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That or the dev should Re-design the outside of the moons so the mentioned counter in the bestiary : "Crawl in to a tight space where giants cannot go in to escape it"
And any moons where its just open space with nothing to hide behind should never spawn any "Forest keepers"
They will spawn on any map where there is forest-y fauna, and there is one map where dogs don't spawn so they are guaranteed to show up.
On March they're pretty much guaranteed to spawn because the map doesn't allow dogs to, whereas they can also spawn on Vow- I don't know offhand other forest-y maps but a good rule of thumb is to check if the map has trees and dirt, where it will probably be able to spawn giants.
I don't think it's necessarily just the maps either since the giants will begin to hang around the shuttle and make exit/entry near impossible safely without them being on the opposite end of it when you attempt to run in- so you're practically there to stay if you value no cleaning costs and safe passage.
Even with improved maps, I think the problem would still remain as they completely destroy the body and any items it may carry while roaming around the areas employees are- making escape from those areas very difficult let-alone getting into those areas (like the shuttle).
But, I'm not a game developer nor am I a game designer so I am in no way intending to suggest it is impossible for it to work. Maybe if a map was designed around them with overhangs like you suggest, it could very well be balanced and work with the game's intended flow.
Edit Reason: Clarity
Oh geez, that's terrifying, makes the eclipse scenario scarier than I thought it was. I thought it just allowed the spawning of natural enemies that would spawn at night for those planets but that may make me steer away from eclipse altogether for the moment if it's just inviting giants to spawn on other planets; at least until I learn how to get around them more effectively.
This is a fantastic idea! I still think it should be possible with 1 player and without gear to survive all monsters, but this is still a good stopgap measure that does exactly what was requested, I'll have to give it a try and let you know how it goes. Cheers :)
They spawn on all/most maps. I've seen them on the last 3 maps and the desert maps along with the snow maps.
Yeee, I was mistaken! I'd recommend looking at Swag Messiah's reply where he explains the maps they spawn on- the only two they can't are Assurance and Experimentation.