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With 2 players: The quota goes up every time. Eventually you'll miss it and get fired.
With 3 players: The quota goes up every time. Eventually you'll miss it and get fired.
With 4 players: The quota goes up every time. Eventually you'll miss it and get fired.
With N players on more company mod: The quota goes up every time. Eventually you'll miss it and get fired.
There is no drastic change in gameplay after a certain number of quotas. What is the complaint here about the game requiring more players to last longer? What's the difference? A lower "days on the job" number after you get fired?
The fun is in actually playing the game. Even with two people you'll figure out how to make enough money to buy anything you want. Then you'll get fired and do it all over again, until you're tired of playing it. That's the game, so far.
I wouldn't recommend solo play, personally. As long as you have at least one other person who you like playing games with, it's pretty fun. It's a better time with 3-4 people but a 2-man team will still be a good time.
It could and should. As far as rumors go, eventually you are to get power cores and other rare items found on the moons to repair the secret "battery" ram on the rails leading to the wall. The device seems to be a make shift battering ram to bust open the company wall.
Once built and used you can go through the company wall and rob the company payday style. Stealing their loot and selling it right back to them, just to meet the higher quotas.
Robbing and scamming the company is only way to survive late game, only visiting moons if their security rating is too high for the day. You have to decide what days you do it the "safe" way visiting company approved moons and what days you go in to raid the company itself. As staying and robbing them will get too dangerous if spammed many days in a row (similar to brutal company mod).
Unlike the other moons you don't lose a day to go to the company like normal BUT if you go inside and raid them it does. After you leave and go into orbit you lose a day as you have to wait out the company lock down (they prevent access as they investigate what happened.) So when you go through the wall to raid they will find out. The spot that you sell stuff will close up (or become a trap to kill you), so you have to leave the company moon. Which it will cost you a day before you return again. So you won't be getting extra days to meet the quota, it just becomes a great risk vs reward situation, better then any other moon you can visit.
Only problem is every time you rob the company they up their security with more defense measures. Like adding cameras that if they spot you they can mark you to be assassinated by a killer drones and raise the alarm. You can use stun gun to short circuit the robot guards and kill them but they hunt in packs. Basically the game transitions from going to company assigned moons to just raiding within the company walls.
The game play style would shift into the early days of hello neighbor where the company security adapts every time you raid them, making it harder and harder to get loot out safely. Moving loot deeper and adding more deadly traps and monsters/robots to hunt you down.
Then once you reach the end of the contract you get to escape and beat the game. You then will unlock a new rare suit that persists after a run that you always start with unlocked. A suit that only you can see and equip on any ones ship as it only appears on the rack for you once it is unlocked. Then you can show off to others you beat the game.
Also one of the rare parts to repair the "battery" ram will be found on your ship allowing the game play loop to be slightly speed up. If you are someone that likes to reach endgame faster and start raiding the company slightly faster.
1. Just sound upset you'll never reach end game and be left behind. Seeing everyone with the endgame suit and dunking on you for not having it.
2. It's not like you can't keep playing the game after you beat it, there is nothing stopping you from joining a game and having fun.
3. The random generation keeps game fresh, the company raid is optional you can just do normal moons until you die like a scrub that's fine if that is your cup of tea. It simply adds another stage to the late game to extend it further with the crazy hard company raid.
3. Since you have to find all the parts to repair the "battery ram" BEFORE YOU CAN DO THE RAID. Needing all the items required to fix it you can't rush it. All the parts you need to repair it are spawned with RNG. There is no min-max try hard, speed run strategy to instantly go to company and raid it with in the first quota. Chill out. There is no rush/cheese by adding this content and making it "over powered" and ruining the core game. It is simply a end game grind instead of getting a 4k quota and deleting your save.
4. If you are one of those people who hate Real Gamers™ that plan things out instead of dying like a scrub and complaining those "try hards" exist. Do us gamers a favor and stop playing the game and discussing GAMEPLAY on the forums. Nobody likes cry babies that get mad the people who are skilled and use strategy and clever thinking to outwit a problem rather then just throw up their hands and say "GG nothing else we can do, is only fair it ended this way!"
5. Just don't update your game, play on beta baby mode forever since adding any content offends you.
3/3) I have nothing against the company raid idea, the problem is that if it keeps increasing in difficulty as you suggested, then players are gunna need items to make it possible and having those items available will make the "early game" too easy and boring. Also, having the batter ram parts being spawned "RNG" wouldn't work. there would have to be some precendent, no matter how small or rare, for them to spawn leading to "optimization."
4) Many people have many different ways to play many different games. I have thousands of hours into my game library of over 250+ games just on steam alone. I don't hate "Real Gamers" because I am a real gamer. I just think Meta Gamers who have to overoptimize everything and then ask the devs to make the game harder to fit their over-optimizing play style actively ruin games. Not every game is meant to be optimized, some games are supposed to be fun, ya know, where you laugh and enjoy it? not make spreadsheets and rule books on how to do everything?
5.) I think he should absolutely add more arcadey, rng content such as more monsters, more maps, and even hidden map modifiers.
This. I Played Endless dungeon with two friends. We managed to beat the game in our first run together. It was fun and really harsh in the end (at it's not intended at all). Aaaaannnnd we didn't touch it from that point anymore. End goal in game designed to be endless isn't really a good idea.