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I did my first playthrough joining Langya Sword Pavilion. I just completed my 2nd run with the Old Man and I still had fun.
In fact, if you want to become emperor of the world, you have to start in the old man sect to get that ending.
Its plot is also the most complete (although there are some missing stories)
you can leave the old man sect later in the quest chain and can then join all the other sects. Or stay in the old man sect and conquer them all. Do whatever you want.
I'll only include items I haven't seen anyone else mention as yet.
<> The skills you learn from him apply to every weapon style, which makes it far easier to unlock certain weapon level based achievements, particularly if you've struggled to find certain (weapon) types of manuals.
<> He and another character, unlocked later on--the other old man, each sell manuals that will increase your various weapon skills--also important for the above reason, as well as gaining late game offensive power.
<> When fighting the senior brother/completing the rescue/ice dungeon level you can potentially acquire thousand year ice by destroying the blocks in that room, though the drops are exceptionally rare--the ice itself is possibly the rarest material item in the game and must be acquired, tediously, by auction, apart from the previously mentioned and one other instance.
<> The old man in the ice prison can be used to -very- quickly level your character and party members up to lvl 100. This makes an incredibly difference when squaring up against sect leaders or late game enemies.
<> The old man himself is quite a gifted fighter, particularly after you unlock his power. In certain fights you will almost certainly want backup and there are few characters that can contend with the old man when he's properly leveled/kitted out.
<> If you are going to bail on his quest, you must do so before accepting to reform the original sect from which he hails, as it will perma lock you into that sect thereafter.
<> His dialogue/quest line are possibly the most involved and it helps to provide structure and narrative to what might otherwise seem a -very- open ended title. Open ended is great, and going his route does not exclude this style of play as a possibility, but for the sake of plot/cohesion it is sometimes nice to have a common thread.
You're not wrong, although one such skill is orange and can therefore be passed on (the people's palm). Alternatively, there is a skill that allows you to ignore weapon/weapon skill requirements, I believe, that once unlocked you can take on character creation. They always use the term "pierce" to describe "ignore".