some sort of lasting effect outside of runs could be kinda neat, if implemented properly. No idea if something like that exists yet, i've only played it a little bit myself and those ive watched havent gotten past like lvl 3 quota or whatever lol. But something tied to a player level that allows for "spend points to get x bonus on next run" would be really cool and rewards success while also encouraging further interaction with the game.
Who wants to tell him?