Lethal Company

Lethal Company

Boargryllz Nov 1, 2023 @ 2:03pm
3
Permanent upgrades?
Are there permanent upgrades you can buy and have through each restart. If there isn't what would be a good upgrade? Also it could be cool to deposit money into a bank of some sort and withdraw during other runs.
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Showing 1-15 of 22 comments
sp00pymane Nov 1, 2023 @ 4:39pm 
only thing they should let you keep between runs are silly outfits
brioche Nov 1, 2023 @ 5:01pm 
bestiary logs stay between runs
Zockerjimmy Nov 2, 2023 @ 3:16am 
There definitely needs to be some permanent upgrades. Even if its decor/outfits. Because if not, there's nothing to keep you playing.
I started yesterday with 3 friends and the first think everyone wanted to know was if some stuff stays between runs.

But besides that, awesome game so gar (Y)
Thysios Nov 2, 2023 @ 3:32am 
Originally posted by G.O.A.T | Zockerjimmy:
There definitely needs to be some permanent upgrades. Even if its decor/outfits. Because if not, there's nothing to keep you playing.
I started yesterday with 3 friends and the first think everyone wanted to know was if some stuff stays between runs.

But besides that, awesome game so gar (Y)

Definitely doesn't need persistent unlocks to remain fun. Just needs more variety and polish. Though if they do ever add anything like that, I hope it remains purely cosmetic.
Last edited by Thysios; Nov 2, 2023 @ 3:32am
lulu Nov 2, 2023 @ 4:49am 
I think cosmetic should be permanent, so you don't need to start over when a run finishes, plus you'de be more enclined buying cosmetics if it stayed bvetween runs
Spessman Nov 2, 2023 @ 6:29am 
Your XP for the rank on your uniform persists between restarts
-UoG-Leroy.exe Nov 11, 2023 @ 8:54am 
What about moons you have bought access to?
RocketPillow Nov 11, 2023 @ 9:04am 
The ship upgrades actually have a use, like saving lives with the teleporter or helping people back with the ship's horn, so those should have to be purchased.

Otherwise, the outfits and decor are nothing but cosmetic, and it'd be nice to know just how old your save is without having to look at the bestiary or logs, so I'm all in favour with permanent outfits, cosmetic items, and decor, but not upgrades.
RocketPillow Nov 11, 2023 @ 9:10am 
Originally posted by -UoG-Leroy.exe:
What about moons you have bought access to?
Considering how cool planets like rend are and how little I've gotten to explore it due to the price attached to it, I agree.

It would be cool to explore those moons a lot more. Having them be a one-time purchase for each run would be nice, that way it matters which ice planet you buy, but it won't affect future runs or be permanent-permanent. You'll have to rebuy the planet after you fail your quota and a new run starts.
Monk Nov 26, 2023 @ 5:04pm 
Originally posted by Thysios:
Originally posted by G.O.A.T | Zockerjimmy:
There definitely needs to be some permanent upgrades. Even if its decor/outfits. Because if not, there's nothing to keep you playing.
I started yesterday with 3 friends and the first think everyone wanted to know was if some stuff stays between runs.

But besides that, awesome game so gar (Y)

Definitely doesn't need persistent unlocks to remain fun. Just needs more variety and polish. Though if they do ever add anything like that, I hope it remains purely cosmetic.

Eh I disagree, the option for permanent upgrades make it a bit more accessible to players who are definitely gonna have a hard time. Like having certain ship upgrades stay persistent since its the same ship but different people. But regardless of that, cosmetics should be permanent if nothing else. Or else there is nothing to truly keep you playing, maybe they could do a form of persistent ranking so i don't have to be intern at the beginning of each run. An example of an effective way for permanent unlocks could be risk of rain. Where you can unlock new characters and also a visual custom for them but keep zero items. They could do new ships so you can have more space, ship unlocks that allow for a flashlight at the beginning of a run so you don't have to buy it. It doesn't have to be intrusive to be good.
Overcheatlord Dec 26, 2023 @ 10:39am 
Originally posted by Monk:
Originally posted by Thysios:

Definitely doesn't need persistent unlocks to remain fun. Just needs more variety and polish. Though if they do ever add anything like that, I hope it remains purely cosmetic.

Eh I disagree, the option for permanent upgrades make it a bit more accessible to players who are definitely gonna have a hard time. Like having certain ship upgrades stay persistent since its the same ship but different people. But regardless of that, cosmetics should be permanent if nothing else. Or else there is nothing to truly keep you playing, maybe they could do a form of persistent ranking so i don't have to be intern at the beginning of each run. An example of an effective way for permanent unlocks could be risk of rain. Where you can unlock new characters and also a visual custom for them but keep zero items. They could do new ships so you can have more space, ship unlocks that allow for a flashlight at the beginning of a run so you don't have to buy it. It doesn't have to be intrusive to be good.

It doesn't need to have persistent unlocks but the store page does need to tag the game as roguelike so people who don't like this game style can avoid it
Mac Dec 26, 2023 @ 11:31am 
Originally posted by sp00pymane:
only thing they should let you keep between runs are silly outfits

I would argue also the teleporter, that thing is costly to buy each run and eats into money needed to go to paid for moons.

Games like this typically need something end game to build towards that are perma or risk losing player retention, in most games they add a prestige system or something to that effect, i'm okay with teleporter and cosmetics being prestige/unlock rewards.
COM1 Dec 26, 2023 @ 11:52am 
Tl:dr (but not everything) - Option to restart quota on team wipe, select ship size for max player count.

This is my take on it, make an accessibility mode with options. I have one save file whose purpose is to try and see all the content in the game, so after every quota I back up the actual save file. If my team wipes, I replace the wiped save with my backup.

This could easily be an option in game, where if your team wipes you restart the current quota but with no scrap on the ship from the previous quota, if any were there. If you ended the previous quota broke somehow because you only sold quota and were saving the scrap then you’d still be screwed.

The problem with this and other conveniences is that it would kill replay value. The game has the traction it does now because it takes a long time to make progress, so the majority of players playing vanilla might not have even been to Rend and that is motivation to keep playing.

Another option that would be nice is to select your drop ship size to determine maximum player count. A larger ship would mean space to hold everyone and possibly maneuver around monsters on the ship, but could come with some disadvantages. Maybe in lore the ship is so loud or something it’ll ensure each moons safety rating can never be Safe, and must always be above a certain threshold.
Inflated_chair Dec 26, 2023 @ 12:41pm 
Originally posted by Mac:
Originally posted by sp00pymane:
only thing they should let you keep between runs are silly outfits

I would argue also the teleporter, that thing is costly to buy each run and eats into money needed to go to paid for moons.

Games like this typically need something end game to build towards that are perma or risk losing player retention, in most games they add a prestige system or something to that effect, i'm okay with teleporter and cosmetics being prestige/unlock rewards.
i disagree
Inflated_chair Dec 26, 2023 @ 12:48pm 
Originally posted by RocketPillow:
Originally posted by -UoG-Leroy.exe:
What about moons you have bought access to?
Considering how cool planets like rend are and how little I've gotten to explore it due to the price attached to it, I agree.

It would be cool to explore those moons a lot more. Having them be a one-time purchase for each run would be nice, that way it matters which ice planet you buy, but it won't affect future runs or be permanent-permanent. You'll have to rebuy the planet after you fail your quota and a new run starts.
that makes you want to work hard and get to them as fast as possible if your team is good you can get to rend after the first quota
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Date Posted: Nov 1, 2023 @ 2:03pm
Posts: 22