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Be honest you added the launch mechanism for your up coming title.. and you altered the clutch to fit that bit of code. ( 2 birds with one stone as they say)
WRCs 8,9 & 10 all had the "non clutch like" clutch (The code then no doubt didn't even check to see if the clutch was engaged or not when changing gear)
but at least that was Boolean ie on or off.
The current state of in-gear or feathered is an annoyance - its either that or you have coded in a faulty release bearing for "realism"
This throttle bug - yes for me it's a bug - is not only with the WRC cars, it's the same with WRC 2 and the classic cars and these certainly don't have the electronic helping hand that you are describing.
The auto clutch is not available in the cars in every gear - look at some footage from WRC Live, if the driver forget the clutch he will stall the car.
Alternatively look at some pedal work of Walter Röhrl in the Audi.
Thanks for a truly terrific game that scales from consoles to full motion rigs (which is what I use). I am very impressed by the game and it has become my favorite Rally, and one of my favorite overall games.
Given the license is moving away, you could have easily just dropped the mic and moved on. You didn’t. You are listening to feedback and I feel confident you will continue to refine the game. Personally I hope you keep adding to it via DLCs for a long time to come, which would be a small price for us to pay!
There is a lot of nastiness that gets thrown at you by some on this forum, which makes me wonder what these “self-proclaimed perfectionists” have themselves accomplished 😄. Thanks for ignoring them and keeping focus on the game!
Finally, your explanations here are great, but perhaps you can be more proactive and provide these types of technical explanations proactively for all aspects of the game (not just in response to the throttle bug). Thanks again!
Since the patch that addressed the so called "throttle bug" the state of the throttle implementation is as follows:
The throttle doesnt cause acceleration until it is pressed to about 50% (at least in most situations).
This is definitely not how it should behave for older cars.
For Rally1 Hybrid Cars we can be pretty sure that it shouldnt behave like that either (based on onboard videos and common sense).
The throttle may work as intended by the developers but I really really doubt that this throttle behavior should have been implemented the way it is.
Does the throttle issue "ruin" the game? It depends: On stages like Finland it doesnt affect the gameplay a lot since you are mostly engaging the throttle to more than 50% because there are so few tight turns. I enjoy more technical stages like Argentina a lot more but here the throttle issue (together with a weird handbrake behaviour) is a real struggle and it takes away a lot of fun. The problem is that you need to apply the throttle in a gradual manner to get optimal traction out of tight turns, especially on loose surfaces. This is not possible as the throttle kicks in abruptly and heavily once it reaches 50% input.
Can messing around with sensitivity and range settings solve the problem? By increasing the sensitivity you could make it FEEL like the throttle is already applying force to the car when pressed to less than 50%. But what you really do is that: By increasing the throttle sensitivity you can for example reach 50% throttle engagement ingame by pressing your input pedal to just 10%. But that doesnt solve the problem that you would sometimes need LESS than 50% throttle engagement ingame (see above).
Here I am with a Fanatec wheel+pedals(including clutch) having the exact problem and not a PS5 controller.
But what people are calling the "throttle bug" is:
A) the completely ridiculous non-functioning of the clutch (it is never needed no matter what settings are used or what type of car)
and
B) the completely ridiculous automagic throttle/transmission/gear change/launch programming that affects even cars from the olden days that had zero electronics.
A + B = cars that do not behave in any realistic or plausible manner when you use the throttle. Hence why it is being called the "throttle bug."
So, when will the behaviour of two of the three pedals in the game be fixed so they behave like a throttle and clutch in any of the real cars simulated in the game? When will the drive lines of the cars work like the ones being simulated? I haven't even tried any hybrid models yet because if a game cannot simulate the simplest 100% manual transmission from the 1960's, or a sequential transmission from the 1980's or 1990's, I have no reason to hope they can simulate something that is actually quite complex.
This mess, combined with unnecessarily fiddly FFB settings prevents any enjoyment of the game from those of us who have actually driven a real car and expect the game to resemble such.
Some people at Kylotonn are completely incompetent !
- By accelerating all the time: this corresponds to a start with automatic clutch
- Accelerates by pressing the brake then releases the brake: this corresponds to a start at “maximum power”
- Accelerates and brakes at the same time using the handbrake: this corresponds to a start at maximum engine speed, i.e. at the switch as soon as the handbrake is released (in this case, the car goes into overdrive)
Procedure n°2 is the one that comes closest to the starting procedure, which is the one used by WRC drivers, regardless the model (hybrid or not)."I seriously doubt that procedure 2 is the most realistic one. WRC drivers use procedure 3.
https://www.youtube.com/watch?v=TqnZN1VxMKs&ab_channel=FIAWorldRallyChampionship