Lethal Company

Lethal Company

ClamHeaven Nov 7, 2023 @ 1:21pm
The secrete third 'role' in lethal company!
Before you read this, I'm just gonna tell you what I think a 'role' is (You can skip this if you want to go straight to the point):

'Roles' are more like an idea of what you can do well playing the game, not a job. They are totally optional, since you suppose to play the game how you and your friends want to, and you really can just change 'roles' mid game, so don't see 'roles' as something to serious, they are simply what you can/want to do well playing the game.


We all know there is two 'roles' in this game which is:

1. The 'ship guy', a 'role' that stays on the ship well checking the radar, giving the '(collectors?)' mental support and an over-the-top view of the abandoned places on the moons.

2. The '(collector?)', a 'role' that goes to the abandoned places on the moons, and collect valuable scraps in it with or with out the 'Ship guy'.

But what if there is a third 'role'? What if there is a 'role' that keeps the needed homeostasis in the team? Meet the '(Runner?)'! Here are some details of the jobs as a '(Runner?)'.


Purpose (transporter):
Being the physical helper or the tag team of the '(collectors?)'.
Bringing physical needs to the abandoned places (Shovels, charged flashlights, etc.).
Bringing unneeded stuff back to the ship (Scraps, flashlights without electricity, etc.).
Being a back off '(Collector?)' that can go collect scraps any time when needed/feels like it.
Distracting out door hostiles with the help of the teleport-er and ship guy/TZP inhalant.
To be continued...


Items supporting the '(Runner?)' and the pros and cons of the items:

1. Jet Pack (All times useful):
Pros: Fast transport, avoids hostiles easily, avoids rough landscapes easily, can be used multiple times.
Cons: Hard to control, To expensive, (Please tell me if it can carry full hand items or not if you are reading and knows), Not set-able (takes one inventory slot contently).

2. Extension ladder (Most times useful and better with it):
Pros: Relatively cheap(In middle/end game), helps with rough landscapes, set-able (Won't constantly take one spot in your inventory), makes transport faster in some situation, can be used multiple times.
Cons: There isn't much maps that it can be useful to apply in(Where to use it at Rend/March?), hard to find spots useful to put it on in most usable maps.

3. TZP inhalant (Potentially useful):
Pros: Run away/distracting hostiles easily.
Cons: To expensive, not set-able (takes one inventory slot contently), one time use, takes to much time to charge up, hurts my eyes.

4. Stun Grenade (Most times useful but not needed):
Pros: Stuns hostiles which helps escaping, relatively cheap, near instant use when needed.
Cons: One time use, not set-able (takes one inventory slot contently).

5. To be continued...


In order to be suitable of being the '(Runner?)' you likely need:

1. (Important) The weather is not eclipsed(Just f**k eclipsed). The other weathers is technically fine but are also horrible.

2. (Most important) You want to and like to be this 'role'.

3. (Optional) Good memory of the Moons's outdoor maps.

4. (Pretty important) A good idea of how to avoid/distract or at least how the outdoor hostiles work.

5. (Better with it) Knowing what to do all times:
(1). Bring keys, lock-picker, charged flashlights, stun grenades, TZP inhalant, just anything your teammates in the dungeon thing might or will need.
(2). Bring back scraps, flashlights without electricity, bodies, used stuffs, just anything that's not needed in the dungeon things.
(3). Putting the boom box to the useless entrances to attract distract hostiles.
(4). To be continued...

6. (Decently important) Can use the ladders and control jet packs well, it can help greatly with transporting/helping.

7. (Potentially important) Good idea of how to use the TZP inhalant and stun grenade against out doors hostiles.

8. To be continued...


The to be continued is where you can give me advice at. I created this 'role' by the point of view as a 'ship guy' and needs more help because I genuinely think this is actually a good 'role'.

I don't think this 'role' would be important in 1, 2 or 3 players, but we can have this
'roll' with 4 players!!(Or 5 but I don't think it would happen). Please help me with it. I will edit your ideas in and maybe with your name.

READ THIS!!: I admit This 'role' isn't nearly polished or featured enough in the game as the others, but there isn't 0 features supporting it. Mainly the Jet Pack and the Ladder sold in the store. But there is still problems, the Jet pack is to hard to control, to expensive(Like Why), the ladder is good, just hard to master and mainly helps with rough landscapes(How it help sin Vow, March, Experimentation, Dine, Rend?). And that is why I need help, like at least help me find a way to make the items a little bit more useful in different situations.
Date Posted: Nov 7, 2023 @ 1:21pm
Posts: 0