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The strategy isn't pulling out the walkie-talkie, it's having someone behind on the ship to communicate with the people inside. I don't mind dropping 2 handed items to pull out the walkie-talkie, I just think everybody should have them and it shouldn't take up an inventory slot.
Comes with Belt Clip technology so it does not take up a inventory slot!
1. Choosing to buy walkie talkies (and how many) or not whilst minding budget
2. Strategically planning who should have one (guy in ship and most experienced salvager)
You will also lose a lot of the confusion and mystery that arises when someone with the walkie dies.
As it currently is, early on for economy reasons i often only get 2 walkies.
If the person inside with the walkie dies, it's up to someone else to retrieve it and inform the guy on the ship what's going on.
Without it, he'll just be watching the monitors and be left to wonder wtf is going on.
- Constant radio contact
- Red dots closing in and radio silence
- After a while of wondering someone picks up the radio and yells "HE'S DEAD THERE'S A SCARECROW THING IT SNAPPED HIS F'ING NECK"
Moments like those are golden and you'd be removing them by giving everyone constant radio access.