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But honestly, after recent Assassin's Creed games I'm so over measuring games by hours lol. Plenty of games don't know when they've worn out their premise (Tales of Arise), others are just packed with filler (Soul Hackers). 20 hour tight campaign sounds like a breath of fresh air. Maybe I'll feel differently actually playing it but it's not like a massive apriori warning sign or anything.
That's also honestly on the longer end for a Character action game -- much longer than Bayonetta/DMC which are usually around 10 hours, and closer to the character action/rpg hybrid stuff like Scarlet Nexus (around 25 hours for my playthrough), Nier Replicant (20-30 hours depending on how many endings you go for, and those endings are literally replaying the same content and farming stuff) etc.
15-20 hours is simply way too short for an Action JRPG. And especially at $60.
Game length is not the sole factor of game quality, but its certainly one of them.
The ''it doesnt matter if its a 20 hour game!!!'' only applies to games where the quality per hour is extremely high so the game still offers a great experience even despite being short.
Most games dont provide that, tho.
Even in cases like Fallen Order while the game is good its simply too short.
But maybe these (SE recent games) are just aimed even more at the crowd that have short attention spans, or who dont invest many hours. 20 hours can be very appealing to that audience, whereas 50-100 hours might be too much.
For that reason, I don't see any positive in measuring games hours.
Games that use an excessive amount of filler to bloat gameplay time arent really all that many. Most opt to make stuff like that optional content, and this is also why people tend to say ''how long to complete/finish story'' and ''how long to max complete''
Its a poor reason.
Like I said, even if its not the only thing to consider.. its still something that matters. Even if you dont care.
Short games offer less of an experience. Its called time, and its part of physics. Dont blame people who ''bash'' a game because its short. Blame your deity of choice for making the universe time-based.
Is not about time, is about quality and replayability (if applies). Short doesn't mean necessarily it lacks content. You can say Resident Evil 2 is short, but has tons of replayability. Its a 9/10 game.
Measuring games money/hrs is a trend that doesn't send the right message to developers. Its about respect player's time, with quality over quanty.
Over thousand hours of playtime and 99% of them are filled with unengaging, trivial gameplay, no thanks MMO's became an utter trash genre that needs to die.
Any game that's longer than that really starts overstaying its welcome, unless it's something very, VERY special and rare (which these days basically just means Falcom games exclusively to me).
In the end, I'll still have more playtime over the long run out of a half hour game like Contra, because I don't have to commit a chunk of a month to replaying it when I want to.