Cuisineer

Cuisineer

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P4wn4g3 Nov 10, 2023 @ 5:48pm
How many floors in a dungeon?
I keep pushing further into the grass dungeon but I just run out of space and eventually health. I got to floor 5 last time, finally stopped there since I filled up even the more rare items.
Originally posted by Amene:
First one has 6. The rest probably follows that. Bosses are on 3rd and 6th floor.
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Showing 1-14 of 14 comments
BryanChung Nov 10, 2023 @ 6:51pm 
Good question.
The author of this thread has indicated that this post answers the original topic.
Amene Nov 10, 2023 @ 7:22pm 
First one has 6. The rest probably follows that. Bosses are on 3rd and 6th floor.
Yanfly Nov 10, 2023 @ 7:41pm 
All of the dungeons I've been in have six floors. Bosses are at 3 and 6 of each one.
P4wn4g3 Nov 10, 2023 @ 9:02pm 
These dungeons seem wayyy longer than Moonlighter's. Kinda too long tbh.
Asakura Shinichi Nov 10, 2023 @ 10:58pm 
Originally posted by P4wn4g3:
These dungeons seem wayyy longer than Moonlighter's. Kinda too long tbh.
I dont know why you bring in the title of this casualized mess of a game. Moonlighter was boring as hell, you did not have to manage your inventory as you could just drop unwanted items into the mirror to make money and once you reach 3rd dungeon opening the shop became pointless cause you were swimming in money from just dropping the items into the mirror inside a dungeon. Never even bothered finishing this gam, it was supposed to be a game about shop management and dungeon cralwing, was really neither since shop became pointless in second part of the game, and dungeon crawling was probably one of the most boring ones ive seen.
Also the length of the dungeons does not really matter if you only care for mats, you probably only gonna go all the way once or twice for side quests. I was on floor 5 of 1st dungeon and there are no new mats that you did not get on floor 1 and 2.
Last edited by Asakura Shinichi; Nov 10, 2023 @ 11:00pm
P4wn4g3 Nov 11, 2023 @ 12:31am 
I liked it. Might not have been great when it came out either though. This game seems a bit worse as far as pacing goes.
[GWJ] Puce Moose Nov 11, 2023 @ 12:44am 
A nice compromise would be to pull a page from Recettear's book, and let you start on the level below the last floor boss you've killed when you re-enter the dungeon.
P4wn4g3 Nov 11, 2023 @ 1:09am 
So what are some other good shop/dungeon rougelites?
[GWJ] Puce Moose Nov 11, 2023 @ 1:31am 
Originally posted by P4wn4g3:
So what are some other good shop/dungeon rougelites?

Sadly there don't seem to be many. Cuisineer :redsporeling:, Moonlighter, and (for me), the best of the bunch, Recettear: An Item Shop Tale seem to be the main ones. There's also Potionomics, which has great art/animation and a fun potion crafting game, but no dungeon diving, and no play-after-story-completion option. Hometown Story might be worth checking out as well, but I think it's 3DS/2DS only.
Last edited by [GWJ] Puce Moose; Nov 11, 2023 @ 1:31am
KylorenOzama Dec 17, 2023 @ 8:23pm 
Originally posted by P4wn4g3:
These dungeons seem wayyy longer than Moonlighter's. Kinda too long tbh.
You didn't play Diablo 1 :D
Freya Jan 9, 2024 @ 7:00am 
Originally posted by KylorenOzama:
Originally posted by P4wn4g3:
These dungeons seem wayyy longer than Moonlighter's. Kinda too long tbh.
You didn't play Diablo 1 :D

And diablo 1 wasn't a management game, nor a shop/restaurant game so I don't know why you are even bringing it up. Dungeons in games of this style like Moonlighter, Cult of the Lamb are made fairly short so that you can gather resources in order to expand the main part of the game, which is a management of some sort.
Asakura Shinichi Jan 9, 2024 @ 10:28am 
Originally posted by Vanilla:
Originally posted by KylorenOzama:
You didn't play Diablo 1 :D

And diablo 1 wasn't a management game, nor a shop/restaurant game so I don't know why you are even bringing it up. Dungeons in games of this style like Moonlighter, Cult of the Lamb are made fairly short so that you can gather resources in order to expand the main part of the game, which is a management of some sort.
But in this case is not the main part, both sides are important, and you take a full day to explore as well.
Terotrous Jan 9, 2024 @ 10:35am 
I feel like the dungeons are maybe just a touch long, I feel like I probably would have done 5 floors instead of 6. Bosses on 3 and 5 is probably fine.
Freya Jan 9, 2024 @ 2:51pm 
Originally posted by Asakura Shinichi:
Originally posted by Vanilla:

And diablo 1 wasn't a management game, nor a shop/restaurant game so I don't know why you are even bringing it up. Dungeons in games of this style like Moonlighter, Cult of the Lamb are made fairly short so that you can gather resources in order to expand the main part of the game, which is a management of some sort.
But in this case is not the main part, both sides are important, and you take a full day to explore as well.

Oh nonono, I know that. By "the main part of the game" I meant the fact that this kind of games deferenciate themselves from other Dungeon Crawlers and Roguelites by having their mean appeal being a type of management.

Which is why I was asking that dude why he even brought Diablo 1 into this conversation when that game is just an oldschool co-op Dungeon Crawler with nothing else.

Edit: Based profile pic and background. I just bought this game and I'm already falling in love with it.
Last edited by Freya; Jan 9, 2024 @ 2:52pm
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