Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I think people just call anything remotely difficult a Souls-like these days, but Kena is definitely more of an action-adventure game with some tricky fights. IMO that's a good thing bcs its does its own thing instead of trying to copy something like dark souls
But at the same time I can see why some people would think of that genre. Souls games had massive impact on all the modern games. There's no denying that every developer want to barrow some elements and use them into their own games.
But I agree, this isn't a souls-like at all.
Similarly, with Souls-likes, Kena for the most part has nothing to do with what a lot of people think of them as. The enemies don't even respawn and the mechanics are so different that those of us who started with Demon's Souls just laugh at the notion. But for those that define Souls-likes as having boss encounters that require a specific sort of pattern recognition and split second timing to get past and is brutal to those who don't learn it, Kena is one, at least on Master Spirit Guide difficulty. Doesn't mean we have to agree but I at least realize there are some people who think that's what it means and will reinforce the notion with one another.