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I started yesterday with 3 friends and the first think everyone wanted to know was if some stuff stays between runs.
But besides that, awesome game so gar (Y)
Definitely doesn't need persistent unlocks to remain fun. Just needs more variety and polish. Though if they do ever add anything like that, I hope it remains purely cosmetic.
Otherwise, the outfits and decor are nothing but cosmetic, and it'd be nice to know just how old your save is without having to look at the bestiary or logs, so I'm all in favour with permanent outfits, cosmetic items, and decor, but not upgrades.
It would be cool to explore those moons a lot more. Having them be a one-time purchase for each run would be nice, that way it matters which ice planet you buy, but it won't affect future runs or be permanent-permanent. You'll have to rebuy the planet after you fail your quota and a new run starts.
Eh I disagree, the option for permanent upgrades make it a bit more accessible to players who are definitely gonna have a hard time. Like having certain ship upgrades stay persistent since its the same ship but different people. But regardless of that, cosmetics should be permanent if nothing else. Or else there is nothing to truly keep you playing, maybe they could do a form of persistent ranking so i don't have to be intern at the beginning of each run. An example of an effective way for permanent unlocks could be risk of rain. Where you can unlock new characters and also a visual custom for them but keep zero items. They could do new ships so you can have more space, ship unlocks that allow for a flashlight at the beginning of a run so you don't have to buy it. It doesn't have to be intrusive to be good.
It doesn't need to have persistent unlocks but the store page does need to tag the game as roguelike so people who don't like this game style can avoid it
I would argue also the teleporter, that thing is costly to buy each run and eats into money needed to go to paid for moons.
Games like this typically need something end game to build towards that are perma or risk losing player retention, in most games they add a prestige system or something to that effect, i'm okay with teleporter and cosmetics being prestige/unlock rewards.
This is my take on it, make an accessibility mode with options. I have one save file whose purpose is to try and see all the content in the game, so after every quota I back up the actual save file. If my team wipes, I replace the wiped save with my backup.
This could easily be an option in game, where if your team wipes you restart the current quota but with no scrap on the ship from the previous quota, if any were there. If you ended the previous quota broke somehow because you only sold quota and were saving the scrap then you’d still be screwed.
The problem with this and other conveniences is that it would kill replay value. The game has the traction it does now because it takes a long time to make progress, so the majority of players playing vanilla might not have even been to Rend and that is motivation to keep playing.
Another option that would be nice is to select your drop ship size to determine maximum player count. A larger ship would mean space to hold everyone and possibly maneuver around monsters on the ship, but could come with some disadvantages. Maybe in lore the ship is so loud or something it’ll ensure each moons safety rating can never be Safe, and must always be above a certain threshold.