Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Also the length of the dungeons does not really matter if you only care for mats, you probably only gonna go all the way once or twice for side quests. I was on floor 5 of 1st dungeon and there are no new mats that you did not get on floor 1 and 2.
Sadly there don't seem to be many. Cuisineer
And diablo 1 wasn't a management game, nor a shop/restaurant game so I don't know why you are even bringing it up. Dungeons in games of this style like Moonlighter, Cult of the Lamb are made fairly short so that you can gather resources in order to expand the main part of the game, which is a management of some sort.
Oh nonono, I know that. By "the main part of the game" I meant the fact that this kind of games deferenciate themselves from other Dungeon Crawlers and Roguelites by having their mean appeal being a type of management.
Which is why I was asking that dude why he even brought Diablo 1 into this conversation when that game is just an oldschool co-op Dungeon Crawler with nothing else.
Edit: Based profile pic and background. I just bought this game and I'm already falling in love with it.