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Lmao imagine saying this about Octopath Traveler that game has so much content
https://www.metacritic.com/game/silent-hope/critic-reviews/?platform=nintendo-switch
I'm not too bothered, Silent Hope doesn't sound like the game for you.
The Japanese Official World Guide hasn't been updated for the next dungeons yet,
https://www.marv.jp/onlinemnl/frd/switch/dungeon/
but with demo save data transfer into the Japanese digital Switch midnight launch (9/27/23, 8 AM Pacific / 10 AM Central, 11 AM Eastern), I saw two players reach the boss of the 2nd Layer around 1 hour in and a third the boss of the 3rd Layer 2 hours in.
https://www.youtube.com/watch?v=dukWNMuk2Rg
That third player is おうかみGames (OkamiGames) and is currently on 5th Layer. They were initially having a difficult time of the 4th Layer, dying a few attempts to reach the 7F Signal Flare playing mostly Wanderer and a bit of Archer. Then he upgraded his gear and was able to reach & beat the boss / see the 4th stele by the 5 hour mark, but only got to 11F / 29F by the end of the stream.
The Japanese title is フレデリカ but also uses a 7レデリカ Twitter hashtag, so do your homework if you want to look up how much content the game has within the next week before the NA launch.
English previewers also got their hands on it today, and that 5th Layer is the last before the ending seemingly.
https://www.youtube.com/playlist?list=PL-Hm3rGMVE2tfb9nRAknxzdfYmm_LrW7o
Due to eventual difficulty walls / gear checks, you will probably need to leave longer dungeons early to make repeat visits easier or grind previous dungeons.
After further watching Okami Games, there's 2 post-game dungeons and clearing the boss of the Sixth Layer gets you your 3rd job for the character you beat it with. 7 dungeons x 3 difficulties for the remaining 6 ranks of gear. For JP resources,
https://hyperts.net/frederica-memo/
https://hyperwiki.jp/frederica/
Very simplistic gameplay, no multiplayer AT ALL..
And they want 40 bucks + microtransactions? This is definitely a wait to buy title for me.
Hopefully theres enough content in the game to make up for it but I'm doubting it
It doesn't have that much content compared to other titles of the genre or Square Enix in general. I find the Bravely Default a lot more successful at doing what Octopath tries the only reason Octopath was so successful is purely because of the visuals. Remove the art style for something more common like Bravely Default and the game wouldn't have sold at all, trust me.
As for Silent Hope I started looking at review it got me reassured a bit. It seems the gameplay is good enough to carry the game without it feeling boring. I guess I'll give it a try and hope I don't get frustrated after the 10 hours marks doing the exact same combo over and over and over :D
That being said it would have been nice if they included at least 2 player co op. It would also be nice if they do add more content/dlc increasing level cap and adding more gear and stuff, but I'm ok with the game being what it is as I played through the OG Torchlight multiple times and it didn't have much going on other than the grind for better gear which I feel Silent Hope has also done.
I mean the OG Torchlight was fairly cheap even for the time and had a decent amount of progression it was "just" 9 spells per build possible. It's a quite different approach.
I guess I loved playing PSO back in the day on dreamcast and it had basically almost no skills at all.
Thanks for this. This is really helpful. I was having trouble what with doing full runs of the layers and trying to speed-run through them. Good deal.
Item Memories only spawns with statistical boosts, only gems would give effects depending on what element it is.
So no unique effects, at least not in hard or normal. I assume it's the same for Master Mode too.
I too kinda compare this to Torchlight and Diablo 1 or 2.
If it had something like the shadowvault with varied enemies and biomes I'd be a bit more inclined to buy it. As is it's very similar in scope (Torchlight is only a 35 floor dungeon and you can't really swap characters like you can in Silent Hope)
You trade skill variety/trees (although not much in TL1 as you still basically auto attack and use maybe 2 skills that you've deeply specced into) for the ability to quickly swap between different play styles and gear to keep the simplistic combat feelin' more fresh than it might otherwise.
That being said Torchlight is regularly on sale (currently 4.24 CAD, normally 16.99 CAD) while Silent Hope is 54.99
Silent Hope may be comparable, but it's over double the base price.
Even if it was 20 or 30 CAD instead of 50 it'd be a much more palatable purchase for what it is.
That being said, I really like the clean UI design (aside from the menu spam at base) and the overall art design is clean. This is one of if not the only game I don't mind playing handheld on switch with it's slippery tiny joycons slotted while I'm doing laundry or w/e.