Lethal Company

Lethal Company

Ironclad Invincible Oct 31, 2023 @ 7:13pm
4
Please add ultrawide support
Title!

I would love to play this on my 32:9 monitor, it's 3840x1080. I'm sure other people would like 21:9 as well.
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Showing 16-30 of 32 comments
rexton Nov 13, 2023 @ 11:59am 
Originally posted by Isopod Steve:
The FOV is like internally locked at 66 for a reason, several of the enemies and creatures attack / avoid you based on whether or not they are inside your FOV radius, a higher FOV would literally break the game and need all of said creatures to be remade pretty much from the ground up.

Hugely inconsiderate of the dev to not think that for most people a FOV that tiny is not comfortable.

The industry MINIMUM is 75 for a reason.
xXMaxmasterXx Nov 13, 2023 @ 1:28pm 
Originally posted by Mr.Frame:
https://steamcommunity.com/app/1966720/discussions/0/3944650879125565193/

Thanks for the heads up! It should be a ingame feature, not a third party mod imo. But no worries, it will come later I guess. Its still a blast of an experiencing with 16:9, even though the black bars on the sides do trigger me a bit. 21:9 and other Widescreens FTW!
alex_5623 Nov 14, 2023 @ 9:29am 
Originally posted by Top Chonk:
@Isopod Steve…
I understand the game has mechanics that revolve around FOV. There are plenty of creative solutions to work around this. The games mechanics don’t have to be broken by having a larger FOV, perhaps the “detection FOV” can be separate from the camera FOV.

Does it give a slight “advantage”, sure. However, the immersion of 21:9/32:9 in a horror game makes the experience so much better. If you haven’t tried it, you should and you’ll likely never go back to 16:9 for games.

Yeah it’s a niche community, with the overwhelming majority (90%+) of gamers running 16:9, but you don’t need to judge people with “over-glorified editing monitors” because 21:9 is a growing media format for movies and games.

That being said, it’s an indie game, can’t ask for too much. If it’s 16:9 forever, so be it. Still a great game.

I understand that the current FOV is kinda bad and should be slightly raised and that wider monitor support would be good, however i do see that as likely not being very high on the devs to-do list.

I really do like slightly lower FOV on "horror" games like this as it really builds to the atmosphere.

but me personally, i have never really thought about using wider or larger resolution monitors due to various reasons which i am now going to list off:

1. Larger resolution / wider monitors are kinda pricey

2. Depending on the resolution you want and your pc specs it can lower the frame rate a pretty decent amount, and i myself feel very sick if i play games with anything lower than 80 fps, and for alot of the good games out there my pc can barely run over 80 fps while still looking decent with graphics settings, the newer call of dutys are a decent example. oh, and in case you were wondering my specs i have an HP prebuilt with an i5 12400, an RTX 3060, along with 32GB of RAM at 3200.

3. And the final reason is i have an eye condition, my left eye is a lot weaker than my right eye and requires rest otherwise it becomes out of sync with the right eye because it slows down and eventually it no longer wants to look around due to too much strain, I was originally told to rest both of my eyes when it starts to happen but after mentioning how much i use my computer / play games i was given an eye patch to wear for when it starts to happen. So a wider screen would be much harder to see considering how my nose blocks a good portion of my 32 inch curved monitor in my right eye when i wear the eye patch.
Veraxus Nov 14, 2023 @ 7:23pm 
I like to support indie devs and I love co-op and horror... this should be right up my alley. While I get that this is going for a PS1-inspired look... I just can't play games that intentionally restrict themselves to a little square in the middle of my 32:9 Samsung G9. I'm refunding until this gets some kind of basic ultrawide support.
Last edited by Veraxus; Nov 14, 2023 @ 7:24pm
Amy Rose Nov 14, 2023 @ 8:28pm 
Need that sweet quake FOV so I cannot see ♥♥♥♥ and be scared when I don't know where sounds are coming from :)
Cryptotic Nov 15, 2023 @ 5:34pm 
This game would play 10x better for me with ultrawide support and an fov slider, not that it plays bad now or anything but it would substantially make the game better for ultrawide users.
Teesav Nov 15, 2023 @ 6:32pm 
bump please add 21:9 32:9 support
Panam Nov 20, 2023 @ 3:01pm 
Originally posted by Isopod Steve:
Originally posted by Top Chonk:
@Isopod Steve…
I understand the game has mechanics that revolve around FOV. There are plenty of creative solutions to work around this. The games mechanics don’t have to be broken by having a larger FOV, perhaps the “detection FOV” can be separate from the camera FOV.

