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Stalkers 2 deal seems to be more focused on that well, they made it in a warzone. At least if I'm understanding things correctly
Though with new engines does come performance concerns indeed. So hopefully we'll see how things go. One benefit is they are doing EA again, so they'll actually be able to stress test on a large swath of computers and see how to better improve performance
I have of course heard about the specs Stalker 2 needs and I also assumed that this was a UE5 issue and so I already dreaded that a lot of games would be using UE5.
I don't feel like spending 2k on a graphics card.
I think the distance drawing will likely be much less than in most games as the underwater murk can be used to cunningly enhance performance and still look perfectly realistic (as much as an alien planet can). When above water, what are we realistically going to see anyway? The horizon distance will depend on the size of the planet we're on, it could theoretically be much further or much closer than what we're used to on Earth, and it's likely to mostly be water to the horizon anyway. Subnautica cheated there by hiding the islands in cloud, the same trick could conceivably used again, only hiding a much lower poly model rather than being just a cloud bank, so what will we have as our long distance other than water and some low poly land masses (or crashed spaceship model).
I'm sure something like UE5 will have some good defaults for LOD, something which the devs will be able to tweak and optimise. I'm not expecting there to be the crazy kind of detail as in a game such as Stalker 2, underwater stuff generally isn't as intricate anyway.
That's from my understanding, yeah. I think my only issue with Fortnite was things loading in slowly, but that's due to having it on an HDD I imagine. Of course, I only have two examples to pull from so it's a "we'll see" deal
I can also agree that optimization is a big point. Some games seem to run well like Satisfactory and Talos Principle 2, at least when looking at their fidelity.
I do believe Subnautica will look gorgeous on UE5. Nanite for sure won't heal all, especially with the big environments UE5 will show.
We all remember seeing that Matrix demo that ran badly, but for how great it looks it actually ran pretty well.
I know that there's no telling what we can expect until we have it.
Hopefully the others are right that being an early access title again it can be one of the focus points to work on between EA and the full release. Fingers crossed
I mean, I wouldn't call it slop. But you do you boo :)
"Hey, I forgot Satisfactory uses UE5. Only issue I've had is initial lag in large saves"
"Heh, it's obviously unoptimized slop"
I'm assuming you're unaware, but Satisfactory is surprisingly well optimized. There's this one guy, LetGameitOut I think. Who made a really ♥♥♥♥♥♥ laggy world in EA, they asked for his save. And then worked on optimizing it to become actually playable