Does it give a slight “advantage”, sure. However, the immersion of 21:9/32:9 in a horror game makes the experience so much better. If you haven’t tried it, you should and you’ll likely never go back to 16:9 for games.

Yeah it’s a niche community, with the overwhelming majority (90%+) of gamers running 16:9, but you don’t need to judge people with “over-glorified editing monitors” because 21:9 is a growing media format for movies and games.

That being said, it’s an indie game, can’t ask for too much. If it’s 16:9 forever, so be it. Still a great game.

I understand that the current FOV is kinda bad and should be slightly raised and that wider monitor support would be good, however i do see that as likely not being very high on the devs to-do list.

I really do like slightly lower FOV on "horror" games like this as it really builds to the atmosphere.

but me personally, i have never really thought about using wider or larger resolution monitors due to various reasons which i am now going to list off:

1. Larger resolution / wider monitors are kinda pricey

2. Depending on the resolution you want and your pc specs it can lower the frame rate a pretty decent amount, and i myself feel very sick if i play games with anything lower than 80 fps, and for alot of the good games out there my pc can barely run over 80 fps while still looking decent with graphics settings, the newer call of dutys are a decent example. oh, and in case you were wondering my specs i have an HP prebuilt with an i5 12400, an RTX 3060, along with 32GB of RAM at 3200.

3. And the final reason is i have an eye condition, my left eye is a lot weaker than my right eye and requires rest otherwise it becomes out of sync with the right eye because it slows down and eventually it no longer wants to look around due to too much strain, I was originally told to rest both of my eyes when it starts to happen but after mentioning how much i use my computer / play games i was given an eye patch to wear for when it starts to happen. So a wider screen would be much harder to see considering how my nose blocks a good portion of my 32 inch curved monitor in my right eye when i wear the eye patch.
who asked LOL
Slinky Muffins Nov 20, 2023 @ 3:12pm 
hmmm that's not great news, I have an ultrawide and I can't stand a narrow FOV.
Shame as I was going to buy the game until I saw this thread!
DJ Zifferoni Nov 20, 2023 @ 3:22pm 
lets just hope he is working on it.
Teesav Nov 20, 2023 @ 3:29pm 
yeah 2023-2024 without ultrawide or fov is not good but then again game has no options at all.
ryan Nov 20, 2023 @ 9:18pm 
Originally posted by Mr.Frame:
https://steamcommunity.com/app/1966720/discussions/0/3944650879125565193/

Doesn't that solution stretch the game to fill out an ultrawide aspect ratio? It makes everything look stretched.
Mr Chicken Nov 21, 2023 @ 5:30am 
Originally posted by Goopsy:
fov sliders ruin the scaryness imo
I've seen some bad takes but yikes... this is a new one.
Benjamin Nov 21, 2023 @ 6:55am 
Originally posted by Isopod Steve:
The FOV is like internally locked at 66 for a reason, several of the enemies and creatures attack / avoid you based on whether or not they are inside your FOV radius, a higher FOV would literally break the game and need all of said creatures to be remade pretty much from the ground up.

Remade from the ground up? Just change the values that are hardcoded to 66. Not a difficult thing to do.
⎛⎝Arky⎠⎞ Nov 21, 2023 @ 1:00pm 
Girlfriend and I owned the game for three minutes, before refunding once we realized there was no ultrawide support. This is 2023. It's basically a toggle, sure you got monsters that are done a specific way, that's fine, but that's on you to rewrite them to work in a more creative way.

Because when I load in and menu is cut off, because I have a 21:9 monitor. Ew. No.
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Date Posted: Oct 31, 2023 @ 7:13pm
Posts: 32